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Wormwood quotes on other characters


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2 hours ago, Alarsin said:

It feels like I'm the only one who finds Wormwood's quotes bland and low effort.

Simple isn't the same thing as bland. Though that doesn't invalid your opinion.

Some interesting ones, to me, include: 

Quote

GREENGEM = "Looks familiar..."
ATRIUM_STATUE = "Still alive?"
ANCIENT_STATUE = "Alive? Hmmm..."

For the gem, we know it's due to being similar to his own, but the question still remains if green gems are like his own, but infused with dark magic instead of lunar magic.

For the statues, it's been said over and over (at least by me) that these are the transformed corpses of the Ancients. It's interesting because he uses the phrase "Still alive?" when examining skeletons, and "Alive?" when examining statues. In this instance he uses the skeleton one for the atrium statue and the other with an added "Hmmm..." to the ruins mage & head statue—indicating additional thought. Further confirming that they are in fact Ancient Corpses.

Interestingly when I was searching through his statue quotes I found a charlie quote in his file.

Quote

STATUEMAXWELL ="Alive?",
        --...

Only her silence, technically. But interesting since they seemed to be limited to Winona & Maxwell's files.

What I'm really interested in seeing is his Lunar Island quotes since he is a product of the very same moon. 

Basically what I'm saying is the writer knows what they doing. In this case, repetition is able to make us draw a conclusion about the nature of the Atrium Statues. The wording isn't complicated. It's short. But their can be a lot of meaning garnered if you look carefully.

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Here's Wormwood's Survivor dialogue, unique item dialogue, and dialogue from other characters about Wormwood.

 

Wormwood's survivor dialogue.

Spoiler

PLAYER =
        {
            GENERIC = "Hello, %s!",
            ATTACKER = "Bad! Bad &s!",
            MURDERER = "Killing bad!",
            REVIVER = "Good helper",
            GHOST = "Need help?",
            FIRESTARTER = "Fire maker! Fire bad!",
        },
        WILSON =
        {
            GENERIC = "Hello, Science man!",
            ATTACKER = "%s! Stop hurting!",
            MURDERER = "Bad %s. Don't kill!",
            REVIVER = "Yay! Made Floaty Friend solid again!",
            GHOST = "You okay, %s?",
            FIRESTARTER = "No! No fire!",
        },
        WOLFGANG =
        {
            GENERIC = "%s is big muscle man!",
            ATTACKER = "Don't hurt! Hurting bad!",
            MURDERER = "Killer! Bad!",
            REVIVER = "Good, %s!",
            GHOST = "Oh. %s is Floaty Friend now",
            FIRESTARTER = "Fire! Don't like fire!",
        },
        WAXWELL =
        {
            GENERIC = "Oh. %s looks frowny",
            ATTACKER = "Not nice, %s!",
            MURDERER = "Bad %s. Make not alive!",
            REVIVER = "Thank you, %s!",
            GHOST = "You okay, %s?",
            FIRESTARTER = "%s made too much fire!",
        },
        WX78 =
        {
            GENERIC = "%s is robot friend",
            ATTACKER = "Bad %s likes to hurt!",
            MURDERER = "%s is bad robot. Bad!",
            REVIVER = "%s is nice robot",
            GHOST = "Like being floaty, %s?",
            FIRESTARTER = "%s made too much fire!",
        },
        WILLOW =
        {
            GENERIC = "Oh. %s likes fire",
            ATTACKER = "Don't hurt, %s!",
            MURDERER = "Killing bad, %s!",
            REVIVER = "%s is helping friend",
            GHOST = "Oh. Need help?",
            FIRESTARTER = "Made too much fire, $s!",
        },
        WENDY =
        {
            GENERIC = "%s has Floaty Sister friend",
            ATTACKER ="Why, %s? Why hurting?!",
            MURDERER = "No! Making dead friends is bad!",
            REVIVER = "Friend %s is good",
            GHOST = "Now %s is like Floaty Sister",
            FIRESTARTER = "Don't like fire!",
        },
        WOODIE =
        {
            GENERIC = "Keep axe friend away, please",
            ATTACKER = "Bad %s!",
            MURDERER = "No killing!",
            REVIVER = "%s is a make betterer",
            GHOST = "Hello, Floaty Friend",
            BEAVER ="Friend Eater! Keep away!",
            BEAVERGHOST = "Can't eat friends anymore",
            FIRESTARTER = "No! Fire hurts!",
        },
        WICKERBOTTOM =
        {
            GENERIC = "%s is good book friend",
            ATTACKER = "%s is bad book friend",
            MURDERER = "No! Don't make friends dead!",
            REVIVER = "%s is good",
            GHOST = "Like floating, %s?",
            FIRESTARTER = "Aggh! Made too much fire!",
        },
        WES =
        {
            GENERIC = "%s is quiet friend",
            ATTACKER = "Bad %s! Don't hurt!",
            MURDERER = "%s is silent dead maker",
            REVIVER = "%s is a good friend",
            GHOST = "%s is a quiet floaty",
            FIRESTARTER = "Aggh! %s made too much fire!",
        },
        WEBBER =
        {
            GENERIC = "Hello Leggy Bug friend!",
            ATTACKER = "No! Hurting bad!",
            MURDERER = "Bad! Made friends not alive",
            REVIVER = "%s is friend fixer",
            GHOST = "Like being floaty, %s?",
            FIRESTARTER ="Fire bad, %s! Fire bad!",
        },
        WATHGRITHR =
        {
            GENERIC = "%s is strong friend",
            ATTACKER = "Bad %s! Don't hurt!",
            MURDERER = "%s is bad!",
            REVIVER = "%s is good Floaty Friend fixer",
            GHOST = "Oh. Hello, Floaty Friend!",
            FIRESTARTER = "Too much fire! Too much!",
        },
        WINONA =
        {
            GENERIC = "%s is good Fixer",
            ATTACKER = "No! Hurt too much!",
            MURDERER = "Aggh! %s is a dead maker!",
            REVIVER = "Good friend. Helping",
            GHOST = "Need help, %s?",
            FIRESTARTER = "Too much fire, %s!",
        },
        WORTOX =
        {
            GENERIC = "Nice head branches %s!",
            ATTACKER = "Bad! Hurt too much!",
            MURDERER = "%s made friends dead!",
            REVIVER = "%s is good friend",
            GHOST = "Oh. Need help?",
            FIRESTARTER = "Agh! Fire maker!",
        },
        WORMWOOD =
        {
            GENERIC = "Looking good, Friend!",
            ATTACKER = "Why so hurty, %s?",
            MURDERER = "No! Bad %s!",
            REVIVER = "%s makes friends well again!",
            GHOST = "Oh. That you, %s?",
            FIRESTARTER = "Why make so much fire?!",
        },

