Cassielu Posted July 27, 2021 Share Posted July 27, 2021 It's all great! Link to comment Share on other sites More sharing options...
Antynomity Posted July 27, 2021 Share Posted July 27, 2021 add giant versions of all tree types, not only the knobbly ones. i like big trees. 4 Link to comment Share on other sites More sharing options...
maciu67 Posted July 27, 2021 Share Posted July 27, 2021 12 hours ago, Mike23Ua said: Oh wow.. they’re actually adding elements of Hamlet and Shipwrecked into DST! This biome looks like mix of Hamlet's deep rainforest and Shipwrecked's mangrove 5 Link to comment Share on other sites More sharing options...
funni game man Posted July 27, 2021 Share Posted July 27, 2021 (edited) is there a prefab for the trunks note prefab is like "silk"=silk, "trunk_cooked" = cooked koalefant trunk, etc Edited July 27, 2021 by funni game man grammar mistake oop Link to comment Share on other sites More sharing options...
Well-met Posted July 27, 2021 Share Posted July 27, 2021 this update reminds me alot of uncompromising's dark forest biome 3 Link to comment Share on other sites More sharing options...
sinisterrkid Posted July 27, 2021 Share Posted July 27, 2021 2 hours ago, Well-met said: this update reminds me alot of uncompromising's dark forest biome Well, uncompromising took inspiration from Hamlet biomes and SW mechanics, and this update borrows from Hamlet and SW as well. 6 Link to comment Share on other sites More sharing options...
CiriNine Posted July 27, 2021 Share Posted July 27, 2021 Yesterday we TESTED the BETA. I really liked NEW BIOME! I leave a summary for those who want to take a look (Video in Spanish): Ayer PROBAMOS la BETA ¡Me gustó mucho en NUEVO BIOMA! Dejo un resumen para quien quiera echarle un vistazo (Vídeo en Español): 1 Link to comment Share on other sites More sharing options...
HellHeater Posted July 27, 2021 Share Posted July 27, 2021 what does 64 bit mean what does it change????? Link to comment Share on other sites More sharing options...
QuartzBeam Posted July 27, 2021 Share Posted July 27, 2021 5 minutes ago, HellHeater said: what does it change????? Well, 32-bit DST can only use 4GBs of RAM for each instance of it (client, forest shard and cave shards are separate instances). 64-bit DST can use, if I recall correctly, somewhere around 60-something-thousand GBs of RAM, which means you can do way, way more with mods and the like. 1 Link to comment Share on other sites More sharing options...
LonelySkeleton Posted July 27, 2021 Share Posted July 27, 2021 Where's the new island though? Link to comment Share on other sites More sharing options...
Dextops Posted July 27, 2021 Share Posted July 27, 2021 9 minutes ago, LonelySkeleton said: Where's the new island though? what new island? Link to comment Share on other sites More sharing options...
Frashaw27 Posted July 27, 2021 Share Posted July 27, 2021 9 minutes ago, LonelySkeleton said: Where's the new island though? There is a new biome, but no new island. Link to comment Share on other sites More sharing options...
-Variant Posted July 27, 2021 Share Posted July 27, 2021 9 minutes ago, LonelySkeleton said: Where's the new island though? They didn't state that an island was coming. ^^' 1 Link to comment Share on other sites More sharing options...
Well-met Posted July 27, 2021 Share Posted July 27, 2021 21 minutes ago, LonelySkeleton said: Where's the new island though? this new biome is essentially a forest in the sea this update is not the arctic island mentionned a while ago. Link to comment Share on other sites More sharing options...
QuartzBeam Posted July 27, 2021 Share Posted July 27, 2021 3 minutes ago, Well-met said: this update is not the arctic island mentionned a while ago. What arctic island and when was it mentioned? 1 Link to comment Share on other sites More sharing options...
LonelySkeleton Posted July 27, 2021 Share Posted July 27, 2021 3 minutes ago, Well-met said: this new biome is essentially a forest in the sea this update is not the arctic island mentionned a while ago. They said something about a new ice island would be next update. All we got so far is some water trees for resources we can already get much faster and easier on land. I'm assuming this is just pt1 of the update and the actual meaningful content is coming later? Link to comment Share on other sites More sharing options...
Hornete Posted July 27, 2021 Share Posted July 27, 2021 (edited) 2 minutes ago, LonelySkeleton said: They said something about a new ice island would be next update. All we got so far is some water trees for resources we can already get much faster and easier on land. I'm assuming this is just pt1 of the update and the actual meaningful content is coming later? They said it would be chill. Doesn't mean the literal kind of chill, just chill vibes Edited July 27, 2021 by Hornete 7 1 Link to comment Share on other sites More sharing options...
LonelySkeleton Posted July 27, 2021 Share Posted July 27, 2021 I don't understand the point of this update. We sail to a new biome just for twigs and grass, something we can already get on land easier and faster. The trees protect from rain and overheating but we can't plant them on land and we already have eyebrellas / lighning rods and themal stones for that. Why would anyone boat base in the new biome when they can spend summers at oasis or in caves instead. I just don't see a reason why i would go to the new biome more than once to check it out. :/ I love new content but if there's no incentive to go there then wtf... 4 Link to comment Share on other sites More sharing options...
