• Content Count

  • Joined

  • Last visited

Community Reputation

576 Excellent

About 0xFADE

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That would be good. There is a fridge, and there could be a freezer as well. Deep freeze could be a status that preserves the food but also requires it to be thawed to not have a debuff. So you would add another building to do that. Then on the other hand, since doing everything in the environment is better, you could build a freezer to store stuff and send them to a low quantity hot box to be eaten from that day.
  2. I don't really mind the change since storing everything in a co2 pit was super trivial and ignored a lot of built in spoil mechanics. It is just odd that it would be addressed so many years later. I'm more surprised that deep freezing is it. I would also expect us to need a microwave oven or something to re-heat the food. I don't know if many people go in to a freezer, grab a frozen dinner, and eat it right there. Maybe I've said too much. Don't want to require another layer of complexity.
  3. Interesting. I was looking at the build to see the materials and a bit of crude oil made it through the dripper while running at normal speed. I guess it is a little more delicate than I thought.
  4. Dripping it for exact heat is super nice. Though I don't quite like the stair style for the rest. The flat ones are more compact. Compact is nice.
  5. That would be amazing. I imagine some "station module" that you could deploy anywhere in space and would act as a large buildable area. You would need to be able to go there without having to land or maybe you would need a "docking module" to dock with the station. Building a station in each empty space spot would be something else.
  6. Well that is cool but on the other hand having to start over again isn't. But once it is all properly fleshed out it will be.
  7. That looks way to complex for pre-steel. Pre-steel you are still trying to survive and expand. Being lucky enough to get any plastic to make a steam turbine pre-steel sounds even more unlikely. But other than that the design is impressive. Lots of high level mechanics going on.
  8. Well that looked like a rocket with some traditional parts. I guess it depends how fast suit durability goes down. You could play with the values too once you get radiation and whatever in so some places could degrade suits faster. Even further you could make suits of different materials more resistant to losing durability. Make it more interesting than some static constant thing.
  9. Does the increase in early game resources include the swamp start?
  10. Liquid sulfur geysers. Oh my. I'll have to see what the starting world gen is now. If there are volcanoes as well I might just have to start over.
  11. Upon returning back to normal and looking at the full zoom it appears to be about the same. I guess I was disorientated by having all the UI in the far corners.
  12. If it matters any you can't really zoom out when you have multi-monitors enabled. The screenshot was fully zoomed out. I just wanted to see what it looked like. I can't imagine playing it that way with everything in the far corners like that. I didn't think of looking for any ui scaling or whatnot options.
  13. The yucky lung change sounds great. That one small wandering tile of polluted oxygen will hopefully no longer doom your dupes.