ArunPrasath

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About ArunPrasath

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  1. Temperature of the ladder keeps on increasing even when made of insulation
  2. Saw 2 issues. Not sure if they are intended or are bugs. 1. The Clearance toggle works in reverse - ie, when it shows "Clearance - Always" it actually prevents dupes from entering unless there's an appropriate dock for the suit and vice versa for "Clearance - Vacancy" 2. Automation is not working on the exosuit and jetsuit docks - when connected to a Red signal, dupes are still using the docks as usual. In the attached image, you can see a dupe using the suit (at the center left of the image) even when the signal is red. PS: Game lag is terrible - changed all dupe's suits to jetsuits and the game is barely giving 2FPS at fast speed!!!! Please do something to fix it!!!!!!!!!!! Memory usage is crossing 4.5GB for ONI alone. I've attached the safe file for checking what's the issue in it. A couple of mods are enabled here BTW Radical Pigpen.sav
  3. Saw 2 issues. Not sure if they are intended or are bugs. 1. The Clearance toggle works in reverse - ie, when it shows "Clearance - Always" it actually prevents dupes from entering unless there's an appropriate dock for the suit and vice versa for "Clearance - Vacancy" 2. Automation is not working on the exosuit and jetsuit docks - when connected to a Red signal, dupes are still using the docks as usual. In the attached image, you can see a dupe using the suit (at the center left of the image) even when the signal is red. PS: Game lag is terrible - changed all dupe's suits to jetsuits and the game is barely giving 2FPS at fast speed!!!! Please do something to fix it!!!!!!!!!!! Memory usage is crossing 4.5GB for ONI alone. I've attached the safe file for checking what's the issue in it. A couple of mods are enabled here BTW Radical Pigpen.sav
  4. ever mi Radical Pigpen.sav
  5. Enable debug mode in your save file and click on the geyser. move your mouse in another spot and press alt+Q to move the geyser to the new location pointed by mouse. This is a quick workaround for this. Make sure you save it and reload the save for the move to take effect!
  6. Hey ipsquiggle ... that's really not the case - the dupes wouldn't do anything and will keep on calling critters to come. But the problem was that the critters wouldn't come (coz of no grooming station?) and they end up doing this for the whole day I'm afraid I've long since moved past this save file - faced the 5fps situation and had to start over. But this is the exact scenario for the bug- 1. the entry for the stable room will be from top, where dupes enter in exosuits the ranch is for phosporite - drekos will be in a stable with balm lily flowers in a chlorine atmosphere. The room size will be around 72 tiles. 2. Have the grooming station in the location where the critter dropoff is currently seen in the attached picture. One farm tile would be occupied by the station. The 2 sets of plastic tiles and one column of fire pole will still be there. 3. Bring in dreckos/add them from sandbox. 4. Let the grooming happen for 100+ cycles (not sure if this is required to be done this long for the bug to surface) 5. On one fine cycle, deconstruct the grooming station and replace it with a critter dropoff (there was a critter dropoff in the middle of that 72 tile room, which was removed and newly constructed at the location seen in the pic). The important thing is to make the room open now - so they'll not be classified as a room anymore, but will have critter dropoff nevertheless. You'll find that the dupes will repeatedly try to ranch critters, but will not be able to do so and will be stuck in a loop every cycle I actually had 3 rows of such stations cascaded one below the other - so if you look closely at the top of the screenshot, you'll find Ellie and Camillie also trying to groom critters and are stuck in the loop (along with 2 others on the row above, but not seen here). Moreover, when removing the tiles to make it 'not a room', the whole area would have been still enclosed with insulated tiles with door at the top center.
  7. Unless I'm very much wrong here, looks like Electrolyzers still output gases at 70 degree Celsius. The Water Sieve fixed output temp issue at 40 degrees was fixed sometime back, and think this should be fixed as well! @Cheerio @JoeW @Ipsquiggle Please have a look at this
  8. Game is barely giving 5fps. This is on a decent machine with 4 cores (i5 6600 non-k) + GTX 1060 6GB + 16GB RAM. Attaching game file here. (Had used sandbox mode for a couple of things) Think everybody expects a good deal of stability and smoothness in a game which is out of Early Access ... just my 2 cents Super Pit.sav
  9. Dupes are trying to ranch critters in places where station is deconstructed
  10. Tempshift Plates are not working in space. below is the construction. The miner keeps heating up. there are 4 plates total here -> 2 are below the 2 visible tempshift plates
  11. T junction Pipes are showing water flow wrongly

    Yup... this is just a graphics bug here. Since the junction's arms are quite long, the actual water is split evenly eventually after the 2 pipe parts. I'll try giving vents immediately after the T junction to verify this.
  12. Hey There: This is a graphical bug so please read carefully. This is the bug: The pipes are shown as if the water is flowing 2 parts to the right pipe path and one to the left. But in the next tick (ie, when the next water blob comes in from the top), one blob of water magically vanishes in the right path and shows as if the water is split evenly (ie, 1:1 now as opposed to 1:2 splitup shown in above pic) Attached save file for easier understanding. The Merry Comet.sav
  13. Hey Devs, Dupes are oversleeping when the player gives too many sleep slots in the time schedule. Please wake up dupes when their stamina and/or health (+ other modifiers if any for sleeping) is maxed out. I'm seeing dupes oversleeping even though 100% stamina is reached. Before anybody feels this is intended and that the player should manage this, the dupes oversleep if their required 100% stamina isn't reached - I gave just 1 sleep slot for the dupes in the work schedule and they overslept for 1 more slot to make their stamina 100%.
  14. Steam Geyser outputting steam in old location after its been moved using debug mode
  15. [Game Update] - 308684

    Any reason why this is being done like this? We can easily solve space leakage by having the option to place dry walls behind walls.