aymanoracle

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Everything posted by aymanoracle

  1. No i tested it Rails yes impact performance but not like sweepers I just put storage bins and kilns and auto sweepers without rails and it impacted performance really hard And the kilns has no dupe access
  2. I had 10 sweepers to send resources across the map from a central storage area When i removed them the fps raised by 16fps
  3. Now i don't i just forced the dupes to not enter the creation room and the game stoped crashing
  4. Game crach when balloon artist dupe using rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  5. Game crash when a balloon artist dupe in a rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  6. i agree with you in all of that , all of that happens to me too
  7. well that is wrong and should be fixed in my opinion
  8. even so , how it is instance convert petroleum to sour gas when it touch it at least it should take some time cause it has bad thermal conductivity
  9. its thermal conductivity is 0 , it shouldn't transfer heat at all
  10. there is a lag when moving the camera around after yesterday's hot fix anybody notice the same?
  11. memory leaks and fps drop when moving the camera around after the last hot fix (04-09)
  12. scrollbar not working for scanners and skill hats so i cannot select desire rocket if rockets are more than 5 or the desire hat
  13. Gas does not flow to the next available vent again :/ liquid does not path to next available building like aquatuners and desalinator and water sieves
  14. Gas does not flow to the next available vent again :/ liquid does not path to next available building like aquatuners and desalinator and water sieves Guys you really need to do a little testing before releasing a patch now i have 2 options: cannot play until the next patch start a new game That is really annoying
  15. change the recipe of the Rock Granulator make the game crash
  16. Same for me for pincha and mushrooms