Developer Ipsquiggle Posted February 4, 2019 Developer Share Posted February 4, 2019 Duplicants should no longer get stuck in place if they have to hop down on to a horizontal door Text alignment/spacing fixes to the Pedestal screen, Jobs Screen dropdowns, Fix crash when spawning a new Care Package Pedestals correctly set decor on load Fix crash when Duplicants are thinking about their next errand Fix crash when clicking a care package and then a Duplicant on the Printer Pod screen Building errand list and Duplicant ToDo list now show available errands in realtime, along with better messages for why a dupe can't perform the errand at a building (instead of just being blank). Current errand on the ToDo list is shown at the top Fix cases where a Dupe would incorrectly pathfind or get stuck at a access controled door if they approached it from a diagonal. Ladders can now directly replace other ladders View full update 16 8 1 Link to comment Share on other sites More sharing options...
Gaons Posted February 4, 2019 Share Posted February 4, 2019 2 minutes ago, Ipsquiggle said: Ladders can now directly replace other ladders There will be people crying about this change! Nice fix! 7 1 1 Link to comment Share on other sites More sharing options...
SixbySix Posted February 4, 2019 Share Posted February 4, 2019 Ladders can replace ladders . . . . . .Praise Ipsquiggle . . . . . . . . . . Any response on the issue of drywall behind tiles that allow gas to pass through them? It makes building in space kinda a pain as gas bleeds out through numerous tiles. 1 Link to comment Share on other sites More sharing options...
blash365 Posted February 4, 2019 Share Posted February 4, 2019 On 2.2.2019 at 9:55 PM, blash365 said: @Ipsquiggle: Would it be possible to include a storage category for the remaining solid gases in this update? (actually it should be consumable ores, same as other gases). I'd imagine the fix could be as simple as adding the elements to a configuration list. Bug links: Reveal hidden contents @Ipsquiggle: Would you kindly?;) 2 Link to comment Share on other sites More sharing options...
Alpe12 Posted February 4, 2019 Share Posted February 4, 2019 4 minutes ago, Ipsquiggle said: Ladders can now directly replace other ladders Finally! Link to comment Share on other sites More sharing options...
Maleus M Posted February 5, 2019 Share Posted February 5, 2019 (edited) Plastic ladder is useless now it got nerfed. Edited February 5, 2019 by Maleus M Link to comment Share on other sites More sharing options...
Kiwiwrath Posted February 5, 2019 Share Posted February 5, 2019 dupes cannot use plastic ladders that are replaced without game reload Link to comment Share on other sites More sharing options...
Saturnus Posted February 5, 2019 Share Posted February 5, 2019 1 hour ago, Ipsquiggle said: Duplicants should no longer get stuck in place if they have to hop down on to a horizontal door Ladders can now directly replace other ladders For the former... damnit. There goes one of the best methods pathing restricting dupes since using a duplicant access point doesn't cancel out the pathing, just restricts movement For the latter, yeah... finally Link to comment Share on other sites More sharing options...
Lali-Lop Posted February 5, 2019 Share Posted February 5, 2019 For whatever reason, replaced ladders can't be climbed without reloading the game. Link to comment Share on other sites More sharing options...
aymanoracle Posted February 5, 2019 Share Posted February 5, 2019 auto sweper some time does not work i have to rebuild it or reload the game to get it working and there is no duplicant can go there with doors restricted rules so it should work all the time 1 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 5, 2019 Share Posted February 5, 2019 1 hour ago, Gaons said: There will be people crying about this change! Nice fix! I just noticed that PLAYING !!!!!!! 1 Link to comment Share on other sites More sharing options...
Crazy_Adept Posted February 5, 2019 Share Posted February 5, 2019 3 hours ago, Ipsquiggle said: Ladders can now directly replace other ladders Thank you! Link to comment Share on other sites More sharing options...
0xFADE Posted February 5, 2019 Share Posted February 5, 2019 When you replace a ladder/tile do you get the previous material back? Didn't seem like it before though I didn't pay super close attention. Link to comment Share on other sites More sharing options...
tzionut Posted February 5, 2019 Share Posted February 5, 2019 Thank you @Ipsquiggle for the leaders long time request Drywall seen as tempshift plate is bug or feature? For me this prevent me from finish my airflow tiles in my hydrogen storage area. If is a feature i must rethink my storage areas. Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted February 5, 2019 Share Posted February 5, 2019 8 hours ago, Ipsquiggle said: Ladders can now directly replace other ladders Wow. Now that's what I call a quality of life improvement!!! (For people) Big thanks klei! Link to comment Share on other sites More sharing options...
