Fidooop

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Everything posted by Fidooop

  1. Unnatural Selection is a community-made mod with enough content to be comparable to a DLC. It plans to add all kinds of new mobs, items, characters, biomes and events. The project is very ambitious and we plan to stick to it until the end. Below, you can find general information about the mod. Follow The Mod:Discord: https://discord.gg/RKSUcvtSteam: http://steamcommunity.com/groups/us_collab US Wiki (WIP): http://unnatural-selection.wikia.com/wiki/Unnatural_Selection_Wiki Planned Features: Developer List: @Fidooop: Lead developer, project manager, and programmer@ImDaMisterL: PR manager and strings@spiderdian: Artist and animator@Dudedude: Artist, animator, sound designer, musician, and string writer@halfrose: Artist and animator@Chris1488: Head playtester @Jpianist: Musician Contributor List: Important Threads: Videos:
  2. I got participator :'(

    Hey, I thought you fixed it?? Where'd all these other characters come from? We did a no armor no heal no death all Maxwell run
  3. I got participator :'(

    Legit I wished to see the 40 Wes characters from this match on the Wall of Fame... Whatever your fix did put like 2 hours of hard work and effort and near heartattacks from 6 people to waste! D: At least GlassArrow's Detailed Summary mod acknowledges our blood sweat and tears
  4. I got participator :'(

