Szczuku

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  1. And the thread has been saved from the archive's maw
  2. If you feed your character something that'd make them have +110% hunger they'll comment on how they're full. They'll also receive a debuff that slows them down. This mechanic would: 1. Encourage people to use more diverse methods of healing (which would mean that new content being a healing item wouldn't be frowned upon) 2. Give Klei more space to work with when designing characters. Minor perks linked to overeating.
  3. Y'know the one that helps you upgrade your negotiation cards. Cuz I'd like to try and use battle parasite card but I can never hatch it fast enough
  4. Well it all obviously depends if Constant would behave like it does in-game or if it'd be realistic. Cuz just a little bit of realism would make this place a hell to live in. A singe spider's bite could lead to you bleading out. And there's a lot more we would have to endure: Eating same meal over and over again? Lack of vitamins and diversity in nutrients. 'Taking freeze damage"? Looks like you'll have to amputate a finger or two. Hit by a Clockwork Rook? Broken spine. Going down underground? Running out of air or tunnels collapsing Want to cook? Looks like you'll have to properly prepare the ingredients and build an oven/grill if you want anything else than a stew/soup Not to mention that a single hat wouldn't keep you cool/warm. Enemies would most likely be able to attack while moving. Aaaaannnd bigger enemies/bosses would probably be able to rip you in half even if you have armor. On the 'bright' side there'd probably be more things we'd be able to craft: bows, camouflage, actual shelter. Sure according to the lore you don't die permanently in the Constant. But that'd mean you'd get to suffer forever... which I guess is pretty much what the Survivors have been doing
  5. Huh... never thought I'd watch a plant grow. Kinda like it
  6. Bruh did I step on your toes or something? This is a public announcement of sorts. I already explained why This isn't a 'I don't like pubs and neither should you'-type of post. Which is way I said that in 'quotation marks'. Yes, there isn't a proper way to play this game. However I think you'd agree with me when I say that a player should be able to experience all of content the devs add. The pubs with their unpredictive nature don't guarantee that to the players. That's what I meant. A 'proper' way to play is when you can get 100% of content out of the game. Basically what Well-met has said: So yeah... my point boils down to this: Pubs have been, are and will always be a place where worlds are reseted, most players die/leave before a year passes and you don't get to experience all of content. And because of that they shouldn't be used as an excuse to tell somebody that their idea/suggestion is bad and shouldn't be considered by the devs. Let me just edit the op real quick
  7. Oh I don't really make these posts for Klei cuz what kinda power I, a forumer, hold to dictate game's developement. I suppose this post's more of a public announcement of sorts. Now that I think about it I may have chose a wrong name for the thread.
  8. Hello, new thread. So almost everytime there are discussions about major changes/updates to the game there's always that one person that'll say something like 'An average pub server doesn't last an in-game year'. Keep in mind that I'm gonna use Klei-official server as an example of a pub. I don't think that pubs should be used as a decisive factor when discussing this game. Because at the end of the day what are pubs? A bunch of random strangers let loose with no moderation. If someone joins a pub server they shouldn't expect anything more or less than people dying and world being restarted. To experience the game 'properly' one should either play solo or with friends. Pubs are where you go for crap and giggles, not to try and play the game. Pubs have been, are and will always be a place where worlds are reseted, most players die/leave before a year passes and you don't get to experience all of content. And because of that they shouldn't be used as an excuse to tell somebody that their idea/suggestion is bad and shouldn't be considered by the devs TL;DR While pubs should be taken into account when the devs work on updates they definitelly shouldn't be the thing that decides whether or not something makes it into the game. Discuss... I guess
  9. So when fighting some bosses you have an option to aaccept their surrender. For example Kashio's assasins will like you after you do that. But so far I haven't encountered them at all after the fight. Same thing applies to Rook. So is there any way to benefit from sparing bosses? Or should you always execute them?
  10. Any sort of leash or lunar food that'd differentiate a goat from its original heard and allow players to create a new heard, maybe?
  11. I know some people will find it ironic that I'm saying this... but plz guys go over to SaF. All those rework ideas are clogging the General Discussion. SaF subforum exists for a reason
  12. Ah I see. I'm sorry but when I read that it's a mobile game and saw how the artstyle looks... I-I just skipped the post. I like you Klei, I like your games and I like this franchise but I am not going close to that thing