Jason

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About Jason

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  1. "wake up" here is in game engine terms. There was a problem that you could pick a flower, exit the room, then re-enter and the light would be there. This was fixed
  2. 309895

    Balance/New feature Rabid Beetles now have about a one day lifespan once hatched Pig Bankers no longer accept Purple Gems. Their magic is too dark. Bug Fixes It is no longer possible to steal items from locked pedestals Telestaff can be used from inside to outside and vice versa now Fixed the draw order of regrowable vines - they were sometimes drawn behind the door. Slurper can slurp Werewilba, but won’t remove her fur. Also, her fur won’t slip off when wet. Fixed a rare assert when entering the world customization screen. Gnats (and other light seekers) won’t consider Woodie and Wilba lights in were form. Cave flowers wont light up if they have been picked when they “wake up” Fixed a problem with Vampire Bats not showing up in the caves when asleep.
  3. Balance/New feature Rabid Beetles now have about a one day lifespan once hatched Pig Bankers no longer accept Purple Gems. Their magic is too dark. Bug Fixes It is no longer possible to steal items from locked pedestals Telestaff can be used from inside to outside and vice versa now Fixed the draw order of regrowable vines - they were sometimes drawn behind the door. Slurper can slurp Werewilba, but won’t remove her fur. Also, her fur won’t slip off when wet. Fixed a rare assert when entering the world customization screen. Gnats (and other light seekers) won’t consider Woodie and Wilba lights in were form. Cave flowers wont light up if they have been picked when they “wake up” Fixed a problem with Vampire Bats not showing up in the caves when asleep. View full update
  4. There are some world gen bugs we want to solve. That fragmentation problem is one of them, yeah. I don't know what post Early Access will look like yet.
  5. Hey everyone! We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports. This is our roadmap for Hamlet, which we anticipate to last until April: Enhanced Seasons and Content We’re going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. We’ll also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in. We expect this content to be launched in phases throughout March. New Characters Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be... We also felt it’s been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Don’t Starve owners! These new characters will be launching with the release of Hamlet in April. Bug fixes, tuning, and optimization As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and we’re working hard to solve as many of those as we can. And with that, we will have completed our third expansion to Don’t Starve. Thanks again for playing the Hamlet Early Access! It’s much appreciated.
  6. 309157

    Bug Fixe Fix assert on world customization screen for people who had presets derived from “Default Plus”
  7. Bug Fix Fix assert on world customization screen for people who had presets derived from “Default Plus” View full update
  8. It was being put at 0,0,0 instead of the target location, possibly due to an order of operations problem. I was not aware of it until you posted it. In fact, I couldn't repro it on my local build, but I could get the problem on steam and on another local build.
  9. Calendar glitch

    Changed Status to Fixed
  10. 309027

    Balance/New feature Wormwood has an extra (short) anim when poop healing. Compost Wrap heals Wormwood for more now. Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied) Bug Fixes Werewilba won’t be groggy in the humid season from her body hair anymore. Werewilba can now eat food by selecting it and clicking on Wilba with it Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times. Uncatchable Glowflies fixed. Fix for the disappearing trawlnet (when full) in Shipwrecked Werewilba’s health gets properly set on load Werewilba can now Spelunk caves in Vanilla and RoG Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn. Walking sticks and stalks can burn now. Hammered dry racks will drop their item. It should not be possible anymore to generate a world without seasons. Wormwoods planted seeds will continue to grow after a load. Werewilba’s light won’t go out when she’s struck by lightning now. Falling things should not stay on top of a ruins fountain now. Cleaned up some decoration conflicts with pig ruins generation.
  11. Balance/New feature Wormwood has an extra (short) anim when poop healing. Compost Wrap heals Wormwood for more now. Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied) Bug Fixes Werewilba won’t be groggy in the humid season from her body hair anymore. Werewilba can now eat food by selecting it and clicking on Wilba with it Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times. Uncatchable Glowflies fixed. Fix for the disappearing trawlnet (when full) in Shipwrecked Werewilba’s health gets properly set on load Werewilba can now Spelunk caves in Vanilla and RoG Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn. Walking sticks and stalks can burn now. Hammered dry racks will drop their item. It should not be possible anymore to generate a world without seasons. Wormwoods planted seeds will continue to grow after a load. Werewilba’s light won’t go out when she’s struck by lightning now. Falling things should not stay on top of a ruins fountain now. Cleaned up some decoration conflicts with pig ruins generation. View full update
  12. wormwood's crops freeze

    Thanks for the save file. I'm on the scent of the problem. With luck this will be fixed for the next update.
  13. Changed Status to Fixed