Prince Mandor

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  1. Again, to melt tungsten you need 3421 C, but to melt wolframite you need just 2926 C. Thats 500 C difference You cannot melt wolframite directly -- it became chunk of tungsten, but if you flake it it creates 5kg droplets, and they solidify to debrises, not cells Simplest way -- something filled with steam and a diamond cell basin, Use insulated ceramic pipes to drop melted steel into basin, and pump melted steel back into refinery before it solidify. Of course, if you have access to Insulation (material) you can use it for pipes
  2. Do you need this tungsten right now? If not -- just create some area with steam, without any access. No airlocks, no doors, just diamond window tiles one cell away from wolframite. After that put inside some water, and close this area until you finish. After tungsten drips off, you just destroy this steam by diagonal building, or create something to put it throw steam turbine or cool it back -- it doesn't matter, 200 kg not worth much
  3. That is why I said about simple solution. You can create a small room around this chunk of wolframite, fill it with steam, and heat this steam up with molten steel. Hot steam flake big part of external layer, and do it at much lower temperature.Yes, at some point flaking stops (if you have 5 or less kg of wolframite in cell), but digging them you just loose 2.5 kg per cell After this just dig external layer, reduce room and repeat. You do not need to do anything special, just keep steam hot enough to flake wolframite. Also, you do not need to flake entire chunk -- you may need some wolframite in ore form
  4. They raise their ranching by hugging incubating eggs, not by grooming AFAIK this is intentional
  5. How large carbon block is? possibly you need much larger block to keep temperature less volatile Another question. What is the meaning of two horizontal zig-zag shelves? Why not start waterfall nearer to boiling zone?
  6. Do you know and understand "flaking"? Or, officially speaking, "partial melting"? You can test it in sandbox by surrounding ice cell with hot chlorine, for example
  7. Are you sure about temperatures? Wolframite became liquid tungsten at 2926, but liquid tungsten became solid at this temperature, so if you just heat it, it liquefy, but instantly solidify back and turns into tungsten tile, without any profit. As far as I can remember, you must flake it, to save most material. Simplest way or most efficient? Simplest way, make a room around it, fill it with steam and increase temperature of steam by liquid steel. Efficient -- build small capsule with about 10kg of steam per cell and flake it carefully, rebuilding capsule multiple times. If you ask more exact questions, it will be easier to provide good answers. So far it is "just flake it", but I don't know what exactly you don't know
  8. What is improper in current realization of airlock? They work exactly as they should without magic
  9. @mathmanican,can you please create a topic with DO and DON'T for turbine design in current state? There are so many fixes and so much information, partially outdated, spreaded over dozens of comments in different places...
  10. This fix is "historically impossible". At the moment Klei fixes it, people start to complain about 200 dupes and ten thousands of creatures. If Klei make it that far, there will be complains about 1000 dupes and too little regolith falling to feed half million of ShoeVoles. And so on and so on. As long as computers have some finite resources, and game is endless, there will be "end of game lag"
  11. What is a trigger for Ghosts of Gravitas achievement? I make it on some maps as a no-brainer, but on some maps it eludes me. We need some very specific ruin? Or we must do something special in it?
  12. Green Puffs. Squeaky clean. Puffs converse gases to solids. Normal polluted oxygen to slime, Squeaky chlorine to bleach, and Dense oxygen to oxylite
  13. If someone play without care packages and ruins with copper ore hit by boulder - this means they cannot reach asteroid. We need at least one Atmo-suit to launch rocket
  14. In this game metal and ore is not interchangeable. So, if you don't have copper ore - this means you don't have copper ore. Of course, if Klei doesn't change mechanic silently. So, on maps without copper ore Jet is only way
  15. No. Fully enclosed room without door (with tube access, for example) now considered room. Early you need to place door in such rooms, even if you do not need it
  16. Can you manualy send dupe to Exosuit Forge by Move To command?
  17. And why this is a bug? Most geisers in this game hidden, until you dig them
  18. There is related bug with very little amount of cold glass in refinery. Looks at storage, if there is 0 grams of low-temperature glass -- this is that bug. Just empty storage
  19. Does it really mastery? Is his name on tooltip, if you put mouse over crown icon? There is some time between moment large percentage (such as 99.78%) shown as 100% and it really hit full 100% Just couple of seconds passsed while you select debug mode, and he really mastered job. Developers: possibly it will be good idea to allways round this percentage to floor, so only full 100% shows as 100%.
