Developer Jason Posted July 26, 2021 Developer Share Posted July 26, 2021 The next update, Waterlogged, is up on the beta branch. Enjoy some shaded reprieve from the heat. Mind the bugs. Go here to learn how to enter into the beta branch. Added the Waterlogged ocean biome Great Tree Trunk Knobbly Trees Fig, with new recipes Grassgator Sea Strider Added a 64 bit version of the game. Boat Changes: Changes: All boats will now eventually come to a stop, regardless of whether it has an anchor or not. Doubled the top speed of boats. Greatly improved the performance on worlds with lots of boats(depending on the number of boats, as much as a 50% improvement in total performance). Boats will now properly collide with all objects while offscreen. When logging back in, players will now respawn on the boat they logged off on, regardless of whether it has moved since they logged off. Technical Details: Spoiler Boats speed calculations are now more consistent, so your speed won’t fluctuate up and down. The following of platforms(boats) is now handled in the engine instead of in lua. When boats are drifting(moving without a player on them) they will do a scan around them to turn on the physics of nearby objects. When boats entity sleep all sails on a boat will get closed. In the engine, platform following now properly supports rotation(as in objects would rotate around a boat when a boat is rotated), this however is not yet used in the base game. Embarking can now fail if the embarked position gets too far away from the player(IE two boats moving at top speed past each other and trying to hop would now fail) Notes For Modders: Spoiler The walkableplatform and boatphysics component have been significantly changed, mods modifying these components will probably need to be rewritten. Mods can enable boats to rotate from the steering wheel by calling BoatPhysics:SetCanSteeringRotate(true) Several events that boats used to push for all entities on a boat are now only pushed for players. For any entity that can get attached to a platform, EntityScript:GetCurrentPlatform() should be used instead of TheWorld.Map:GetPlatformAtPoint(...) View full update 62 4 1 2 2 1 1 1 3 7 2 Link to comment Share on other sites More sharing options...
SinancoTheBest Posted July 26, 2021 Share Posted July 26, 2021 (edited) ~~POLAR~~ SOLAR UPDATE HYPEE Edited July 26, 2021 by SinancoTheBest Link to comment Share on other sites More sharing options...
BoysenSyrup Posted July 26, 2021 Share Posted July 26, 2021 Grass Gecko, meet Grass Gator 2 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 26, 2021 Share Posted July 26, 2021 64 BIT IS REAL 16 2 2 1 7 1 Link to comment Share on other sites More sharing options...
Hyuyu Posted July 26, 2021 Share Posted July 26, 2021 yay Link to comment Share on other sites More sharing options...
Thalkas Posted July 26, 2021 Share Posted July 26, 2021 Awesome! Beta will be available week or two before release? Link to comment Share on other sites More sharing options...
MAMMAL_MAN Posted July 26, 2021 Share Posted July 26, 2021 b-but its monday… 1 Link to comment Share on other sites More sharing options...
Fidooop Posted July 26, 2021 Share Posted July 26, 2021 (edited) Best update EVER to be introduced SPECIFICALLY for the 64 bit. No update will ever compete with this one. Edited July 26, 2021 by Fidooop 10 4 Link to comment Share on other sites More sharing options...
Jrramon_GOLD Posted July 26, 2021 Share Posted July 26, 2021 64 BIT!!! 64 BIT!!! 64 BIT!!!! 3 Link to comment Share on other sites More sharing options...
Baark0 Posted July 26, 2021 Share Posted July 26, 2021 (edited) how to access 64 bit version though? edit: nvm Edited July 26, 2021 by Baark0 Link to comment Share on other sites More sharing options...
HellHeater Posted July 26, 2021 Share Posted July 26, 2021 Niceee Link to comment Share on other sites More sharing options...
Leonidas IV Posted July 26, 2021 Share Posted July 26, 2021 64 BITS 2 Link to comment Share on other sites More sharing options...
NaNdagos Posted July 26, 2021 Share Posted July 26, 2021 HYPEEEE!! Lets goo!! 2 Link to comment Share on other sites More sharing options...
Seero Posted July 26, 2021 Share Posted July 26, 2021 My amazing friend @Grim the sent me a fake update post and I sadly fell for it, you can laugh if you want but what I want to know if this update is legit and not some troll, because grim sent me the link to this thread 7 Link to comment Share on other sites More sharing options...
Ahbiga Posted July 26, 2021 Share Posted July 26, 2021 SO EXCITED AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA DONE cuz I'll go play now 1 Link to comment Share on other sites More sharing options...
EXulT Posted July 26, 2021 Share Posted July 26, 2021 2 hours ago, Jason said: HYPE Link to comment Share on other sites More sharing options...
owlluna Posted July 26, 2021 Share Posted July 26, 2021 This is so exciting! Link to comment Share on other sites More sharing options...
Regal Posted July 26, 2021 Share Posted July 26, 2021 Wat doez having 64 bit change? Link to comment Share on other sites More sharing options...
Cheggf Posted July 26, 2021 Share Posted July 26, 2021 15 minutes ago, Jason said: In the engine, platform following now properly supports rotation(as in objects would rotate around a boat when a boat is rotated), this however is not yet used in the base game. Link to comment Share on other sites More sharing options...
Seero Posted July 26, 2021 Share Posted July 26, 2021 5 minutes ago, leonidas_iv said: 64 BITS how do we access it? 1 Link to comment Share on other sites More sharing options...
KoreanWaffles Posted July 26, 2021 Share Posted July 26, 2021 6 minutes ago, Jason said: Added a 64 bit version of the game. I'm framing this update on my wall. 12 38 2 Link to comment Share on other sites More sharing options...
CarlZalph Posted July 26, 2021 Share Posted July 26, 2021 5 minutes ago, Regal said: Wat doez having 64 bit change? Not much for the end user, but it will let mods be more memory consuming than before since 32bits has (up to) 4GB if the OS supports it. 1 1 Link to comment Share on other sites More sharing options...
TrashLord Posted July 26, 2021 Share Posted July 26, 2021 I was about to ask what the significance of a 64-bit version of DST was, but it appears I have more pressing matters to attend to... Link to comment Share on other sites More sharing options...
ScalesForLife Posted July 26, 2021 Share Posted July 26, 2021 Grassgator huh? Looking forward to seeing what the Survivors have to say about 'em Link to comment Share on other sites More sharing options...
KoreanWaffles Posted July 26, 2021 Share Posted July 26, 2021 1 minute ago, TrashLord said: I was about to ask what the significance of a 64-bit version of DST was, but it appears I have more pressing matters to attend to... I ran into the same issue. Just restart your game. I believe it's because the beta creates a new folder in your documents/Klei folder which doesn't exist until after the first time you open the game. 2 1 Link to comment Share on other sites More sharing options...
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