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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

CarlZalph

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  1. Final Thoughts

    Well put. The only thing missing for me is that if a timer is required, then it should display in exact time how much time is left and not some arbitrary bar. Having to rely on a mod to tell you specifics isn't the best, especially since a lot of client mods break under edge cases thanks to either the inexperience of the modder or unforeseen events. This affects public group play since one or more party members could inexplicably 'leave' making the others think they just got bailed on and then continue to leave as well.
  2. Chase the Grade start

    Alas. Also, if you haven't seen it yet I've made some cuts to some of the rendering things here: It helps with the framerate at the cost of making the game look even worse.
  3. Yeah, I did that with one of the PAX items. Not that I used it, and I am not a 100% collector.. But the feeling of losing something irreplaceable is disheartening.
  4. How long does the Gorge competition go on for?

    Maybe my eyes deceive me, but what you've posted there in conjunction with the link you've provided do not match up. Perhaps Joe initially made a mistake in his post here, but if you can find a place where he says 17th then by all means. In any case, I relayed what I know to be true; there's no need to be snide with your remarks.
  5. How long does the Gorge competition go on for?

    Only place I can see a date, the tournament thread itself has none.
  6. How long does the Gorge competition go on for?

    July 16th last I heard.
  7. You are correct in that regard, vac bans only affect the specific game in which the user was banned and only for the effect of being able to use its online capabilities.
  8. The Gorge Tournament

    Last I knew about physical prizes and getting around local laws is that they usually can't prohibit someone from making a purchase under special circumstances, so you might be able to sell "limited time" only items to the winners for a whole penny, and pay for the shipping costs. I'm not a lawyer and this is not legal advice. Please seek real counseling advice from a real lawyer who is in good standing with their respective bar association for clarification.
  9. Given time the thread will self-archive itself. May as well let it stand for future people to come by from a search to see a solution, it may apply to them.
  10. For those of us with GPUs that are below 'potato' and would like to squeeze more out of the game to hopefully get a more playable experience, then this is for you. Changes done to the base Assembly-CSharp.dll in this mod give: Adjustable far clip plane (left arrow + right arrow keys to adjust it in-game, default 20 units). Removes all post processing effects from happening (things like lava heat waves, blur effects). Removes some lights related to a specific shader used in the game (dynamic lights are murder for bad GPUs). Changes done to the code base are as followed, in a markup I'm comfortable with using. Download (Beta 277434): Assembly-CSharp.dll Older versions: How to install: Go to "Steam/steamapps/common/Hot Lava/archive/build/hotlava_Data/Managed" folder in explorer. Either rename or copy+paste to make a duplicate of "Assembly-CSharp.dll" for backup purposes. You can alternately skip this and use Steam's verify integrity of files to get it back to vanilla base should you want to revert without a backup. Move the downloaded replacement file into the folder, and enjoy.
  11. Magic, I suspect. I couldn't reproduce the error you're experiencing when I did it: GLOBAL.STRINGS.RECIPE_DESC.ROCKS = "Thanks for cleaning corpses!" PrefabFiles = { "rocks", } AddRecipe( "rocks", { Ingredient("boneshard", 4), }, GLOBAL.RECIPETABS.REFINE, GLOBAL.TECH.NONE ) Ensure that "all_clients_require_mod = true" is in your modinfo.lua file.
  12. Mod Character Tag Limit

    @SuperDavid Had an issue like this before, I'm not sure what that person did for a workaround. What I would suggest doing, if you're able to do it, is to use netvariables instead of just tags and then hook your respective functions that you're using internally to use your netvar values in addition to their normal default tag-checking behaviour. In this case the player's eater component's TestFood for the server-side logic, and then the component action to let clients know that they're able to eat the items by adding your own component action for the edible component to include the ACTIONS.EAT action.
  13. This happens when the network message stream gets a difference between the server and client. This can be because of your mod or others, you'd have to check and verify either by loading each mod individually with yours to see which one causes the conflict (from improper code handling of the other mod) or look through each mod for bad code handling. The only thing I'd change in your code is to use 'AddRecipe' directly so it won't spam server console logs about you using the deprecated 'Recipe' function; they're identical in functionality but 'Recipe' spews a one line in the console about not using it anymore.
  14. if inst.components.stackable then inst:RemoveComponent("stackable") end
  15. For the future, there is the in-game wardrobe building that lets you adjust your currently equipped skins.