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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

CarlZalph

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  1. Chase the Grade start

    Alas. Also, if you haven't seen it yet I've made some cuts to some of the rendering things here: It helps with the framerate at the cost of making the game look even worse.
  2. Yeah, I did that with one of the PAX items. Not that I used it, and I am not a 100% collector.. But the feeling of losing something irreplaceable is disheartening.
  3. How long does the Gorge competition go on for?

    Maybe my eyes deceive me, but what you've posted there in conjunction with the link you've provided do not match up. Perhaps Joe initially made a mistake in his post here, but if you can find a place where he says 17th then by all means. In any case, I relayed what I know to be true; there's no need to be snide with your remarks.
  4. How long does the Gorge competition go on for?

    Only place I can see a date, the tournament thread itself has none.
  5. How long does the Gorge competition go on for?

    July 16th last I heard.
  6. The Gorge Tournament Has Begun!

    You are correct in that regard, vac bans only affect the specific game in which the user was banned and only for the effect of being able to use its online capabilities.
  7. The Gorge Tournament

    Last I knew about physical prizes and getting around local laws is that they usually can't prohibit someone from making a purchase under special circumstances, so you might be able to sell "limited time" only items to the winners for a whole penny, and pay for the shipping costs. I'm not a lawyer and this is not legal advice. Please seek real counseling advice from a real lawyer who is in good standing with their respective bar association for clarification.
  8. Given time the thread will self-archive itself. May as well let it stand for future people to come by from a search to see a solution, it may apply to them.
  9. For those of us with GPUs that are below 'potato' and would like to squeeze more out of the game to hopefully get a more playable experience, then this is for you. Changes done to the base Assembly-CSharp.dll in this mod give: Adjustable far clip plane (left arrow + right arrow keys to adjust it in-game, default 20 units). Removes all post processing effects from happening (things like lava heat waves, blur effects). Removes some lights related to a specific shader used in the game (dynamic lights are murder for bad GPUs). Changes done to the code base are as followed, in a markup I'm comfortable with using. Download (Beta 277434): Assembly-CSharp.dll Older versions: How to install: Go to "Steam/steamapps/common/Hot Lava/archive/build/hotlava_Data/Managed" folder in explorer. Either rename or copy+paste to make a duplicate of "Assembly-CSharp.dll" for backup purposes. You can alternately skip this and use Steam's verify integrity of files to get it back to vanilla base should you want to revert without a backup. Move the downloaded replacement file into the folder, and enjoy.
  10. Magic, I suspect. I couldn't reproduce the error you're experiencing when I did it: GLOBAL.STRINGS.RECIPE_DESC.ROCKS = "Thanks for cleaning corpses!" PrefabFiles = { "rocks", } AddRecipe( "rocks", { Ingredient("boneshard", 4), }, GLOBAL.RECIPETABS.REFINE, GLOBAL.TECH.NONE ) Ensure that "all_clients_require_mod = true" is in your modinfo.lua file.
  11. Mod Character Tag Limit

    @SuperDavid Had an issue like this before, I'm not sure what that person did for a workaround. What I would suggest doing, if you're able to do it, is to use netvariables instead of just tags and then hook your respective functions that you're using internally to use your netvar values in addition to their normal default tag-checking behaviour. In this case the player's eater component's TestFood for the server-side logic, and then the component action to let clients know that they're able to eat the items by adding your own component action for the edible component to include the ACTIONS.EAT action.
  12. This happens when the network message stream gets a difference between the server and client. This can be because of your mod or others, you'd have to check and verify either by loading each mod individually with yours to see which one causes the conflict (from improper code handling of the other mod) or look through each mod for bad code handling. The only thing I'd change in your code is to use 'AddRecipe' directly so it won't spam server console logs about you using the deprecated 'Recipe' function; they're identical in functionality but 'Recipe' spews a one line in the console about not using it anymore.
  13. if inst.components.stackable then inst:RemoveComponent("stackable") end
  14. For the future, there is the in-game wardrobe building that lets you adjust your currently equipped skins.
  15. Further, most compasses have the needle move as it is a lot lighter and more influential to the Earth's magnetic fields. If the indicator were to spin, then the amount of magnetism inherent in the disk metal would need to be larger as it would have a higher amount of metal to need to spin. Generally for using a compass you put it in front of you and then rotate yourself so the red bar lines up with magnetic North.