  20. I see four tiny batteries and wire, so decor is about -50 in this place. If outside decor lower than expectation than inner dupe feeling of decor decrease. Number on dupe character sheet is not decor of this place -- it is his inner sense of how good/bad his decor. This number not changes instantly. It changes slowly. It raises, if decor better than expected, and and decrease if decor worse than expectation So, if dupe spend most time in well decorated place and after that quickly walks through some horrible place -- his decor feeling will not stress him. To see real decor value of this place select Decor Overview (it is pot flower icon in top-right corner of screen) and move cursor over dupe position. I think you see numbers well below -35 Developers, possibly it will be good to name it differently in character sheet, to reduce confusion. Possibly "Decor feeling" or "Beauty sense",
  21. BTW, this is usefull feature for meat production. Developers, if you consider this a bug and fix it, please provide some way to automatically kill or drown critters. We can achieve same result with some strange automation and door combination, but current design much simplier. Possibly just warning or putting all drownable critters names in red will be more beneficial?
  22. tiny end can put out 1kJ per tick. We have 4, rarely 5 ticks per second. So at any moment transformer only send 1kJ, but do it 4 times per second. If you, for example, set lone aquatuner after transformer, this aquatuner do not receive enough power, it needs 1.2 kW. But if you add even tiny battery, situation changes.Lets look at it close. Let it be transformer, empty tiny battery and aquatuner tick: transformer sends 1kJ, aquatuner needs more, so it do not take it, and battery takes it fully tick: transformer gives 1 kJ and battery gives as much as needed by all you power consumers, If this is aquatuner, for example, battery provides 0.2 kJ needed, aquatuner consumes its 1.2 kW and works tick: transformer gives 1 kJ, battery takes it, aquatuner already eat its 1.2 kW this second so it do not need any more tick: transformer gives 1 kJ, battery takes it, aquatuner already eat its 1.2 kW this second so it do not need any more Result of this second: transformer sends 4 kW, battey takes 2.8 kW and charges by 2.8kJ, aquatuner works, eating 1.2 kW and maximum load on wire was 1.2 kW So, if you set just transformer and consumers, transformer never sends more than 1 kJ down the line, but yo can feed up to 4kW of consumers as long as their consumption can be divided in 1kW chunks (For example, you can feed 16 liquid pumps, they will consume 4 chunks of 960W, but cannot add one more 120W consumer -- each tick have only 40J free) If you set a battery somewhere on power network at small side of transformer, than battery will provide all needed kW for consumers in one tick. and you can add, for example, one more 120 Watt consusmer (it became 3.960 kW consumption) In both cases, power consumed will be lot more than 1kW and normal or conductive wire overloads. Misteriously, battery charging do not strain network. You can charge all 4 kJ per second through basic wire Edit: Important note: we have no way to know, and this is never stated, how many "ticks" game really process in second. So far it is 4 ticks mostly. But some people on forum sure there is 5 ticks per second, and some sure in only 2. Possibly it depends on FPS, on amount of memory or some other mysterious moon phase Made some tests. It looks like it is 5.2 ticks per second on my computer, and switching game speed and spawning thousand of morbs do not change this by any measurable way. I try to mesure it on another computer another day
  23. Does it really possible to set priority for delivery job on lure?
  24. This happens with all types of dreco and with all types of eatable plants. As far as I can track this problem, possible scenario is: Dreco target plant for eating. Plant became unavailable for eating (temporaly withered by buble of wrong atmosphere, or gathered by dupe) Dreco does not target another plant But I'm not sure, possibly it is just my imagination. This happens often, but I cannot catch the exact moment, and after reload problem disappears This bug is very old, it was mentioned on forum since May, and was source of numerous rumors about Drecos feeding behavior