 

Wormwood's survivor unique item quotes.

Spoiler

 

WAXWELLJOURNAL = "Nope",

BERNIE_INACTIVE =
        {
            BROKEN = "What happened?",
            GENERIC = "Hello, Squishy Friend!",
        },

        BERNIE_ACTIVE = "Yay! Squishy Friend can play!",

LIGHTER  = "Fire box!",

ABIGAIL = "Floaty Friend",

ABIGAIL_FLOWER = 
        { 
            GENERIC = "Friend?",
            LONG = "Sleeping",
            MEDIUM = "Hello there!",
            SOON = "Ready!",
            HAUNTED_POCKET = "Jumpy pocket",
            HAUNTED_GROUND = "Ghost friend",
        },

LUCY = "Aggah! Stay back, please!",

BOOK_BIRDS ="Pretty pictures",
        BOOK_TENTACLES = "About Scary Arms",
        BOOK_GARDENING = "This one's nice",
        BOOK_SLEEP = "(yawn)",
        BOOK_BRIMSTONE = "Fire!",

BALLOONS_EMPTY = "Needs air",
        BALLOON = "Boop",

SPEAR_WATHGRITHR = "Sharp",
        WATHGRITHRHAT = "Pokey branch hat",

WINONA_CATAPULT =
        {
            GENERIC = "Big Rock Flinger!",
            OFF = "Not on",
            BURNING = "AGGGHH!",
            BURNT = "Fire bad",
        },
        WINONA_SPOTLIGHT =
        {
            GENERIC = "Friend made Followy Light!",
            OFF = "Where's light?",
            BURNING = "Help! Help!",
            BURNT = "Oh. So sad",
        },
        WINONA_BATTERY_LOW =
        {
            GENERIC = "Friends made machine feeder",
            LOWPOWER = "Getting tired",
            OFF = "Not working",
            BURNING = "No fire! No!",
            BURNT = "Fire hurt it",
        },
        WINONA_BATTERY_HIGH =
        {
            GENERIC = "Big Machine Feeder!",
            LOWPOWER = "Sleepy?",
            OFF = "Oh. Needs sparkly",
            BURNING = "No fire! No!",
            BURNT = "Fire hurt it",
        },

 

 

Quotes from other survivors about Wormwood and his unique items.

