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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   


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About ArunPrasath

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  1. Plant Growth is proportional to the amount of sunlight they receive. When exposed to the intense light in the surface, they should have a new modifier allowing them to grow a lot faster.
  2. Enable debug mode and enlarge the painter to 10 tiles wide. Then zoom out completely and move mouse to the very edge of the map (left or right edge). You'll see that one half of the circle (representing the painting area) appears in the other side of the map! This proves that the developers are looking to implement a circular map! Also, its possible that they may tell that this is a small planet than an asteroid.
  3. Hope you are going to introduce multi threaded workload for ONI! Factorio is another game like ONI... but is running perfectly fine in my low end laptop. Hope ONI will soon pull off the same.
  4. Or we can simply implement radiation in the game and have the surface at -160 Celsius Easy peezy cooling
  5. Totally true. But the formula for the exponential decay of temperature is not rapid. It'll be rather high if the difference in temp is high. As the difference becomes lower and lower, the rate of temp decrease will become lesser. So it'll be quite some time before the rocks cools. Also, radiation is mostly surface based phenomenon (if i'm not wrong). But I don't see how it's going to be implemented here.
  6. Hi All, Currently the surface is heating up too much. I feel that since the vacuum eats away liquids and gases, it can also be made as a heat sink which exponentially conducts heat off the solid object based on temperature difference. Its equilibrium temp can be around free space temperature. That said, I also feel that vacuum should not eat away liquids and gases. The surface may be exposed to space, but does not mean there's zero gravity there. Hell, gravity at the inside of the asteroid should be lesser than in the surface as per physics. Vacuum should be just a heat sink. Gases will automatically spread in space and leave off the edges of the surface and will be an equivalent of "gases escaping at escape velocity". Liquids won't escape like that at all unless its struck with something (like a meteor) when a splash can attain escape velocity. There will always be some (minuscule) air surrounding a large body. The quantity of air depends on the body's mass. Hence gases escaping off the edges seem better than being vanished magically everywhere vacuum tile is present.
  7. Yup ... knew it! cant wait for 1800!
  8. Hi All, Since we are regularly going to be using multiple buildings, it'll be very helpful to be able to save (say 4) user selectable buildings and store them in 4 icons in the game screen. Player can quickly click them for much quicker placement of buildings. Eg: Instead of scrolling down to place conductive wires, we can drag and drop the icon to one of the 4 slots to use it from there much faster. This is especially true when trying to lay both electric and automation wires together (atleast for me). Got the inspiration from Anno 2207.
  9. Ice comets

    Yeah. Actual comets are freezing cold. Only planets are hot and its only because of their close proximity to stars. ALL objects in space eventually lose heat energy through radiation. If there's no sun, our Earth too will be frozen over and devoid of life.
  10. Would probably be used as a form of oxygen supply to dupes in space. May have to load it in the cargo bay or they may add a life support module in the rocket that has storage for food and oxylite. Since they've introduced a gas storage, Its possible they have a gas storage too. Currently the dupes doesn't eat food nor do they consume oxygen inside the rocket.
  11. Ice comets

    The Temperature of deep space is just 2.7 kelvin or -270.45C. So I think its justifiable to have comets near the 1-10 kelvin range. After all, we are in an asteroid ourself and the surface should be freezing cold and not scalding hot.
  12. Hi All, While the new update does introduce a new plant and an animal, we are in a dire need a new germs and (good) bacteria. These can be very easily introduced into the game by the extra-terrestrial visit to other planets. Some examples of these germs can be: 1. Whole body Warts - pustules everywhere in the dupe's body 2. Hair Fall - increases the stress for 5 cycles/until it grows back 3. Purifying Bacteria : purifies water in 4:1 ratio - purifies 1kg of water into 800g pure water and 200g polluted dirt. To counter the quick killing of new germs when the rocket's back to the colony (player can have numerous washing sinks in a row to remove the germs), we can make sure everything including the entire shuttle is infected by the germ. Some examples of new diseases are: 4. Alzheimer’s - occurs randomly when dupes are getting old (500cycles+). More likely to happen to scientists? etc? Some possible modifiers to dupes can be: 5. Coma - Accidents during building can lead to coma. 6. Depression - happens when dupes's morale is low. Lasts for 3 cycles and causes the dupe to have more accidents.
  13. Too little power production. waste of resources to construct the solar panel.