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      Physical Megapack Disc Issues   04/16/2018

      Today we released the Megapack retail eddition to store shelves on Xbox One and PS4.  YAY! Except. Something happened, and it seems the disc for the PS4 version only contains Don't Starve Together, without the original Don't Starve and DLC.  We don't know quite how this happened. We don't know exactly the extent of the issue, if it's all discs or just some; but we're talking to 505 Games to figure out exactly how this happened and what can be done to correct the issue. So just hang tight. As soon as we know more, we will let you all know.  We're very sorry for the inconvenience.   For questions or concerns, the forum discussion can be found below:   


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About CarlZalph

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  1. For those not on the Discord: https://cdn.discordapp.com/attachments/276179995167031297/434157968200564746/ReverseTagIsGat.wav The snippet wherein Mark makes an exclamation point.
  2. Spoilers of content that has been data mined from the beta v261986, and as always is subject to change since beta and content-not-in-beta-yet:
  3. Relaying from the informal chat: The first 500 have been sent, and Klei's waiting to see if anything goes wrong before sending out the other 1500 for today. About 80kish people signed up in total. This is the first wave, and is a stress test that will last a week. The other 1500 is in process of being sent right now. All 2000 have been sent.
  4. https://steamcommunity.com/sharedfiles/filedetails/?id=764204839 Don't need to wait any longer, it's already done. Please don't think of using mods as cheating, since this is effectively what you're wanting and so here it is. Enhance your fun, it's a game after all.
  5. Why do people care about necroposting?

    The issue I see with older threads bubbling back up is that the people who were there 'actively' participating in the thread are no longer there, leading to a necro with no other feedback since the interested parties are no longer there. It's like an artificial interest of the topic, or click bait. The ratio of replies to thread start date shows a ball pack estimation of how much 'importance' is in a thread at a glance, and by picking an ""active"" topic to find out it's not the user feels fooled into thinking it was something to really pay attention to. If it were just one post with a new thread, then the passer-bys who don't have too much insight to provide from the title alone wouldn't feel compelled to click on in to potentially contribute in a bigger discussion. This sort of leads into the topic of why people have shorter attention spans and are more demanding when it comes to instant gratification, but I digress. Point is that these people are impatient and are wanting to see/participate in a hot topic, but get fooled and feel burned by the coldness of the topic.
  6. It's unfortunate on all fronts when these events arise. My condolences to the <member of the Hot Lava team> for their <family emergency>. I don't feel like it's my place to mention who or what, so I'll keep to JoeW's privacy-endorsing neutral phrases on here.
  7. https://en.oxforddictionaries.com/definition/exploit I'd say I'm more in line with the first form and you're taking to use the second. Nothing wrong with using it as such, but my definition in context with the game is quite apt and fitting for how I'm using it. This is the core statement you've made that conflicts with your others about how the use of the [exploit] is OK in the case with Klaus, but not OK when using the exact same [exploit] on the fuelweaver. The [exploit] didn't change properties in one scenario to the other, and still remains the exact same [exploit]. A is A. The act of using it to block boss' movement is a bug as the intention of the developers would be that the destruction of blocking things are to be destroyed along a boss' path. See: Walls+structures+etc being destroyed along a boss' path to clear the way. The meatbulb is just an edge case that was overlooked during the development of such code as it conflicts with the intention. This is all without regard of how beneficial a bug is. It makes no difference.
  8. The part about requiring a fix is to make it no longer a bug. It's something that's both unintentional from the devs and unavoidable when it happens; it has to be fixed by the devs either with a code change or an adoption of the 'bug' as a new 'feature'- it relies on the intention of the developers and how they want it to happen. To exploit something nowadays seems to have a negative connotation, and I fully intend to disregard the deviation of its original meaning. To exploit isn't a bad thing. I exploit the fact that the definition of exploit is neither good nor bad in my definitions in the context of a game to make it more generalized. Lureplants are placed by the player, and I'm not being contradictory at all. In fact, I'm being quite strict to my initial defines such that this situation with the exploitation of the bug is cheating in this regard. It's a minor thing, but not the main focus of my post. Whether or not it's useful doesn't change the nature of it. A is A. A bug is a bug. In any case, these were merely suggestions for definitions as the parties here in this thread are all using their own forms with no set standards and I'm seeing loops being made which benefit no one.
  9. In the first half the 'top' voted ones are all +/- 2 from each other which basically leaves them as the 'most' favourited equally. Despite the author's tags added on in the second half, Wicker is objectively better than everyone else. I'd say that there would be something wrong if Wicker wasn't the top voted. I'm not seeing much bias here.
  10. Sorry, can't directly link to my post since old forum bug that eats indexing. From https://forums.kleientertainment.com/topic/77496-caboodle-of-know-hows/?page=2 Perhaps these definitions could be used for clarity, as there seems to be a difference in interpretation. For example, the use of a meatbulb/stagehand/sack to block bosses: Tactically it's used to prohibit the free motion of the bosses and gives you an easier time repeating the hit-and-run tactic. Effort is low since the skill is placing a structure, and the time is negligible to setup. Cheese is here for those who couldn't normally defeat Klaus when Klaus is free to move. It removes a dimension from the combat situation. Bug. Clearly unintended, as bosses aren't supposed to adhere to being blocked by things in their way. Exploitative. It's being used, and most definitely a bug. Cheating. I would classify it as such, since it is using a bug that changes how the boss' AI functions which is apart of the in-game simulation. Minor infraction at most, since there are more efficient methods in dealing with Klaus.
  11. Chest Slams Shut

    This is an intentional behaviour done explicitly in the code to shut any opened container. I always took it as the sudden lightning scares your player to jump at the noise/light.
  12. Definitely. She brings to the table things others cannot, and they are huge boons.
  13. There is no spoon. Once you've realized this, you're free to bend it to your will. Agreed. The game's already a pay-to-play, even if it is a cheaper price than "AAA" game titles out there, so adding in randomized loot boxes you'd pay for cheapens the experience a lot to me. Even EA backed off of that one after that huge publicity disaster, going back to the tried-and-true cosmetic-only in-game shop.
  14. I'm assuming Klei is using one of the many Steamworks' API calls to check if a given Steam user owns a specific DLC on the backend after the client login phase, then tells their item server to give the appropriate items.