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[Game Update] - 344479


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Fixes:

  • Boats should no longer be deployable in the void.
  • Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
  • Fixed some bugs when using a controller to row.
  • Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
  • Masts can no longer be placed so close together.
  • Masts are slightly faster.
  • New embark sounds.
  • New mast deploy sound.
  • New steering wheel sound.
  • New sounds for mutated hounds, carrats, and saladmanders.
  • Fixed incorrect string when launching boat using a controller.
  • Boats can no longer be deployed on top of floating items.
  • Player should no longer get interrupted when beginning to jump or landing on a boat.
  • Player should now animate when steering using a controller.
  • Boats can now be placed using a controller.
  • Player should no longer walk away from the steering wheel when clicking on an unlit area.
  • Spiders should now spawn from spider dens when placed on a boat.
  • Fire effect when steering wheel is burning should no longer be layered behind the player.
  • Fixed missing Driftwood Oar description.
  • Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
  • Fixed a crash related to shadow hands
  • Wormwood's craftable items now have floating visual effects
  • Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
  • Projectile attacks in the caves should no longer get stuck on edges
  • Oars now burn, and can be used as fuel
  • Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
  • Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
  • Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.
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Yay! Thanks for the Wardrobe update, it's great!

I also love the new sounds for placing the boat and its parts, they're really cool.

Rip closely placed masts tho :D However, it seems that we can place them outside of the boat, which then has very funny side effects:

Spoiler

20190619003611_1.thumb.jpg.6b77793c6a48f210fea8fecb70f36d18.jpg20190619003647_1.thumb.jpg.5cd7e3e5f7c2dfaaf3cfe9667c3ce12c.jpg

It seems that this affects only masts, but not the anchor or the steering wheel. Tho we can still place other stuff really close to the masts (like the anchor), is that intended?

Also, thanks for bringing back the small waves that show the direction of the boat, it helps a lot :)

Edit:

Was it Wilson who wrote the new description? :D

oar.jpg.e4f72f2775e7e22da829f6edc8abaad9.jpg

Edited by fimmatek
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Thanks for the bug fixes and changes.

37 minutes ago, Cheerio said:

Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.

Awesome! Is it possible to extend this to the scarecrow (or would it not be possible because they have no head skins?) I always forgot to bring it up whenever the topic came up, and then this patch came in :p

20190618185255_1.thumb.jpg.443b054acd306d6890bb11c68a1cfa4b.jpg

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1 minute ago, lakhnish said:

Awesome! Is it possible to extend this to the scarecrow (or would it not be possible because they have no head skins?) I always forgot to bring it up whenever the topic came up, and then this patch came in :p

Yeah, I think we will eventually get around to updating that UI too. It's a bit lower priority though at the moment.

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2 minutes ago, Zeklo said:

It'll probably be on the main branch's patchnotes when those come out, but until then:

  Hide contents

0NrHQcp.gif

Does this mean...

Spoiler

Winona's unique idle animation? :D

If so, then she's the first of the main DST storyline characters that got one! OMG, I can't wait to see the others'!

 

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image.png.daa9e8f504c9e0579ce3e06bfb07daa5.png

Yes...YESSSSSSSSSSSSSSS

 

but.........i need more...more.......pig-related content....

but also i understand that making a special animation for when they're on boats might be really hard i don't know in my animation attempts it was really hard

maybe give me......special quote or two when on boats...........please.....

but y'know you don't have to

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5 hours ago, Cheerio said:

Fixes:

  • Boats should no longer be deployable in the void.

 

BOOOOOOOOOOOOOOOOOOOOO

actually this makes very little difference to my void sailing expeditions since there was already an invisible wall at the edge of the map as of the second-to-last patch, forcing me to teleport past it to my void boat with Wortox or a Lazy Explorer; if you spawn in a boat with the console you can still sail the void

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image.thumb.png.3e9edae88e888594243c98da7e1b302e.png

Creepy... We love it.

Okay so, Moon Spiders are missing their starting shard attack sound, Carrats and H-Hounds are missing all their sounds.

The steering wheels seems a lot more flicker-y than it used to.

And maybe we can get Gobbler boat hopping, too? 

And the Lunar Mothling lost it's sounds, too.

Edited by -Variant
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28 minutes ago, -Variant said:

Creepy... We love it.

Okay so, Moon Spiders are missing their starting shard attack sound, Carrats and H-Hounds are missing all their sounds.

The steering wheels seems a lot more flicker-y than it used to.

And maybe we can get Gobbler boat hopping, too? 

And the Lunar Mothling lost it's sounds, too.

The only one I'm missing are the shard attack sound. Weird.

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1 hour ago, YouKnowWho said:

The only one I'm missing are the shard attack sound. Weird.

Alright, I'm going to verify my files, I'll ask +Variant to do it to.

I've been having weird issues, so it might just be on my end.

Like the other day, I had 2 headed hounds.

unknown.png

(No, it's not 2 hounds next to each other. It's attack anim seemed to split into 2.)

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