aymanoracle

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About aymanoracle

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  1. The Game Hangs when deconstructing a tile
  2. This patch should move to the main branch today right ?
  3. No i tested it Rails yes impact performance but not like sweepers I just put storage bins and kilns and auto sweepers without rails and it impacted performance really hard And the kilns has no dupe access
  4. I had 10 sweepers to send resources across the map from a central storage area When i removed them the fps raised by 16fps
  5. Now i don't i just forced the dupes to not enter the creation room and the game stoped crashing
  6. Game crach when balloon artist dupe using rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  7. Game crash when a balloon artist dupe in a rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  8. i agree with you in all of that , all of that happens to me too
  9. well that is wrong and should be fixed in my opinion
  10. even so , how it is instance convert petroleum to sour gas when it touch it at least it should take some time cause it has bad thermal conductivity
  11. its thermal conductivity is 0 , it shouldn't transfer heat at all