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51 ExcellentAbout Losparkeros
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Any unknown mechanic to share?
Losparkeros replied to DelroyBM's topic in [Don't Starve Together] General Discussion
Doesn't that make them wet and by extension make them spoil faster? Or is it not implemented? -
I think the problem lies within circuits itself. If you played Binding Of Isaac, you can see that game is build around items interacting with each other. In DST there are no synergies between modules, it's just the sum of their effects. Adding circuit extension doesn't change the balance between them and just like you mentioned: Speed and night vision module offers very desirable and otherwise costly traits for almost no cost and without any downside either. They are useful in almost every situation while other ones give you very situational advantage. Without balancing them - not necessarily by weakening advantage they give (giving some disadvantage would be my take) - other circuits don't give anything relatively worthwhile. So even with 12 slots, combination of used modules would be the same, and since they are weakened by half, what would be the point to using extension for them?
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Interesting idea but I doubt that Klei would implement something like that - it makes whole circuit thing more complicated but not necessarily better to use. Also I don't see who would want to use it as something other than novelty - inconvenient (or just downright hard) to acquire for newbie players but not as effective as default board for veterans. Unless certain 8-pin circuit combo gives some crazy synergy, I don't think I would ever go out of my way to use it.
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Winona and Wagstaff.
Losparkeros replied to NekoSoulx's topic in [Don't Starve Together] General Discussion
L stands for "Lore-important". That's why Maxwell (William) is QUADRUPLE LORE IMPORTANT. Ignore Willow though... -
In-Game Headcanons?
Losparkeros replied to Owlrust's topic in [Don't Starve Together] General Discussion
From my perspective it's exactly opposite since there was unused spear animation in DS. That's why axe is weaker than spear - it's because it is used differently. If dark sword cuts through flesh with ease (because of the ethereal nature of this weapon) it's understandable it deals most damage but stab wound is still more dangerous than regular axe swing. tl;dr axe as weapon sucks not because survivors don't know how to use it, but because creatures are much more resilient than it might seem. -
WX-78 Refresh Beta Open!
Losparkeros replied to StevenM's topic in [Don't Starve Together] Beta Branch
Probably because of abandoned hope that Wurt will get any rework at all till the end of time. -
my 600 day world just vanish :(
Losparkeros replied to darkhero's topic in [Don't Starve Together] General Discussion
I'm sorry but I just had to -
WX-78 Refresh Suggestions/Partial Analysis
Losparkeros replied to Scypham's topic in [Don't Starve Together] Beta Branch
That's why I would opt for circuits working as specialization tool rather than overall upgrade - make your WX stronger in one aspect, weaker in other way (so you can imagine modules more like "power rerouting tools" - from armor to legs etc.). Scrapping or at least decreasing power level cooldown could also be done then - it only works as handicap for implementing changes. Increasing circuit durability could help as well. In the end people who wouldn't want to play around with circuits (or rush for them) have still decent character overall, while others would have WX tailored to their playstyle. Of course it would require changing how modules work - Dronemaster could increase your metabolism instead (giving stronger health and sanity regen while consuming more hunger points until your stats are full) for example, but I think this could give more diverse utility builds between players rather than main build for everyone where having circuits = strong and lack of them = weak. -
Optoelectronic Circuit and a New Circuit
Losparkeros replied to Yoyo_Dodo's topic in [Don't Starve Together] Beta Branch
I think character should have at least one innate disadvantage that should somehow change the playstyle - ability to remove it completely would make it just "better Wilson". It also makes sense lorewise - Wagstaff wasn't able to create waterproof automation. -
WX-78 Refresh Beta Open!
Losparkeros replied to StevenM's topic in [Don't Starve Together] Beta Branch
It's actually 4 pins now, even though old graphics on the forum might suggest otherwise. -
WX-78 Refresh Beta Open!
Losparkeros replied to StevenM's topic in [Don't Starve Together] Beta Branch
That's why I think idea with modules working as a trade-off instead of straight buff could work - no modules, no harsh downsides. New players can play safer using little or no circuits (they also don't have to stress much that they don't know how to acquire them) while veterans can use them to full potential while still maintaining somewhat of a challenge. -
WX-78 Refresh Beta Open!
Losparkeros replied to StevenM's topic in [Don't Starve Together] Beta Branch
I think the key here is that Wormwood has it's significant downside to offset its perks, while WX has one that is quite occasional. Another solution could be implementing downside of circuits (like in case of thermal circuit - 25% faster spoilage). It would allow high adaptation to playstyle without need to make modules hard to obtain. So for example - speed module would make you little more fragile, but since kiting is easier with more speed it wouldn't be such a big downside. You would be just more punished if you mess up. -
You don't have to scan entity in one go, it can be broken down to few shorter scans, just takes a little longer. I scanned butterflies and rabbits without any traps/items, just make sure that mob is running away from YOU and not Jimmy, it will let you control where it's fleeing.