aymanoracle

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About aymanoracle

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  1. Duplicants ignoring door permissions

    It happens to me too
  2. auto sweepers impact performance hard

    Yes but not for sweepers or rails
  3. auto sweepers impact performance hard

    No i tested it Rails yes impact performance but not like sweepers I just put storage bins and kilns and auto sweepers without rails and it impacted performance really hard And the kilns has no dupe access
  4. I had 10 sweepers to send resources across the map from a central storage area When i removed them the fps raised by 16fps
  5. Game crach when balloon artist dupe using rocket

    Now i don't i just forced the dupes to not enter the creation room and the game stoped crashing
  6. Game crach when balloon artist dupe using rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  7. [Game Update] - 390131

    Game crash when a balloon artist dupe in a rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  8. what about the rails performance patch ? ignored from the list for good or what?
  9. Loops and how to report them?

    i agree with you in all of that , all of that happens to me too
  10. [Game Update] - 372041

    well that is wrong and should be fixed in my opinion
  11. [Game Update] - 372041

    even so , how it is instance convert petroleum to sour gas when it touch it at least it should take some time cause it has bad thermal conductivity
  12. [Game Update] - 372041

    its thermal conductivity is 0 , it shouldn't transfer heat at all
  13. [Game Update] - 372041

    yes it is still bugged
  14. [Game Update] - 371502

    Still some graphical bugs and flickers happens