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About Seero

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  1. Maybe, it's because these updates have been a bit lack luster, thankfully, and the point of this thread is to tell klei because we don't know what's going on there, what's going to be added. I just hope Klei adds what I think does well In the game, the idea of fishing for treasure makes it legitimately exciting, indulging and motivating, we have some pretty nice opportunities here to make the treasure from where we fish GREAT, good for rushing early game stuff for more fun gameplay. Lots of replies, will reply sometime later or never. I don't think this philosophy is necessary. I'm not advocating removal I just want it to be that much more interesting. Advocating removal would just make my problem I have here worse.
  2. I will not ever be convinced that this is the case, you would need to give me a video comparing the two in order to do that. I don't believe this at all. It takes more then 10 seconds to fish in the ocean for a single fish, and you stay there, moving your boat to different places to fish, not too mention the good ones are far out in the ocean, which means you would take your slow boat all the way there. This isn't the case, it just not faster.
  3. Not as much? Still not worth it and I never ever implied it was, well maybe you only need 2 fish (too make surf n turf)and just need to go too a nearby pond, then that's pretty cheap and might be pretty worth it.
  4. It takes a lot of time, and time is pretty important in this game, and why do you need to be on the sea for any long period of time except for stone fruit bushes and probably fight the malbatross? Do you need that much food where you can't carry it or just make another icebox? It just saves more time if you don't go out of the way. It's not efficient period, you would never encounter this mechanic for practicality in the game, only to just fish for the sake of fishing later game.
  5. Do you know by chance what quality of life means? to quote the first result when I search up "quality of life in gaming" this comes up ""Quality of life" in the context of video games refers to features or aspects of game design that ensure that players have a smooth gameplay experience and do not get burnt out as fast. ... By having it be contained within the game world, it would be less exploitative." Smooth gameplay experience? This new feature doesn't help with that. Smooth-gameplay comes from getting menial tasks out of the way, progressing as far as you can, as fast as you can so the game can be smoother late down the line. (fully functional base with bushes/saplings/grass) In order for your gameplay to be smoother (Not suffer consequences from not doing somethings) you would need to avoid fishing entirely. It would just get in the way of prioritizing and timing with other way more important things to do. Cool but why? Why do we need this? There's no use for it other then to realize "wow, there's nothing left for me to do" and just quit the game I would fish but only really later game, just to catch huge fish to be a completionist of sorts. This still doesn't mean it's worthwhile at all.
  6. Pierogi and 2 blue caps work, plus eels and maybe freshwater fish work too? the ocean isn't needed. It could be fun people but really, it's not worth it, That's the point of this thread This adds nothing worthwhile, and really you can say that for the entierty of RoT except for stone fruit bushes. The point of posting also, is to post something that adds a little more then a small image or 2 words. Thank you.
  7. I can't really see why I would go out of my way to catch fish? They don't stack, the food is mediocre with better options. Capturing heavy fish and putting it in the scale-o-matic for bragging rights is useless. If you wanted to brag: Try killing dragonfly, Beequeen, raiding the ruins/killing ancient guardian, fully-tame a beefalo because that has more uses then fishing. If you wanted food: destroying all pigman houses before winter and make a farm, berry farms, cactus, Beefalo, hound mounds, stone fruit bushes, and a lot more. This is definitely something for late game but there is no benefit doing late game either, the only reason why it's for late game because you'll have time to do it then. in early game there's way more important (and fun) things to be doing. To make it better, what if you could fish treasure? what if you had a trawling net/could mass-harvest fish What if you can fish for higher, quality fish, and give it to the pig king for gold/trinkets/other useful items? (emphasis on useful items) Getting rewarded for fishing. Then it would entail bragging rights because right now it's just a number. I wouldn't be impressed with a high number just because it means it's heavy, because it really means nothing. End of rant, Tl;Dr There is no real reason to fish.
  8. Wow deku has seen better days
  9. Gatherer Character

    Picking up items or picking grass and twigs/generally pickable things?
  10. why do they make changes like this? Is the event even worth doing either way?
  11. Rework?

    Why? Yep, i've realized that it either HAS to be wendy only wx78 can really take the spot of being reworked
  12. Just going to add on a few things - For goodness sake, please please please build the hutches NEAR bee queen. - you'll need a lot of them - you'll also need a lot of armor
  13. he's fine the way he is, this all sounds super lame to replace his current perks with
  14. No magil and no star caller? No thank you (+ bunnyman hutches too) That being said, How do you do a caves only world? the lack of pig skin might prove for a nice challenge