DefectiveNu Posted February 5, 2019 Share Posted February 5, 2019 5 hours ago, tzionut said: Thank you @Ipsquiggle for the leaders long time request Drywall seen as tempshift plate is bug or feature? For me this prevent me from finish my airflow tiles in my hydrogen storage area. If is a feature i must rethink my storage areas. This is mostly? intentional, you can't stack drywall behind tiles anymore. Building in space is already a major pain and I hope they reverse that (and further make it possible to atomic swap drywall and tempshift plates ideally) 1 Link to comment Share on other sites More sharing options...
SharraShimada Posted February 5, 2019 Share Posted February 5, 2019 It makes no sense at all, to not be able building doors over drywalls. You can build heavy machinery in front of them, and even solar panels can be covered. 1 Link to comment Share on other sites More sharing options...
SakuraKoi Posted February 5, 2019 Share Posted February 5, 2019 9 hours ago, 0xFADE said: When you replace a ladder/tile do you get the previous material back? Didn't seem like it before though I didn't pay super close attention. Yes, replacing does refund the material (same applies to repair by the by) and for tiles it did always place it on top of the tile. Not quite sure though in which direction it shifts (or if random) in case the top is solid but I always observed it when replacing my floors with metal... because someone had to sweep then.. Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 5, 2019 Share Posted February 5, 2019 (edited) 12 hours ago, Lali-Lop said: For whatever reason, replaced ladders can't be climbed without reloading the game. Did they fix this ? Edited February 5, 2019 by Sebastiangperez Link to comment Share on other sites More sharing options...
Alpe12 Posted February 5, 2019 Share Posted February 5, 2019 2 hours ago, SharraShimada said: It makes no sense at all, to not be able building doors over drywalls. You can build heavy machinery in front of them, and even solar panels can be covered. Yes, this need to be reverted. Not being able to build over regular tiles is acceptable. But it should be possible to build over doors and airflow/mesh tiles. 1 Link to comment Share on other sites More sharing options...
crypticorb Posted February 5, 2019 Share Posted February 5, 2019 15 hours ago, Saturnus said: There goes one of the best methods pathing restricting dupes since using a duplicant access point doesn't cancel out the pathing, just restricts movement I feel your pain, but with pathing calculations moving to be multi-threaded, it makes a HUGE difference. Even on the test build on a laptop, it made enough of a difference that I don't feel the need to restrict pathing options. The threshold for when I needed to go out of the way to restrict pathing was about 20fps, but with the same base from before QOLmk2 I'm getting 10-15fps increase on a 500+ cycle base. And that's including the test build logging tools hogging processer time. Link to comment Share on other sites More sharing options...
cpy Posted February 5, 2019 Share Posted February 5, 2019 Yep even laggy test release is faster than normal game. It's amazing what multithreading can do. 1 Link to comment Share on other sites More sharing options...
yoakenashi Posted February 5, 2019 Share Posted February 5, 2019 Has anyone been having issues with the eating buff getting stuck when binge eaters reach 100% stress? I am having to reload my game every few cycles because they get stuck in this loop of eating mg of food until they make a mess. Link to comment Share on other sites More sharing options...
swamprunner7 Posted February 6, 2019 Share Posted February 6, 2019 Is there any hope that could be added new button in Job tree to promote dupe to the next stage in one click? Or something more smart to do promotions faster? After 24 dupes it's a bit a mess who was where and to find specific dupe to promote not simple. And is it possible for game to remember default selected priority on actions (dig, destroy etc) like it already did with priority on building? I constantly switch to priority 9. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 6, 2019 Share Posted February 6, 2019 26 minutes ago, swamprunner7 said: Is there any hope that could be added new button in Job tree to promote dupe to the next stage in one click? Or something more smart to do promotions faster? I would like a feature similair to the research tree. => Let me selcect a job that my duplicants should learn and make the duplicant change it´s current job if he mastered a previous one till he reaches his desired job. (Let me set a new duplicant to be a rancher. So he will start as a farmhand and progress without further player interactions.) 2 Link to comment Share on other sites More sharing options...
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