Fidooop

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About Fidooop

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Don't Starve Together
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Oxygen Not Included
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  1. Hallo, you can help with the mod. I get an error variable "WEEGISKINS is not declared"

  2. Fidoop, you had a wonderful mod idea a while back, "Unnatural Selection" of which there has been no news about for a long while now.  You seem to have come back to the game after a while, so if you don't mind me asking, what's the status on the mod, and do you think it will get done?  While I'm totally fine either way, but would just like to hear about it one way or another.

    1. Fidooop

      Fidooop

      I never left the game just sort of stopped looking at the forums is all. The problem with Unnatural Selection was that we were building up hype for it all the time and at the same time coming up with more and more ideas to push and getting hype for those ideas too! Buuuuut eventually we realized we had a project on our hands that would take even Klei a year or 2 to put together. And we had more hype built up than we could even deliver on which lead to some serious impatience in some people and made working conditions incredibly stressful for us. Not to mention we'd have to be doing all that work for free... And even if we set up a Patreon or something for it we'd end up having to split the money 20 ways because of how big our dev team was.

      In short, as much as I hate saying it Unnatural Selection is just too big of a feat to tackle. So we've recently decided it was time to put it out of its misery. Unnatural Selection is no longer going to happen. HOWEVER, we are keeping the characters, some of the assets, a lot of the code we had, and some of our ideas. They'll come out in my other mods in time!

      There is a new project in the works that I'm working on with a small team... It was originally just going to be named Unnatural Selection but we decided with how different of an approach we were taking people would get mad if we released it under the Unnatural Selection name. There's not much I can say about the project other than it's being worked on. We really don't want to build hype before we're ready for it and cause yet another mod to die because of it.

  3. Hi Fidoop!

    I'm a programmer interested in helping out. For example of my work, I've got a creature from scratch:

    https://steamcommunity.com/sharedfiles/filedetails/?id=883863662

    I see it's been months since your last post - never a good sign - but if you could use a hand, feel free to reach out.

     

    1. ayrock_

      ayrock_

      Same, full time developer here. Looking to contribute! Happy to contact or message you

  4. Do not worry at all! We're all currently trying to clear our plates off so that there's much more time to spend on US and all the while we've devised a new system for how we go about releasing the US content to everybody... Still in hush hush mode though so you'll have to be patient
  5. "Mastery" accomplishments.... @__@
  6. The Forge Extended to Dec. 4th

    Crafting might stop when the event stops though... O_o
  7. The Forge Extended to Dec. 4th

    You don't even get sanity in The Forge! O__O
  8. The Forge Extended to Dec. 4th

    I guess I'll be missing out on 1-2 nights worth of sleep just to grab up those achievements... @__@ More lost sleep dedicated to the Forge! LET'S GO! Any way we can get word of what these accomplishments are ahead of time so we can practice and construct proper comps around them? o_o
  9. Hello,

    Can you please read my message?

  10. Modded Skins (API)

    I will at some point be obtaining the gladiator portrait and will update the portraits on this thread. As to how? Not sure if I'm supposed to keep it a secret or not so I'll just keep it a secret. Also, I'll soon be updating Modded Skins and Mods in Menu to work with the new Forge UI!
  11. I was re-reading old stuff and stumbled across your post in this old thread:

    Got me chuckling, that day was super funny tbh xD

    Good times.

  12. Modded Skins (API)

    Updated the tutorial to make it a liiiiittle easier to read and included some of the new functionality added in recent updates. Namely, the ability to set a base item's atlas when adding a new modded skin and the ability to set a function when replacing items for a modded skin starting inventory.
  13. Ok, the first ones made me a bit salty but this last one more than made up for it. I still can't stop laughing XD