QuartzBeam Posted July 27, 2021 Share Posted July 27, 2021 Just now, LonelySkeleton said: They said something about a new ice island would be next update. They said the next biome would be "chill". Not "chilly". People just projected real hard. 1 minute ago, LonelySkeleton said: All we got so far is some water trees for resources we can already get much faster and easier on land. We got a brand new way to combat wildfires, which also looks really fricking good. And a way to permanently heal boat leaks (which is way too expensive at the moment, but hope springs eternal). And potentially an automated twig farm via the Grass Gators? 1 Link to comment Share on other sites More sharing options...
LonelySkeleton Posted July 27, 2021 Share Posted July 27, 2021 Just now, LonelySkeleton said: I don't understand the point of this update. We sail to a new biome just for twigs and grass, something we can already get on land easier and faster. The trees protect from rain and overheating but we can't plant them on land and we already have eyebrellas / lighning rods and themal stones for that. Why would anyone boat base in the new biome when they can spend summers at oasis or in caves instead. I just don't see a reason why i would go to the new biome more than once to check it out. :/ I love new content but if there's no incentive to go there then wtf... It seems more so like they're just attempting to fill up empty ocean space for the heck of it, without providing players any incentive to actually sail and go there. 1 minute ago, QuartzBeam said: They said the next biome would be "chill". Not "chilly". People just projected real hard. We got a brand new way to combat wildfires, which also looks really fricking good. And a way to permanently heal boat leaks (which is way too expensive at the moment, but hope springs eternal). And potentially an automated twig farm via the Grass Gators? New doesn't mean better. Why would i plant giant trees around the coast (can't even plant them on land) for protection from firers when we already have flingomatics/ oasis/ caves? I never had an issue with boat leaks just craft a stack of patches and you're set for life. Auto twig farms meh i guess we have to wait and see what it's like first, but if that's the only takeaway i will still be disappointed. Only new loot we got is for some underwhelming crockpot alternatives, only 1 of which seems worth it to even make. Also how is the new biome "Chill" exactly? Unless they meant "cool" which is misleading asf and entirely subjective. 9 minutes ago, Hornete said: They said it would be chill. Doesn't mean the literal kind of chill, just chill vibes That's a massive stretch and if it is the case it's misleading and subjective. 2 Link to comment Share on other sites More sharing options...
Hyxaru Posted July 27, 2021 Share Posted July 27, 2021 Hey Jason or anyone else knowledgeable on the matter, how does one launch a dedicated server in 64 bit? Like for example, I currently launch my world's shards individually via launching command files. Such as: Spoiler @ECHO OFF set SteamAppId=322330 set SteamGameId=322330 cd .. start "Don't Starve Together Caves" /D "%~dp0.." "%~dp0..\dontstarve_dedicated_server_nullrenderer.exe" -conf_dir DoNotStarveTogether_EasyConfigCaves -console Link to comment Share on other sites More sharing options...
Hornete Posted July 27, 2021 Share Posted July 27, 2021 18 minutes ago, LonelySkeleton said: misleading Yes, that's the point, it was a surprise to the players when (mostly) all of them expected something else. 2 1 Link to comment Share on other sites More sharing options...
LonelySkeleton Posted July 27, 2021 Share Posted July 27, 2021 3 minutes ago, Hornete said: Yes, that's the point, it was a surprise to the players when (mostly) all of them expected something else. That's a pretty **** way to go about teasing new content and only results in disappointment. If you're going to surprise us then do just that relase something without notice, don't lead us on to expect one thing only to deliver something we couldn't care less about. Let's see how this "more useless ocean content" update is received 1-2 weeks from now. The way i see it the new biome is ocean filler no different in practice from the 1500 seat rocks scattered about. 3 minutes ago, LonelySkeleton said: That's a pretty **** way to go about teasing new content and only results in disappointment. If you're going to surprise us then do just that relase something without notice, don't lead us on to expect one thing only to deliver something we couldn't care less about. Let's see how this "more useless ocean content" update is received 1-2 weeks from now. The way i see it the new biome is ocean filler no different in practice from the 1500 seat rocks scattered about. Oh right forgot about the 64bit version. Yea that's what people will remember this update for, not the water trees. 4 4 1 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted July 27, 2021 Share Posted July 27, 2021 (edited) I love the concept of planting giant trees i just wish that we get more control over where to plant them (being able to create mass of water (strident trident as a pitchfork that removes land?)) Or give them more area because right now they only work for tiny land bases or water bases (which are expensive and have punishing risks) Edited July 27, 2021 by ArubaroBeefalo 4 1 Link to comment Share on other sites More sharing options...
minespatch Posted July 27, 2021 Share Posted July 27, 2021 1 minute ago, ArubaroBeefalo said: Or give them more area because right now they only work for tiny land bases or water bases Imagine turning the main island as a fortress with the new trees. 1 Link to comment Share on other sites More sharing options...
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