    Yeah Leo's made tons of furry mods!
  5. I got participator :'(

    there's a limit of 6 idk what you're talking about??
  6. I got participator :'(

    What code?? We did this with our bare hands.
  7. I got participator :'(

    I tanked all by myself.
  8. hey klei, what's the limit

    It was easy though
  9. I got participator :'(

    First try too
  10. I second this greatly! PLEASE return anim canceling as it made the Forge actually fun to play rather than "hold F to win"
  11. The fact that Klei STILL hasn't responded to this is incredibly sad. I guess everyone's just going to have to make scripts in order to compete now because raw skill won't compare on the leaderboards anymore. v( '-' )v
  12. Before you could single target anim cancel and now you can't do that anymore... Not nearly as powerful anyways. So Maxwell does half the damage he'd normally do. You're missing the point... 1: The Chinese aren't using macros they are using coded scripts so that their game does everything by itself. 2: Their scripts STILL WORK! And no non-cheater can attempt to rival them with skill anymore because Klei removed that functionality. THE LEADERBOARDS ARE SCREWED!
  13. Anti-cheat ain't going to happen no matter what way you slice it... Any way you can think of there's going to be SOMETHING taken from non-cheaters and cheaters will most likely be able to continue cheating anyways. A beautiful comparison for this situation is this... Those top teams probably have a perfect script for midslam baiting as Woodie during Boarrior. What's Klei going to do?? Make midslam baiting not work anymore? Then those teams will just change the script again and everyone else who enjoyed midslam baiting can't do it anymore. Of course midslam baiting isn't an exploit (Or at the very least it's an unintended feature?) but it's a perfect example of what's going on with stopping multitargets here. Few people can multitarget, those who do it well do it like a bot would anyways (Have you SEEN ToastyStoat multitarget?) Few people can midslam bait, those who do it well do it like a bot would anyways Multitargets help IMMENSELY with speedruns Midslam baits help IMMENSELY with speedruns Multitarget can be scripted Midslam baiting can be scripted Honestly when you look at it... I feel like Klei should just say "Hey, multitargeting is an unintended feature." because no matter what anything can be scripted to be done automatically and would then immediately be seen as "cheating" by the mass public. Both Mulk and I have put in time and practice with manual multitargets and have both been accused of using cheaty bots when doing them manually very well. Just because the mass public can't do it doesn't make it a cheat though. And just because it can be scripted doesn't make it worth attempting to patch out with a crappy bandaid fix either. It's a valid SKILL-REQUIRED strat that people enjoy to use and makes Willow a very fun and powerful character. The sad thing though is that now that we're forced to single target Maxwell's the new MVP mage and HE GOT NERFED TOO! WHEN HE WAS ALREADY SO WEAK! o_o Please, Klei… Just undo this messy "patch" and don't change anything. You're only punishing non-cheaters with this because the cheaters will ALWAYS find a way around it. Best thing you can do is delete leaderboards because they've just become "Who can make the smartest and fastest scripts?" It's really sad that it's come down to that but what else are we to do? Anti-cheat measures are impossible without punishing the modding community. Only other option really would be to ban teams you can prove are scripting their runs from showing on the leaderboard. (EVEN THEN THOUGH, they can just tweak their bots to look like human failure occurs with inconsistent timings and "mess-ups") Oh and one more thing, Klei… YOU BETTER NOT HAVE A TOURNAMENT THIS TIME BECAUSE YOU KNOW DARN WELL WHO'S ALREADY GOT TOP SPOT. It just won't be fair at all in the slightest because the winner will be who scripted the best bot >n>
  14. Yes true, the top players are using their own private script... From what I've heard they've got a script designed for each specific character that they just spend time refining. Of course removing the mod from the workshop wouldn't have stopped them but at least people wouldn't be complaining so dang much about it and non-cheaters wouldn't get the burn from this change. The cheaters are going to cheat no matter what you do. So any changes Klei makes will for the most part ONLY hurt the non-cheaters.
  15. 1: anim canceling is still possible but now it's based on distance from the mob. And if close in range you're getting similar damage that you used to with old anim cancels. Due to how freaking difficult this is manually however, the only ones ever using cancels now are going to be those with scripts (IE the Chinese who will now DOMINATE the leaderboard with a far greater edge over anyone else because nobody can manually multitarget with ease anymore) 2: Canceling clientside mods wouldn't do jacksquat at all in the slightest because you can still tamper with your own client's code with little to no trouble at all. No real way to ensure that's untampered unless Klei outright klumped every script file. But EVEN THEN! macros exist so in the end there's no real way to ensure nobody cheats. It's just not possible. 3: It's obviously a crappy fix too considering melee multitargets are still possible and still increase melee damage by quite a bit. Not to mention with how fast darts travel it's almost as if nothing has changed for darters except a slightly slower delay between clicks... IMHO Klei should've left it and probably destroyed that mod the second it went public. Because now Rhinobro leaderboard is a bunch of hot stinky cheaty garbage and Swineclops is going to be even worse with Chinese having a 5 minute advantage on literally everyone else unless they script too in order to actually compete. This is just disgusting in every way possible and I'm ashamed that Klei would even put in this poorly done bandaid fix HALF WAY THROUGH the Forge being live. They should've saved the fix for next Forge to be honest.
  16. Hello, modders and skin fanatics alike! After a very long time working on it, I'm happy to announce a brand new mod API that allows one to create their very own skins for their modded characters and items! You can find the mod on the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=835602689 WARNING: This mod is only to be used to create skins for modded characters/items. Klei strongly forbids the use of modders creating skins for any official character/item. If any mod is found using code from this mod in order to skin official characters/items it will be reported on sight. How To Use: Very special thanks to: @Kzisor who's Additional Dressware mod inspired the creation of this mod! @Dudedude who helped out with the assets. @PeterA who walked me through a lot of the Dos and Don'ts so that I wasn't stepping over any lines! @Blueberrys who made the Persistant Data module that helped make this possible. Can be found here: For anyone wanting to skin their modded characters here are the skin portrait backgrounds! Some frequently asked questions: (If you have any more questions post them down below! I'll reply as soon as I can!) Can I skin Wilson or any other official character? No, Peter has told me to make sure that everybody is very aware that this is off limits... We've been given a gift so let's not squander it! How do I use it? The tutorial is up above! It has all the usable functions inside and how to use them! Please don't rip the code and put it in your mod through... Make sure that when you upload your mod you add this mod as a required item. (It is set up this way so that the same code doesn't run multiple times if someone has multiple mods that have skins!) What is an API? An API (Application Programming Interface) is a set of functions which allows you to use advanced techniques without having to write your own code or copy/paste the code in your mod... In order to use this API you must add this mod as a requirement on your mods workshop page. Can I make clothing? No, that is off limits. (and it'd also require a lot of extra code that is not supplied within the mod...) I found a mod that skins official items/characters! What should I do? If it is not the playable pets mod (They technically have the go-ahead to skin the playable mobs) then please immediately report it! We don't want to force Klei's hand and have Modded Skins shut down. What if I made a rip-off character of one of the official characters and skinned that? Still off limits because it is still Klei's character. (even after you change one letter in the name) So this is also prohibited and must be reported if anyone is found doing this! Can this be used to give myself official skins? At the moment I'm more than certain that this is impossible... However, if a way is found to do this using my mod then it's more a fault of Klei's (for leaving a hole in skin restrictions) and not mine because all I did was some UI hacking. What mods are currently using this to make skins? Check out @Chris1488's Modded Skins thread! He's going to try his best to stay on top of what mods get skins and he'll be updating his thread whenever he possibly can! Is mayonnaise an instrument? I'm... not entirely sure? I guess you could make a song using only sounds made by a tub of mayonnaise... But then again you could technically do that with almost everything! So I propose a counter-question. Does that mean that everything is an instrument?
  17. Go ahead and discuss ideas to add to the mod and/or changes to make to existing things in the mod! We're happy to read through any ideas given to us!
  18. Do not worry at all! We're all currently trying to clear our plates off so that there's much more time to spend on US and all the while we've devised a new system for how we go about releasing the US content to everybody... Still in hush hush mode though so you'll have to be patient
  19. "Mastery" accomplishments.... @__@
  20. The Forge Extended to Dec. 4th

    Crafting might stop when the event stops though... O_o
  21. The Forge Extended to Dec. 4th

    You don't even get sanity in The Forge! O__O
  22. The Forge Extended to Dec. 4th

    I guess I'll be missing out on 1-2 nights worth of sleep just to grab up those achievements... @__@ More lost sleep dedicated to the Forge! LET'S GO! Any way we can get word of what these accomplishments are ahead of time so we can practice and construct proper comps around them? o_o
  23. Modded Skins (API)

    I will at some point be obtaining the gladiator portrait and will update the portraits on this thread. As to how? Not sure if I'm supposed to keep it a secret or not so I'll just keep it a secret. Also, I'll soon be updating Modded Skins and Mods in Menu to work with the new Forge UI!
  24. Modded Skins (API)

    Updated the tutorial to make it a liiiiittle easier to read and included some of the new functionality added in recent updates. Namely, the ability to set a base item's atlas when adding a new modded skin and the ability to set a function when replacing items for a modded skin starting inventory.
  25. Ok, the first ones made me a bit salty but this last one more than made up for it. I still can't stop laughing XD