Spoiler

 

  • Wigfrid

COMPOSTWRAP = "I question my ally's tastes.",
        ARMOR_BRAMBLE = "My ally is surely a strong warrior.",
        TRAP_BRAMBLE = "A most clever trap for one's foes.",

 WORMWOOD =
        {
            GENERIC = "Greetings, %s, touched by Yggdrasil!",
            ATTACKER = "Rumors of %s's terrible act have spread like weeds.",
            MURDERER = "I will root you out, monstrous plant!",
            REVIVER = "%s is a kind and formidable healer.",
            GHOST = "My dear friend hath fallen in battle!",
            FIRESTARTER = "%s is sure to be scalded by Hel's flames!",
        },

  • Maxwell

COMPOSTWRAP = "I'm utterly dung with all of this.",
        ARMOR_BRAMBLE = "Who's frail now?",
        TRAP_BRAMBLE = "Best laid traps.",

WORMWOOD =
        {
            GENERIC = "Greetings, Mr. %s.",
            ATTACKER = "It's time you make like a tree and leaf.",
            MURDERER = "Don't worry, %s. I'll make it a clear cut.",
            REVIVER = "I suppose he has his uses.",
            GHOST = "What a shame. Now I'll never know what that gem does.",
            FIRESTARTER = "%s has been starting fires, now hasn't he?",
        },

  • Webber

COMPOSTWRAP = "Double doodoo.",
        ARMOR_BRAMBLE = "We're ready to let spikes fly!",
        TRAP_BRAMBLE = "It's a very pointy planty trap!",

WORMWOOD =
        {
            GENERIC = "Hey, it's my good friend, %s!",
            ATTACKER = "Hey, %s! Friends don't hit friends!",
            MURDERER = "Wickerbottom says we can't be friends anymore!",
            REVIVER = "%s is really rooting for us!",
            GHOST = "Poor %s! He died of loneliness!",
            FIRESTARTER = "I don't think it's safe for you to be around fire.",
        },

  • Wendy

COMPOSTWRAP = "It's poop. Sigh.",
        ARMOR_BRAMBLE = "So my outside matches my inside.",
        TRAP_BRAMBLE = "To prick and ensnare.",

WORMWOOD =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s has developed a taste for blood.",
            MURDERER = "Don't worry, %s. I'll end it quickly.",
            REVIVER = "%s's friendship extends beyond the veil.",
            GHOST = "You were too good for this world, %s.",
            FIRESTARTER = "If you play with fire, you're liable to get burned...",
        },

  • Wickerbottom

COMPOSTWRAP = "Oh dear. Those are some large droppings.",
        ARMOR_BRAMBLE = "I believe our friend knit it himself.",
        TRAP_BRAMBLE = "Microscopic barbs on the thorns make them quite unpleasant.",


WORMWOOD =
        {
            GENERIC = "Ah, greetings, dear %s!",
            ATTACKER = "%s is of the Urtica family, I suspect.",
            MURDERER = "%s is a deadly nightshade! Attack!",
            REVIVER = "You're a very good friend, %s.",
            GHOST = "Tsk, well that's no good. No good at all.",
            FIRESTARTER = "Do you want to singe your leaves off, %s?",
        },

  • Willow

COMPOSTWRAP = "That's disgusting!",
        ARMOR_BRAMBLE = "I think Wormwood made it.",
        TRAP_BRAMBLE = "It's got really sharp thorns.",

WORMWOOD =
        {
            GENERIC = "Hi %s!",
            ATTACKER = "Hey! Keep those creepin' vines to yourself!",
            MURDERER = "I'm gonna burn you like tinder!",
            REVIVER = "Hey, thanks a bunch there, %s!",
            GHOST = "I think %s needs some help.",
            FIRESTARTER = "You've got a lot of guts for a plant. I like that!",
        },

Wilson
COMPOSTWRAP = "Wormwood offered me a bite, but I respectfully declined.",
        ARMOR_BRAMBLE = "The best offense is a good defense.",
        TRAP_BRAMBLE = "It'd really poke whoever stepped on it.",

