mrxarous

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About mrxarous

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  1. New Twitch drop for Shadow Manipulator coming?
  2. I think when something was done with Walter's code it broke MacTusk and their attacks. Right now you can run into your triple Mac biome and aggro all of them. They will play the animation of their attack but not do any damage to you. Their hounds still bite, but their darts don't land. Please look into it, thanks!
  3. Currently if you have items in Woby and change characters it makes all the items disappear in the void. If changing back to Walter and Woby spawns back she is empty. If this is intended as a new void-enhanced trashcan feature, thanks! If not could you please look into having Woby drop everything upon despawning when character swapping? Thanks!
  4. It appears, possibly, that if you have treasure revealed on your map and someone shares their map with you through Cartographers (when you read it) it might clear all of your treasures that were previously revealed.
  5. We just had it happen live on stream as well. https://clips.twitch.tv/PlacidConsiderateMetalTBTacoLeft https://clips.twitch.tv/DreamyStylishMeatloafDBstyle Both a sail and a chest magically planted themselves in the water like similar bug reports. We also found a lightning rod. Just magically left the boat while it was in motion. https://clips.twitch.tv/CrunchyStylishShrimp4Head
  6. Don't exhaust yourself in such trying times. I love helping and it's a beta branch after all, that's what we are suppose to do. Break it for you. XD
  7. Big thanks to my friend and mod Ash for helping test all of the above issues.
  8. While having the Clean Sweeper equipped swapping skins on dropped Log Suit when cycling through possible skins I get to Roman Wood it's fine, one more swap it turns invisible on the ground. When I pick it up invisible it looks as if it were still the Roman Wood in inventory but equipping it displays on character as a normal Log Suit. Unequipped still shows as Roman Wood and dropping from inventory makes it invisible again. Repeating above steps on Ham Bat cycles to the last skin Pugna's Ham Bat after that it becomes invisible, reequipped shows in inventory as Pugna's Ham Bat, but in-hand shows as a normal Ham Bat. Repeating above steps on Pretty Parasol and after it cycles past the last skin Rosy Posy Parasol it becomes invisible. Reequipped shows in inventory as Rosy Posy, but in-hand shows as a normal Pretty Parasol. Repeating above steps on Fur Roll cycles past the last skin Patchwork Quilt (not the green/purple -- coral/reddish colors) it also becomes invisible and in inventory looks as if it were still the last skinned version but on use shows as a normal Fur Roll. Cycling through the skins available for the Flingomatic causes the normal red gauge to show fuel levels on the base skin to disappear. (Picture included.) Repeating above steps on Star Caller's Staff crashes the game. (Mooncallers does not.) Thulecite Crown and Club show in inventory as a skinned version but on ground and in hand show as normal after cycling through skins. Top Hat once cycled through skins will show differently than what is in the inventory versus what is on ground and equipped. (Shows normal non-skinned on ground and on-character but Witch Hat in inventory and in the hat slot.) A normal miner's helm shows as a Cowboy Helmet in inventory and hat slot. A normal beekeeper hat shows as a Mourning Veil in inventory and hat slot. A normal Feather Hat shows as Equestrienne Headdress in inventory and hat slot. A normal Rain Hat shows as a Cowboy Rain Hat in inventory and hat slot. An Eyebrella after cycled shows as a Glass Eyebrella in inventory and hat slot. A Winter Hat after cycled shows as a Festive Stocking Cap in inventory and hat slot. A normal Marble Suit after cycled appears as a skinned version like above. A normal Football Helmet after cycled appears as a skinned version like before. A normal Scalemail after cycled appears as a skinned version like before. A normal Torch after cycled appears as a skinned version like before. A normal Battle Helm after cycled appears as a skinned version like before. A normal Battle Spear after cycled appears as a skinned version like before. A normal Rabbit Earmuffs after cycled appears as a skinned version like before. A normal Axe (flint) after cycled appears as a skinned version like before. A normal Shovel (flint) after cycled appears as a skinned version like before. A normal Backpack after cycled appears as a skinned version like before. (Edit) When cycling skins on a crafting station, doing while another player is crafting (prototyping) crashes the server. Please note majority of crafted items and equipment (even toothtraps) would show in inventory different then their normal self after cycling skinned versions with Clean Sweeper. I didn't want to continue listing as it was just about ever item in game. All were crafted normally and as "stock" non-skinned versions, dropped on ground and then "cast spell" with Clean Sweeper. We crafted as a skinned version and cycled skins and got the same bug. Seems as if re-logging (re-starting server) fixes the issue temporarily.)
  9. Watched a server crash a few times in a row when Abigail and Squids fought. (Maybe reintroduced the ink attack bug from the start of RoT beta?) will edit with more info if and when I get it (it was a modded world fyi)
  10. Looks like a coffin with a down arrow on the top LOL
  11. This could be a snapshot right before tragedy falls. Soon after we'd see Victorian signs of grieving, like crepe on the door.