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About Argelle

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  1. Same bug here (space out, dev build 469668) Even the statue is wondering how someone can be so still for so long... while we're at it, newly solidified metal (iron debris) does not exchange heat in vaccum but will happily cool down after game restart !
  2. Update : during a dormancy of volcano = rebuild door = no change Newly solidified iron does not exchange heat, unless game reboot.
  3. Spaced out, testing build here... be still ex1 513 - 468841 version and not 469287.. (nothing planned on steam update) and in the list of version, not a # listed.. how do I get the latest version please ?
  4. Thanks @Nematrec for the input. I removed the AETN images (they were drag from another post). Door tranmit heat from metal tile all the time and even from the hot iron after a restart of the game. To clarify the potential bug: molten iron drops on an empty cell (on top of the door) solidify at around 1400 °C STAYS at this temp (bug on iron or bug on the door .. but heat go through the door all the time.. temperature is not clamped for the door) restart the game (save/quit to menu/load) hot oron starts to cool down If cooling solid iron is present AND molten iron drops on it, then the cooling continues. So the bug is only manifest when new iron arrive in an empty cell. How do I entangle the culpit, door or iron ? (for ref, this post refers to buged heat transfert for doors, but tile to door and clamp at 800 °C)
  5. on some started play (open save file) hot iron (1410°C) does not transfer heat (remain 1410°C for at least 3 or 4 cycles). on some start (or restart) transfert is quick (see screenshot, since file opening, it drops to 1400°C in a few seconds). My guess is that the second behavior is normal, but the bug is = it's not behaving the same on some start ! Terra Tatta metal.sav
  6. Very pleased to see updates for this nice (and old) game. It get me to try it again. I should not have bought it on, since updates take more than a year to arrive. @Jason :sad_cat_face: old but not good old game....
  7. Oh boy, that's quite a nice boost in fluidity in my case; thanks for the patch
  8. Same bug here, only one rocket (first one). Rocket shows up in scanner list at the first launch. After modification of rocket for second launch : the rocket doesn't show up anymore under the space scanner's options. Construct of new scanner failed. Deconstruct and rebuild the old scanner failed. BUT restart game fix the bug !!!
  9. Since two or three patches, the graphs are missing when going to colony summary from the portal: But it's fine (though longer) when accessing through the menu (ESC, colony summary) Do you have the same in your game? Shall it go to (minor) bug report?
  10. Pacu would not path upward unless the game is exit and reload.
  11. As @Muggins wrote: * I do love the new UI, the automation is way more obvious (for me) * the ressources tab is now more managable, and let some space if needed. Sorry for the geant screens users, they deserve an option to opt out (should you not use the user interface magnification?), but on a regular screen (1980*1680) it's very neat. * the electrical update: waooo. OK you may not spot the unconnected lines right away, but the additions are very welcome. If happy ONI players post 1/10th of grumpy one, this should be said
  12. ... and also sadely you cannot build a tile above the waterweed
  13. Same here. Help @JarrettM my lactose intolerant colony is staving short of lettuces not growing (wild or domestic)!
  14. It is @Babawze just go to your documents (it's under retired colony even if your colony isn't !):
  15. Thanks for the swift replies! "Emit 1 ton of CO², but did plant one virtual arbor to compensate"