yoakenashi

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About yoakenashi

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  1. Tiles that are destroyed and fill with water will capture a pacu and not let them move. The pacu become stuck. I can Alt+Q to move the pacu to a safe location and they continue swimming; until they path to the same block and become stuck again. Before: After: It looks like it may depend on how the tile is filled as I destroyed 8 blocks, but they are only getting stuck on 3. I'll update this post if I do some additional debugging. See update below. The pacu's pathing will update when the game is reloaded (ie, reloading the save is the current workaround). This also means the save file is a bit useless, but I am attaching it anyways. Thanks Klei! Release - First Game.sav -- There was one reference to this behavior here in this bug report: https://forums.kleientertainment.com/klei-bug-tracker/oni/a-few-small-things-r12109/ == UPDATE == Turns out this happens when you destroy tiles in the downward direction, not the upward direction. Two screenshots below show the layout before, and then after I destroyed the tiles in sequence.
  2. Hey! I work at a large company and that is ... absolutely true. Ugh, so true, so sad. I once asked my management “Should we do it right, or should we do it the way we have been doing it?” Their answer, “The same way”. Anyway, per topic. I am glad Klei is taking more time as well as letting us test it before hand. I don’t want any review to say “glitches” or “bugs”, just lots of “awesome”.
  3. A Rift in the Matrix

    I have seen this happen before. The likelihood has seemed to drop over the months. the better one is when you get something “buried” in a vacuum. How does that work exactly, haha.
  4. My binge eater got stuck in a loop of picking up 11g of food repeatedly; this causes the eating buff to appear MULTIPLE times. And since they cannot reset their stress response, they cannot go to the bathroom. Eventually Bubbles will make a mess to break this loop. A reload also resolves this - albeit temporarily. Magical Tool Shed.sav
  5. bug with turbine

    The space above and below the turbine are connected. There is nothing keeping the pressure below the turbine higher than the pressure above the turbine. The key to allow it to run is the difference between above and below pressures.
  6. Power switches between two transformers instead of distributing evenly, or switching between each. This starves the remainder, even though they are connected to the circuit. Space Hut.sav
  7. Duplicants are stuck trying to deliver construction resources, but cannot reach the area due to the locked door. So they are just standing at the door, not moving. They do have the ability to go the other direction and complete other tasks, but are stuck trying to reach this one. Save file should have 2-3 duplicants exhibit this behavior upon load. The Leaky Dimension.sav
  8. That's right community; it's up to us to post meaningful bug reports. Include your save files and log files. And let's give this team the support they need to put out an awesome game. I know I'm psyched.
  9. CO2 apears from nowhere

    Specifically, duplicants breath out CO2 periodically. When they enter this nearly vacuum room and breathe out the CO2, it will spread to the entire room. The longer they are in the room, the more CO2 that will appear.
  10. Game stops loading at 51.8%

    I tried: Game Mode: Survival Immune Systems: None Dupicant Mood: Unflappable Stress Reactions: Checked Morale Requirements: Regular Hunger Rate: Fasting Sandbox Mode: Unchecked World: Default The world generation was successful. So, sounds to me that your game files may be corrupted. In steam, try running "Verify integrity of game files". Hopefully that works, if not, upload your log files - it may give the developers additional information to track down the cause.
  11. Marie prefers to sleep on the floor

    If you used debug at one point to reveal the map, then that is likely when Marie associated herself with the bed. When you return fog of war, the buildings are still known, just not seen. If you never used debug on this map, then I suppose it could be considered a bug.
  12. Marie prefers to sleep on the floor

    There is a comfy bed in one of the poi ruins. She has associates herself with the comfy bed in there, but may not be able to reach it. You need to reassign her to the cot. You may need to do this again for every new duplicant you print until you destroy the comfy bed in the poi.
  13. puft escape through water

    You need to increase the amount of water in the top cell. Creatures can still crawl/fly through tiles if the mass is small enough. Unfortunately I cannot say where the cutoff is, but you could easily find out by looking at the creature’s navigation.
  14. Shove voles stop eating from the critter feeder periodically and start starving. Reloading or unselecting/reselecting regolith will allow the critters to "recognize" the feeder and start eating from it again. The Incredible Space Hut.sav
  15. Sweeper not consistently filling critter feeder

    To be hung up on a silly newbie issue, I feel ashamed! Feel free to close this issue. Thanks for pointing out my mistake though. And thanks for a great game; keep up the great work.