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2 minutes ago, TrashLord said:

I was about to ask what the significance of a 64-bit version of DST was, but it appears I have more pressing matters to attend to...

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I just tried verify integrity of game files and then start the game again. Worked fine 2nd time.

  • Like 1
2 minutes ago, KoreanWaffles said:

I ran into the same issue. Just restart your game. I believe it's because the beta creates a new folder in your documents/Klei folder which doesn't exist until after the first time you open the game.

Aye, the new folder is called "DoNotStarveTogetherBetaBranch".

I recommend renaming your old ReturnOfThemBeta folder to this instead so your settings are preserved and don't run into this issue.

1 minute ago, Frosty_Mentos said:

what's the difference?

The game has more memory now, and mods have access to be way more expansive now without risking pushing against the boundaries of the old 32-bit memory limit.
(Among other changes, I'm not entirely sure of everything this offers either.)

  • Like 3

Grass Gator

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Sea Strider

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Strider Switcherdoodle

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Sea Strider Nest

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Mossy Vine

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Sweetish Fish

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Knobbly Trees

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Knobbly Nut

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Above-Average Tree Trunk / Great Tree Trunk

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Great Tree Root

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Canopy / Vines

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Tree Jam

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Fig

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Bait (Fig)

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Crock Pot Foods (Figatoni / Figkabab / Fig-Stuffed Trunk / Figgy Frogwich)

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Main Menu Animation (Note: Large File)

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  • Like 25
  • Thanks 9
  • GL Happy 1

Oh wow.. they’re actually adding elements of Hamlet and Shipwrecked into DST!

This was exactly what I wanted, more foliage, more mobs, more tree types. I’m glad they aren’t just copy & pasting from those expansions either: But rather taking the good elements and improving/modifying upon them.

I absolutely love the hanging vines pulled from Hamlet.. :wilson_love: can’t wait to see them in game!

I do have a question for a Dev though-

The 64-Bit version of the game, will PS5/Xbox Series X/S get this?

  • Like 1

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