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Return of Data Mining, Art Assets, Model Dumping & More! (SPOILERS!)


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1 hour ago, Deerclops Mika said:

 

Does anyone know what this is? I found this in the beta files "Reap what you Sow" called "farm_plant_happiness"

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The last one is from when a fruit fly infects a crop, and the first two look like they are the ones that appear when you tend to a crop

43 minutes ago, Wardin25 said:

The last one is from when a fruit fly infects a crop, and the first two look like they are the ones that appear when you tend to a crop

That first one seems unused as far as I can tell, or the second one might be. Or heck, they're put together when tending to a plant.

Real pretty though.

35 minutes ago, QuartzBeam said:

Is there an animation for when the Moon Glass in the Lunar Grotto regrows?

No, it just switches to the unmined sprite and spawns the same puff effect as the halloween moon potion effect.

11 minutes ago, Hornete said:

No, it just switches to the unmined sprite and spawns the same puff effect as the halloween moon potion effect.

You'd think an ancient, moon-sized eldritch abomination would have put a bit more effort into that. :P

2 minutes ago, QuartzBeam said:

You'd think an ancient, moon-sized eldritch abomination would have put a bit more effort into that. :P

Klei probably didn't expect players to sit around and watch glass grow :wilson_sneaky:

On 12/3/2020 at 9:08 PM, Nickolai said:

@watermelen671
Could you get me the heads of the snow fallen skins? Mostly Wx front view and side view. Thanks! :wilson_love:

Klei has the skins, DLC character, and also Warly and Walter excrypted as .dyn files instead of the normal .bin to make it harder to extract them. In addition, it's against the ToS (Terms of Service) to extract them to prevent people from modding in skins/dlc characters as mods for free. 
(I still have no idea why Weregoose, Weremoose, Walter, and Warly are encrypted if they're all free)

21 hours ago, Grim the said:

Klei has the skins, DLC character, and also Warly and Walter excrypted as .dyn files instead of the normal .bin to make it harder to extract them. In addition, it's against the ToS (Terms of Service) to extract them to prevent people from modding in skins/dlc characters as mods for free. 
(I still have no idea why Weregoose, Weremoose, Walter, and Warly are encrypted if they're all free)

.dyn serves more purpose than just encryption, I asked a dev about it and .dyn or dynamic actually means that these assets are loaded dynamically and only when needed. They are HQ so loading them is a bit more expensive than your normal triple-downsized builds. That's why when you enter your Curio Collection Screen with all the characters it takes a while to load them with a lot of skins.
All Characters are .dyn'd, they just put back the old .zip builds for modders, so are most of the skin assets and credits. They aren't needed all the time so why clog up the mem with unnecessary assets?

59 minutes ago, Fuffles said:

They are HQ so loading them is a bit more expensive than your normal triple-downsized builds.

For some reason The Gorge dishes were brought into the game as .dyn files, but they have a really low resolution. Meanwhile, their Cookbook icons have superb quality...

693932869_DontStarveTogetherScreenshot2020_12.28-04_34_02_14.thumb.png.5a1e81a994abfd296ae28f9ed46bb037.png

3 hours ago, Tykvesh said:

For some reason The Gorge dishes were brought into the game as .dyn files, but they have a really low resolution. Meanwhile, their Cookbook icons have superb quality...

693932869_DontStarveTogetherScreenshot2020_12.28-04_34_02_14.thumb.png.5a1e81a994abfd296ae28f9ed46bb037.png

that's because they used to be encrypted in a special way (klump) to prevent people from leaking the dishes during the event, now they are just normal .dyns again, same was with the .tex and strings for these dishes back then

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