• Content count

  • Joined

  • Last visited

Community Reputation

73 Excellent

About CDoroFF

  • Rank
  1. Aging system how people imagine it in this thread is absolutely not fun. It obvious for dev's as well as for the community. Imho, our fears are groundless and panic is vain.
  2. Locavore/Carnivore

    Was made more challenging by doing the sustainable power achievement at the same time, so I had each incubator powered by a hamster wheel. Did the same. You don't need incubators enabled always. Just sing a song for egg and put another one. All you need are 2 incuabtors and tonns of micromanagement.
  3. Overflow not working

    And seems like it stop working. Pipes between 3rd and 4th tanks are full, bet, water will not go in last tank until water level drops down below 5t. To check that just save the game and try to empty the last tank somwhere.
  4. Picked a bunch of dupes with allergies in Arboria. No troubles at all. (There is no slime biome in arboria, hence no buddy bud)
  5. You still can replenish your slicksters population from the printing pod, which spawn both eggs and larvas.
  6. The pipes will break after the state change.But you can use petroleum as coolant and transfer heat to the crude oil storage.
  7. That mean my "every achievement on the single base" failed a couple of weeks and hunderd cycles ago=( I apparently don't want to handle making of locavore,carnivere and supersustainable simultaniously once again.
  8. Am I mad or Nat. Gas Generator was not mentioned in Super Sustainable?
  9. just asking?

    Do you really expect someone here advice you to not buy it? The person who could do it have already left the forum. Classic Survivorship bias
  10. Super Sustainable: failed. but the only generator i built and used is manual generator. p.s. It's become ok as soon as one of the dupes used it.
  11. Achievements broken?

    Checked my savefiles with hex editor: in each file i see the following line debugWasUsed 03 13 00 00 In the last one, where everything works fine I have got the same line too. Moreover, this file have never been loaded on the system with debug mode enabled. May be my bugged savefile was marked at the moment when it was not actually fixed? I have strated bugged colony few minutes after release.It could be more dissapointing.
  12. Achievements broken?

    Are you talikng about steam achievemnts? Because I have received ingame achievements.
  13. Achievements broken?

    That seems logical for me too. lol, seems like you didnt read my comment b4 answering. But they did.The ability to use debug mode was enabled long time ago (1year or smth), how should I know that this fact prevents me from achievements gaining even if I don't use debug? And what about mod's? If i make a mod which grants 400kcal BBQ from start, will i gain Crnivore? Wrong. Just having the debug_enabled.txt file in the game folder is enough to prevent you from achievement gaining. That is what happens to me exactly. That what I made too. But one week after launch, when (on cycle 120+) I realized, that bugged achievements still donot work for me, but work to others.
  14. Actually I dont know, but somebody said, the first base after debug disabling, still get a debugwasused flag and prevent achievement gain. Maybe starting an another new base could help.
  15. Achievements broken?

    Omygod! Debug is enabled like a year. Seemingly they dont care did I used it in this colony or not. Debug warning is needed! Another one restart. Almost week wasted.