vonVile

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About vonVile

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Oxygen Not Included
  • Alpha Contributor
  1. I wasn't 100% sure when I first noticed it, but the second time when watching a Prince Puft he released Oxylite instead of Slime. Was there a game change where Pufts drop whatever the most they enhale?
  2. [Game Update] - 364722

    Prince Pufts drop Oxylite instead of Slime. I was thinking this was a game change where Pufts produce whatever the most they breathe, but I haven't tested what Pufts do on my current map.
  3. The game spawns way too many water producing Geysers. On my current world I have: 3 Cool Steam, 2 Cool Water, 2 Salt Water, and 1 Slush Geyser. With one of each its possible to survive, but this many is beyond excess. You know what I don't have? 1 Metal producing Geyser. World: 228870672
  4. Geysers need a to be at least 20 tiles away from each other.
  5. The game should just give enough skill points to completely fill the skill tree and just stop.
  6. Cant build auto sweepers

    Do you have a Dupe that can build Sweepers? Does that Dupe have his Build priority set to high? If its set to neutral the Dupe will ignore building Delivery systems.
  7. I just found out this problem also happens with emptying gases from pipes, so its also logical that goes for liquids too.
  8. Build orders ignored despite any priority

    Did you select the Dupe and tell them to move there? There path to get there could be blocked.
  9. If an electric wire becomes damage and the tile is surrounded by other tiles; top, bottom, left, and right Dupes are unable to repair it because there is no way with the way the game is programmed for them to access it. I had this repair order set to 9 for many cycles and the only way to repair it is to either deconstruct one of the said tiles or deconstruct and rebuild the wire not having to remove a tile.
  10. Like I stated they need to re-categorize "disabled," because it really isn't, to "standby" for automation. If I set my coffee maker to make coffee at 7AM daily, the machine isn't disabled and I don't stop reloading it.
  11. puft escape through water

    To have a solid Water Airlock make sure Water is on both sides of the seal. What you should do is build two tiles to push out the CO2 and Natural Gas and then destroy them. If you have enough Water it will cover what's needed. Also that Airmesh Tile might not be a good idea, because its pushing the Water back making the seal thinner and could be causing the Puft to escape.
  12. I wanted to equalize the amounts of Polluted Dirt to 4 Storage and set the almost full one to 5000. I was expecting the Storage to force out the excess, but it still held everything. I then went to remove it's check mark and after I did it released it all, but the container still stated it held 17 tons. Only after I set it to hold Polluted Dirt that it corrected itself. If a full Storage is set lower I wouldn't know in what fashion it would dump materials. I guess it could to it alphabetically or from least to most of a material.
  13. I couldn't figure out why my Dupes wouldn't deliver Dirt and Phosphorite to the Fertilizer even when set to 9, which was connected to a Clock Sensor to only work during the last quarter of the day. After too many cycles of seeing Dupes ignore it, I decided to set the Clock to run all day and they finally did it. What seems to be happening is the Clock Sensor is setting the Fertilizer to disabled when not active, so Dupes won't attend to it. That shouldn't be the case. Even with the Clock Sensor having the Fertilizer (or any other machine) set to "off" Dupes should consider it functioning and deliver. The Clock Sensor should instead classify the inactive machine as being in "standby."