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New Beta Update live - Skill Spotlight: Wormwood, Wolfgang, Woodie.


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The next DST beta test update is live now. The main feature of this update is adding skill trees to three more of the Survivors: Wolfgang, Wormwood and Woodie. 

Go here to see how to enter the beta branch on steam if you have not done that before.

Changes:

  • Wolfgang Skill Tree added
  • Wormwood Skill Tree added
  • Woodie Skill Tree added
  • Survivors can now craft large Support Pillars to create areas safe from quake debris.
  • Equipment forged from the Brightsmithy and Shadowcraft Plinth can now be repaired using specific repair kits.  When they reach a fully broken state, they can no longer be equipped until repaired.
  • Equipment changes:
    • Umbralla can now be activated on the ground to generate an area of effect rain barrier.  Please note that acid rain does not heal the Umbralla while it is activated like this.
    • Void Cowl and Void Robe no longer provide acid rain immunity.
    • Void Cowl and Void Robe no longer drain sanity when equipped.
    • Ramping shadow planar damage buff now only requires equipping Void Cowl instead of the full set.
    • Void Robe now blocks negative sanity auras (e.g. from monsters or other scary objects).
    • Brightshade weapon buffs now only require equipping Brightshade Helm instead of the full set.
    • Brightshade Helm now prevents Charlie attacks when standing in darkness.
    • Brightshade Armor now has minor damage reflection.
    • Dreadstone Armor and Dreadstone Helm no longer drain sanity when not self-repairing.
       

 

View full update

 

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2 minutes ago, Jason said:

Survivors can now craft large Support Pillars to create areas safe from quake debris.

NO FREAKING WAY

2 minutes ago, Jason said:

Please note that acid rain does not heal the Umbralla while it is activated like this.

but why tho

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i dunno how i feel about adding more skill trees
i think it was a neat thing when only wilson had it, but i feel it goes against the "dont starve vibe"
i guess i will have to see, but from the sounds of it its quite ehh

that is if im understanding "skill trees" correctly

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8 minutes ago, Jason said:

Survivors can now craft large Support Pillars to create areas safe from quake debris.

So are you adding back the boulders falling on structures then? Please do as this seems like a decent compromise.

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2 minutes ago, Mike23Ua said:

Wait so every character is actually getting their own skill tree? lol okay but.. why?

Assuming it being resource efficiency and rewarding for longterm plays of the game. Also preparing for possible new challenges that will be harder or even more trickier than what we have now for lategame. I like this. Less trouble with trivial stuff and more reward for effort.

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YESSSS YESSSSSSS

BEGONE FARMING

BEGONE

FROM THE GROUND YOU CAME AND TO THE GROUND YOU SHALL RETURN

I SHALL TAKE MY POUND OF FLESH AND SCORCH EARTH ALL THAT REMAINS

HAHAHAHAHAHHAHAHA

So, ahem, what skills does wormwood get?

Edited by HowlVoid
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3 minutes ago, Mike23Ua said:

Wait so every character is actually getting their own skill tree? lol okay but.. why?

 

2 minutes ago, ForbiddenHat said:

Wormwood skill tree??
This is unreal holy crap. Is this gonna be every character from now on or just those three?

Probably every character. This is most likely the way to choose between the lunar/shadow factions. We pretty much already know for a fact that every survivor will be making that choice at some point. 

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