aymanoracle

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About aymanoracle

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  1. i Have the same bug even tried with auto sweeper it keep moving suits between the docks and don't take suits from storage bin or from the ground
  2. when the first rocket lunched the fps go down from 45 to 17!!!! and i can confirm it is related to rockets cause i loaded the game again before the rocket launch and it back to normal then fall down again to 17 after relaunch it
  3. I don't know why you make this closed this bug is exits and i will not play the game while it is exists cause i will not waste hours then go to other planet and find it with no geysers
  4. This patch should move to the main branch today right ?
  5. No i tested it Rails yes impact performance but not like sweepers I just put storage bins and kilns and auto sweepers without rails and it impacted performance really hard And the kilns has no dupe access
  6. I had 10 sweepers to send resources across the map from a central storage area When i removed them the fps raised by 16fps
  7. Now i don't i just forced the dupes to not enter the creation room and the game stoped crashing
  8. Game crach when balloon artist dupe using rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  9. Game crash when a balloon artist dupe in a rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)