KoreanWaffles

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About KoreanWaffles

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  1. Maxwell Memes: The Sequel

    Posted in Maxwell Memes the Sequel - Page 291, comment number 7 (comment ID 1208126), on June 10, 2019 by user Terra_Zina who joined the Klei Entertainment forums on November 10, 2018, boasting 4,346 community reputation and 431 content count as of today. Remember to always cite your sources kids, preferably in APA or MLA format. APA U. M., & T. Z. (2016, April 26). Maxwell Memes: The Sequel. Retrieved from https://forums.kleientertainment.com/forums/topic/66717-maxwell-memes-the-sequel/?page=291&tab=comments#comment-1208126 MLA Unsound Mind, and Terra_Zina. “Maxwell Memes: The Sequel.” Klei Entertainment Forums, Klei Entertainment, 26 Apr. 2016, https://forums.kleientertainment.com/forums/topic/66717-maxwell-memes-the-sequel/?page=291&tab=comments#comment-1208126.
  2. With the Return of Them beta, Klei added new ocean tiles and changed the way world boundary detection worked. These changes also affected the caves which means you can no longer dodge Fuelweaver's bone cage by running to the edge of the arena because of how the new boundary detection works. This basically makes the Lazy Explorer mandatory for the fight. Personally, I'm opposed to this change because it takes away a layer from the fight, making it much more linear. You're no longer rewarded for good positioning. Simply bring an extra Lazy Explorer and extra sanity restoration to telepoof out of every bone cage. Some might say that dodging the bone cage is cheesy/exploitative, but I would argue that it's good game design because it adds meaningful counter play to the fight. I would like to see this mechanic restored to make the Fuelweaver a more interesting boss battle. What does everyone else think? Main Branch: Beta Branch:
  3. [Game Update] - 354959

    I made a comparison view of the new HQ item models. The the modded screenshot was taken on the beta branch so the Bone Helmet, Bone Armor, Insulated Pack, and Candy Bag are the same as the beta. The mod updates the models of the Krampus Sack, Bee Queen Crown, and Eyebrella. The mod in question is HQ DST (WIP) made by co.op. https://steamcommunity.com/sharedfiles/filedetails/?id=1806500091
  4. Maxwell Memes: The Sequel

    Remember when you could put an eyeball on literally anything and it would be funny?
  5. Maxwell Memes: The Sequel

    I'm here for my bi-monthly meme post
  6. Hey cister with a blister!

  7. This is definitely a bug. I've seen this with some mods before. local function on_deploy(inst, position, deployer) local new_trap_starfish = SpawnPrefab("trap_starfish") if new_trap_starfish ~= nil then -- Dropped and deployed starfish traps shouldn't spawn in a reset state (or they'll bite the deployer). new_trap_starfish.AnimState:PlayAnimation("trap_idle") new_trap_starfish.components.mine:Spring() new_trap_starfish.Transform:SetPosition(position:Get()) new_trap_starfish.SoundEmitter:PlaySound("dontstarve/common/plant") end end There are two separate prefabs for Anenemy Traps, one is "dug_trap_starfish" and the other is "trap_starfish". The dug version is the inventory item, and the normal version is when it's planted. Anenemy Traps have a "deployable" component to them. Whenever a prefab is deployed, it needs its coordinates to be specified. This is usually done by getting the deployer's coordinates. However, if you look at the code above, deploying a "dug_trap_starfish" spawns a "trap_starfish" when deployed. Going back to the "deployable" component, the "dug_trap_starfish" will attempt to deploy itself at some coordinate. Since there is no coordinate specified, it defaults to the coordinate (0, 0). A simple fix to this bug would be to add inst:Remove() to the code, which would delete the "dug_trap_starfish" when deployed (which is what we want since it becomes a "trap_starfish" anyway).
  8. Maxwell Memes: The Sequel

    THEY'RE EVOLVING
  9. Klei changed some of the land/ocean detection in the RoT beta. The edges of the land don't count as valid ground, so players can use the /rescue command when hugging the edge to cross small gaps in the caves. This also has several other implications that deal with land and ocean detection such as mobs swimming along the edge.
  10. Maxwell Memes: The Sequel

    I am speed I AM SPEED
  11. Maxwell Memes: The Sequel

  12. Screenshot showcase

    The new Farmville is looking great!
  13. Maxwell Memes: The Sequel

    Mr. Stark, I don't feel so good...
  14. Maxwell Memes: The Sequel

    I think I just solved world hunger
  15. [Game Update] - 297854

    So apparently, Klei's Forge servers are still running, so players who do not have the latest version of DST can still play Forge. Klei's quest and daily victory system is also still enabled, so players who do have the old version with Forge can complete an additional 4 quests, and get an additional 1 daily match and victory, giving a possible total of 27 Daily Match Bonus, 27 Daily Victory Bonuses, and 56 Quests Completed. I'm just kind of sad that Reforged screwed over completionists like the Gorge tournament did. RIP 100% Completion.