Developer Cheerio Posted July 19, 2018 Developer Share Posted July 19, 2018 Fixed a crash that could occur when pressing backspace in an input text box. Starting base no longer has two obsidian tiles. They are now all sandstone. Fixed a liquid leak that could occur when trying to spawn liquid into a solid cell. Transformer should now actually require refined metal. Mesh doors can now be entombed and can also be dug out. Storage building art now reflects whether the building is marked for sweep only. Critter feeders/dropoff locations no longer allow the sweep only setting. Solid doors only allow sand to fall through them if they are sideways. Deconstructing POI windows no longer gives neutronium - more POI objects in general are deconstructable to prevent blocking people's bases. Added missing wallpaper tile to POI. LoreBearer no longer tries to access out of range flavour string. Rooms no longer require a door to be a room. Duplicants drink from the water cooler instead of just standing by it. Fixed a crash that could occur when hovering thought bubbles/progress bars in certain overlays. Minglers peridoically walk to a new position. Duplicants will now go to their friend's grave to mourn them. View full update 17 4 Link to comment Share on other sites More sharing options...
Bargeral Posted July 19, 2018 Share Posted July 19, 2018 Quote Duplicants will now go to their friend's grave to mourn them. I has a sad now... 1 Link to comment Share on other sites More sharing options...
Lazy-Anemic Posted July 19, 2018 Share Posted July 19, 2018 3 minutes ago, Cheerio said: Duplicants will now go to their friend's grave to mourn them. Seems a little late for that, no? And thanks for the POI update. Very helpful for really big bases. 1 Link to comment Share on other sites More sharing options...
Oozinator Posted July 19, 2018 Share Posted July 19, 2018 The reported (before this patch) "Missing string" is still active Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted July 19, 2018 Share Posted July 19, 2018 (edited) Rooms dont require doors? This is madness anybody could watch while they poop and shower... Edited July 19, 2018 by Yoma_Nosme 1 1 Link to comment Share on other sites More sharing options...
BlueLance Posted July 19, 2018 Share Posted July 19, 2018 26 minutes ago, Cheerio said: Deconstructing POI windows no longer gives neutronium - more POI objects in general are deconstructable to prevent blocking people's bases. More are de-constructable???? Link to comment Share on other sites More sharing options...
goboking Posted July 19, 2018 Share Posted July 19, 2018 29 minutes ago, Cheerio said: Deconstructing POI windows no longer gives neutronium - more POI objects in general are deconstructable to prevent blocking people's bases. This is something that's been a sore point for me for a long time, so thank you for finally making this change. Link to comment Share on other sites More sharing options...
BlueLance Posted July 19, 2018 Share Posted July 19, 2018 I deconstructed the tiles around my AETN! 1 Link to comment Share on other sites More sharing options...
chemie Posted July 19, 2018 Share Posted July 19, 2018 13 minutes ago, BlueLance said: More are de-constructable???? This is great. I was forced use enable sandbox just so I could delete those copper doors in the oil biome which were overheating. 9 minutes ago, BlueLance said: I deconstructed the tiles around my AETN! Which is nice since you can get the connection closer to the inlet to avoid too much H2 when your automation turns off a valve Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 19, 2018 Share Posted July 19, 2018 55 minutes ago, Cheerio said: Starting base no longer has two obsidian tiles. They are now all sandstone. I like this change very much, why not go a step further an add an additional light emitting tile to make give the portal a symmetrical light source^^ 3 Link to comment Share on other sites More sharing options...
WanderingKid Posted July 19, 2018 Share Posted July 19, 2018 @Cheerio Ugh, getting a pretty consistent crash during wake up, wasn't getting this before. Not sure why. Tried to make sure all my actions are the same for as close as possible to wake up. … and of course, as soon as I'm prepared to make the save as tight as possible, it doesn't black hole. Well there's a black hole report out there for Lab - W3 - EOW that was hitting pretty repeatedly... until I try to make it happen when I'm ready for it.. Link to comment Share on other sites More sharing options...
CDoroFF Posted July 19, 2018 Share Posted July 19, 2018 1 hour ago, Cheerio said: Rooms no longer require a door to be a room. Littlebit not obvious for me. Just 2 tiles wide/height hole in a wall is a border for room now? Link to comment Share on other sites More sharing options...
