CDoroFF

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  1. Pipe-Maze!

    Another hint:
  2. To avoid traffic jams - expand your base gradually in all directions. This needed to make beds. Because the more dupes you have, the faster game goes. Print somebody each time and expand your base. You can stop after cycle 300-450 with 100-150 dupes on the base. It is common base population in ONI.
  3. Benchmark Thread

    Devs just know that 30 fps is playable level and reduce caluculatins on the late stage down to provide aforementioned perfomance. You can check how much time need a dupe on latestage to decide what to do next. And how fast available resources renew. And all that stuff. 30fps is not celling, it is the goal — lowest apropriate framerate.
  4. Benchmark Thread

    win10 i5-2310@2,9GHz 8GB Ram Radeon RX560 4GB GDDR5 90 sec loading 24,6 Average fps (Benchmark started with fps drop to 4, but most of time it was about 26-28 fps) System and ONI on SSD, but savegame loads from HDD Loaded the savegame Paused\unpaused game few times to load available debris Made 63 sec benchmark Highest CPU1 usage at the moment of debris loading with pause\unpause.
  5. OMG, I answered in the wrong topic ^^ Copy there: It's my single oxygen suppliment section. The key to fast gas delivery is to use direct output(green)-to-input(white) pipe.
  6. We don't need fungus for it. Toxoplasma gondii forces mice to like cat's piss. Cat's >>> micem so the end is pretty predictable. Change mice to humans and cat's piss to brains, add some cooperation and hordes of hungry zombies already trying to enter to your bunker.
  7. Bet, selfplanting is impossible for pincha pepper at least. Suggestion: new building "Genetic station" where you can mix pincha pepper with drecko and make the mutant which will be selfplantable on the ceiling. Also, being grown, it will slowly creep at the most unsuitable part of your base.
  8. This morb appeared here few cycles before. It complitelly surrounded by deodorizers. And there is neither PO2 nor slimilung in the air. Also, the trouble began far earlier the first morb appeared inside the base.
  9. Players with debug_enable.txt file need not to enable degug mode (click Backspace) ingame to learn new skills without skillpoints. Works with any savegame The Plagued Spacecamp.sav Bustling Committee.sav
  10. My dupes getting slimelung while standing on sterile tile and breathing sterile air (pic). At least it looks like sterile. But even in that sterile situation they "exposed to slimelung". And I have no clue how. They dont work with infected materials without exosuit. I have sterilized all my slime storages. However the epidemy of slimelung inherit my base developement drastically until I train a doctor. BTW! At first, doctor require train both Tinkering and Kindness skills since first is needed to produce cure faster and second to apply it. At second, slimelung is intermediate sickness and required corresponding skill level (2) and med bed (sick bay). At third, I have no idea how to train "care" since it takes 2 seconds to cure slimelung, further more, I see no point to do it, because of the same reason. Seems strange, but currently my medic need not care skill but require operating one. May be substitution of "care" and "kindness" by "medical skill" will bring more logic in the game? In the contex of apothecary usage too. Abe just get sick in the same circumstances.
  11. [Game Update] - 309851

    Brutal. What about some additional humiliation for not-so-skilled-dupes? Like rude gesture when overtaking slower dupe.
  12. [Game Update] - 278302

    Littlebit not obvious for me. Just 2 tiles wide/height hole in a wall is a border for room now?
  13. [Game Update] - 277680

    FinallYeah! You should not do this!
  14. I built farm tile of clay infected by slimelung. After desinfection it shows 0 surface germs, however still looks like infected tile in germ overlay. It's become OK after close\open game and loading.
  15. Actually there is no really critical bugs at the moment. In stable branch for sure. At beta (beta branch of alpha test btw! We should keep it in mind) I just started new game and nothing happens with an ice biomes after tenfolds of cycles. Correct temperature of abyssalite surrounding biomes perfectly protect it from melting. Insulated abyssalite tiles works same as usual abys.tiles from previous versions of a game. Drip cooling also fixed. Radiant pipes at the process of fixing and it's ok for new features. All the aforementioned issues are actual for old maps which was built in old circumstances base on old mechanics. The new one works fine, just try to start brand new base and taste it by yourself. At least check out this topic, i'v got similar results and just a littlebit more troubles with insulating than before.