WORMWOOD =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s seems pricklier than usual today.",
            MURDERER = "Prepare to get weed whacked, %s!",
            REVIVER = "%s never gives up on his friends.",
            GHOST = "You need some help, lil guy?",
            FIRESTARTER = "I thought you hated fire, %s.",
        },

  • Winona

COMPOSTWRAP = "Heh. That bean sprout's a gross little guy.",
        ARMOR_BRAMBLE = "Odd design. How do you wear it without pricking yourself?",
        TRAP_BRAMBLE = "That lil plant fella whipped it up.",

WORMWOOD =
        {
            GENERIC = "%s! How ya doin', ya big bean sprout?",
            ATTACKER = "Yer on thin ice there, %s.",
            MURDERER = "Time to roll up my sleeves and pluck a few weeds!",
            REVIVER = "Keep up the good work there, bucko.",
            GHOST = "You're not slackin' off, are ya?",
            FIRESTARTER = "Watch where you're lightin' them fires!",
        },

  • Wolfgang

COMPOSTWRAP = "Is very mighty poop.",
        ARMOR_BRAMBLE = "Mighty Wolfgang does not need armor!",
        TRAP_BRAMBLE = "Is sharp plant for hurting feets.",

WORMWOOD =
        {
            GENERIC = "Is leafy green man, %s! Hello!",
            ATTACKER = "%s is all bark AND all bite.",
            MURDERER = "%s is scary killer tree!",
            REVIVER = "%s is Wolfgang's best friend.",
            GHOST = "Little plant was overwatered, maybe?",
            FIRESTARTER = "Leafy green man did a fire booboo.",
        },

  • Woodie

COMPOSTWRAP = "Well. Plants gotta fertilize.",
        ARMOR_BRAMBLE = "All natural safety precautions.",
        TRAP_BRAMBLE = "A trap for the forest, by the forest.",

WORMWOOD =
        {
            GENERIC = "%s! Hey little buddy!",
            ATTACKER = "That plant's on the attack!",
            MURDERER = "Tree killer! I mean, killer tree!!",
            REVIVER = "%s's really growing on me.",
            GHOST = "You had some bad luck there, eh?",
            FIRESTARTER = "You wouldn't want to burn our friends would you, %s?",
        },

  • Wortox

COMPOSTWRAP = "It's poop. So the plants won't droop.",
        ARMOR_BRAMBLE = "Who'd like to give an imp a hug? Hyuyu!",
        TRAP_BRAMBLE = "Spiky, pointy, green and thorny!",

WORMWOOD =
        {
            GENERIC = "Heard any good jokes lately, %s?",
            ATTACKER = "What a cruel trick you've played! Hyuyu!",
            MURDERER = "You've really gone and dung it this time, hyuyu!",
            REVIVER = "I guess %s doesn't have a taste for souls.",
            GHOST = "Finally, a break from his poop jokes.",
            FIRESTARTER = "Ooo, there's an ember of fun in you yet.",
        },

  • WX-78

COMPOSTWRAP = "THAT FILTHY CREATURE SMEARS IT DIRECTLY ON HIS FACE",
        ARMOR_BRAMBLE = "HE MADE IT WITH HIS POOP HANDS",
        TRAP_BRAMBLE = "I HATE PLANTS",

WORMWOOD =
        {
            GENERIC = "DETECTING... %s!",
            ATTACKER = "%s HAS A MEAN STREAK. HE IS GROWING ON ME",
            MURDERER = "I WILL MOW YOU DOWN, %s",
            REVIVER = "%s HAS REDEEMED HIMSELF. TEMPORARILY",
            GHOST = "DID SOMEONE FORGET TO WATER YOU",
            FIRESTARTER = "DOES THE ORGANIC NOT KNOW HE IS FLAMMABLE?",
        },

 

 

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5 hours ago, ButterStuffed said:

            ATTACKER = "%s HAS A MEAN STREAK. HE IS GROWING ON ME",
            MURDERER = "I WILL MOW YOU DOWN, %s",
            REVIVER = "%s HAS REDEEMED HIMSELF. TEMPORARILY",
            GHOST = "DID SOMEONE FORGET TO WATER YOU",
            FIRESTARTER = "DOES THE ORGANIC NOT KNOW HE IS FLAMMABLE?",

Every single one of these is great. WX-78 is great.

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