Prince Mandor Posted July 19, 2018 Share Posted July 19, 2018 (edited) 16 minutes ago, CDoroFF said: Littlebit not obvious for me. Just 2 tiles wide/height hole in a wall is a border for room now? No. Fully enclosed room without door (with tube access, for example) now considered room. Early you need to place door in such rooms, even if you do not need it Edited July 19, 2018 by Prince Mandor 1 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 19, 2018 Share Posted July 19, 2018 (edited) 2 hours ago, Cheerio said: Duplicants drink from the water cooler instead of just standing by it. Could I ask whats the reason behind picking the specific amount of ~0,5Kg water ? (If we assume that duplicants are smaller humanoids at ~30Kg, so 1Kg of water would seem more realistic and easier to handle. Or at least show the amount of water more accurate, so I can see how many times a water cooler was used already) Edited July 19, 2018 by Lilalaunekuh Link to comment Share on other sites More sharing options...
Deustodo Posted July 19, 2018 Share Posted July 19, 2018 21 minutes ago, Lilalaunekuh said: Could I ask whats the reason behind picking the specific amount of ~0,5Kg water ? (If we assume that duplicants are smaller humanoids at ~30Kg, so 1Kg of water would seem more realistic and easier to handle. Or at least show the amount of water more accurate, so I can see how many times a water cooler was used already) my guess would be that 2 dupes, both use a 250ml disposable cup while they chat about how awful the current working conditions are and how the workers should go on strike, but then dupe number 3 walks by and reminds them what happened to Meep and then the break ends. 1 2 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 20, 2018 Share Posted July 20, 2018 4 minutes ago, Deustodo said: my guess would be that 2 dupes, both use a 250ml disposable cup Each 2. dupe using the water cooler decreases the displayed amount of water by 1kg => each dupe drinks ~500ml not 250ml^^ Link to comment Share on other sites More sharing options...
Deustodo Posted July 20, 2018 Share Posted July 20, 2018 It is a long discussion, they use two cups each. 2 Link to comment Share on other sites More sharing options...
Gurgel Posted July 20, 2018 Share Posted July 20, 2018 (edited) 5 hours ago, Cheerio said: Duplicants will now go to their friend's grave to mourn them. Damn. Now I have to kill somebody to see that.... OK, so here is how it seems to work: The dupes go to the grave, have a cry and then they are not mourning anymore. Funnily, the "new friend" buff stays. So a new option for stress reduction is to kill a newly printed dupe. Unfortunately, it is not an option to make clean water, unlike the "ugly crier" stress response. Seems to be buggy at the moment though, I had all dupes freeze several times during this and needed to save&reload. Edited July 20, 2018 by Gurgel additioonal info 1 Link to comment Share on other sites More sharing options...
yoakenashi Posted July 20, 2018 Share Posted July 20, 2018 3 hours ago, Cheerio said: Duplicants drink from the water cooler instead of just standing by it. Well, time for me to deconstruct all my water coolers. I don't have any extra water to just waste on socializing. 5 3 1 Link to comment Share on other sites More sharing options...
Ayka Posted July 20, 2018 Share Posted July 20, 2018 Im having a pretty serious problem where all of my dupes will just freeze in place, and not move... ever; even if you tell them to. Its happened to me ~5 Times already tonight. Game doesnt crash, they just all stand in spot until they either suffocate or starve to death. Link to comment Share on other sites More sharing options...
geniusthemaster Posted July 20, 2018 Share Posted July 20, 2018 i can tell you my playstyle is to make the base last forever, if an update ever removes that the game is going in the trashbin. Link to comment Share on other sites More sharing options...
ArunPrasath Posted July 20, 2018 Share Posted July 20, 2018 10 hours ago, Cheerio said: Duplicants drink from the water cooler instead of just standing by it Hey guys ... Dupes should drink water always! Should be a new requirement from now on. Dupes should require both water and food. Water should be specialized as in they can drink filtered water only. 1 Link to comment Share on other sites More sharing options...
SamLogan Posted July 20, 2018 Share Posted July 20, 2018 11 hours ago, Cheerio said: Rooms no longer require a door to be a room. I don't understand how you can delimited a room without doors and anyway it doesn't work. Link to comment Share on other sites More sharing options...
Argelle Posted July 20, 2018 Share Posted July 20, 2018 Full enclosed by walls aera count now as room? (if size<96) Link to comment Share on other sites More sharing options...
SamLogan Posted July 20, 2018 Share Posted July 20, 2018 3 minutes ago, Argelle said: Full enclosed by walls aera count now as room? (if size<96) Yes and with the tubes : 1 Link to comment Share on other sites More sharing options...
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