Modding Tools, Tutorials & Examples

78 files

  1. [Library] Client Data

    library that sends data between the clients without server code. This is very useful when you want to create a client mod and send something to other players with your mod. You can find how to use it here:
     

    5 downloads

    0 comments

    Submitted

  2. Extended Sample Character

    A character mod template for Don't Starve and Don't Starve Together.
    There are multiple versions.
    V1.0.4 - Don't Starve and Don't Starve Reign of Giants
    V1.2.4.2 - Don't Starve Together
    V1.3.1 - Don't Starve Shipwrecked
    The full tutorial can be found here.
    Features:
    Basic coding for a character mod All sprites and symbols to build a character Extended drawing areas for custom art Reign of Giants, Shipwrecked, and Don't Starve Together versions This requires Don't Starve Mod Tools to autocompile .png files that are modified.
    The .scml is built in a way that you can use Spriter (included with Don't Starve Mod Tools) to preview the changes you make. The .scml file is not intended to be changed itself, and changes may not correctly reflect how it appears in-game.
    A folder of cleared sprites has been included to easily remove unwanted parts from your character.
    Also on Github

    63,636 downloads

    102 comments

    Updated

  3. Character custom voice tutorial and custom item sounds

    Note: this file will not run as a independent mod, its more of a toolbox if anything. Also its recommended to have some modding experience as the tutorial isn't beginner friendly.
    This file is a tool box and template for making custom character voices and other item sounds as well. It contains a few common armor, structure, and weapon sounds that the base game uses, along with notes about them that may prove useful. The code is preset to follow the lua files stored inside so its less of a hassle trying to start from scratch. Last this file is subject to updates to keep up with don't starve together adding more types of voices like emotes, pose, and ghost voice.
    Tutorial:
     

    117 downloads

    0 comments

    Updated

  4. Save game of base demonstrating a few advanced concepts.

    This is an example I was asked to provide for a reader on the subreddit. It is a bit starved for power approaching the late game but otherwise demonstrates some management and automation concepts, as well as a solid format for a modular base. Download, critique, whatever.

    43 downloads

    0 comments

    Submitted

  5. Klei Tools

    Hello Guys so i was working on a project which allows you to convert animation to scml with one file 
    it creates scml,textures and back ups the anim in the .zip
    The Pack Includes Following Things: FMOD Studio,Texmod,Krane Converter,Spriter and some of my old scripts  including old throne
    Folders on Screenshot: Textures - Extracted Textures
                                               Input - Put .zip files in here
                                               Output - Has the converted scml ready to open with spriter
                                               Texmod - Creating of .tex and Viewing it
                                                FMOD Studio - Allows to edit audio to make it work with klei games
                                                Spriter - Studio for Animating 
    And don't forget about reading ReadMe.txt  
    Newest Version Can be found here
    https://gitlab.com/CliffW/Klei-Dough-Tools
     
     
     
    Klei Tools.rar

     

    425 downloads

    8 comments

    Updated

  6. Critcode

    This code is designed for Don't Starve Together to allow for critical hits and items with critical hit properties.
    By design this allows all mobs the potential to be able to crit if they have crit chance greater than 0
    Using inst.components.combat:SetCrit(critchance, critdmg, critfn) we can define a basic crit settings for a mob.
    Currently equipment have crit variables as inst.variables rather than component ones.
    Some fun examples if you have a hat that has crit chance, we can give it to a pigman and he'll be able to crit.
    Currently tested on a caves enabled server and works as advertised.
     
    Suggestions and bugs found for improvements welcome.

    14 downloads

    0 comments

    Updated

  7. Custom Tile Adder

    This mod can be used as a template for custom ground tiles for Don't Starve Together. I use it in the Green World. The main logic implemented in two files:
    tileadder.lua — provides two functions: AddTiles() and AddMinimap(); tiledescription.lua — contains parameteres for new tiles. Function AddTiles() should be called from the modworldgen.lua, function AddMinimap() should be called from the the modmain.lua. Ground ID is not required, the tile adder calculates it automatically; this provides high compability with any other custom tile mods. Turf prefab is also generated by the tile adder, but you need to set build/icon/anim/any other prefab data with AddPrefabPostInit() function in the modmain file.
    Five steps to add new tile:
    Pick the name for you tile; Place ground texture (resolution 512x512, name «noise_yourtilename») and minimap texture (resolution 256x256, name «mini_noise_yourtilename») in the «images/textures» folder; Add string «yourtilename = { }» to the tiledescription.lua file; Add AddPrefabPostInit() function to set inventory images for your tile; Test it! More information you can find in the tiledescription.lua file. As an example, two custom ground tiles (Jungle and Tech) are added. 

    67 downloads

    2 comments

    Updated

  8. The Forge Creatures

    The Forge Creatures. Boarrior not included.
    Boaron Peghook Turtillus Elemental Snapper Boarilla Prefabs "strange_scorpion_tfc", "lizardman_tfc", "spiky_turtle_tfc", "hatty_piggy_tfc", "flame_elemental_tfc", "spiky_monkey_tfc"
    Creatures weren't full tested or balanced in normal game.
    May be someone can use it.

    258 downloads

    2 comments

    Updated

  9. Test Mod

    modinfo.lua
    modmain.lua

    24 downloads

    0 comments

    Updated

  10. Map Revealer 1.0.3 and [DST] Map Revealer 1.0

    It's a very simple mod revealing the entire map in the game, regardless of the level at which we find ourselves. Despite the simplicity makes it easy modding or just makes the game lot easier.
    Have a nice use.
    Steam version: http://steamcommunity.com/sharedfiles/filedetails/?id=225675650&searchtext=

    46,669 downloads

    27 comments

    Updated

  11. Weapon and Item tutorial

    Downloads for the weapon tutorial

    353 downloads

    0 comments

    Submitted

  12. Tiled - tileset

    Updated version of Kzisor's tileset for the modding program "Tiled". Usage is explained thoroughly in Jack Slender's (outdated) tutorial thread. Keep in mind that this tileset is 64x64 before creating your setpiece and importing it!
    Explanation:
    All tiles up until the first "wall" are basegame surface. All tiles after the first "wall" and before "fake" are basegame caves. All tiles from "fake" on are shipwrecked (not available in DST). "WALL" tiles are invalid, as they aren't meant for flooring. "FAKE (DST)" is the fake floor in DST (used in Atrium), but the beach sand in sW. "Lava" is defined as volcano lava, but doesn't actually exist. The empty purple frames are undefined and thus invalid. The tiles should all be recognisable, feel free to ask if unsure.

    145 downloads

    1 comment

    Updated

  13. Texture and Atlas Packer

    This program can be used to create a single texture and atlas file from multiple images.
    VirusTotal: Here
    Unpack Function:
    The unpack function allows the end user to break down Texture (.tex) files into their base image into a Portable Network Graphics (.png) file.
    HOW TO USE EXPORT FUNCTION:
    When adding files instead of adding Image Files, select 'Texture Files' from the drop down. Add the Texture (.tex) files you wish to unpack and click the Unpack button. If you press the Unpack button and no Texture (.tex) files are in the list, it will skip operations. If a Texture (.tex) file is in the list and you press the Pack button, the pack function will skip the Texture (.tex) file.
    NOTE 1:
    This required .NET Frameworks 4.6 in order to run it correctly. Please download it from the Microsoft Website if you're not running Windows 10.
    Regards,
    Kzisor/Ysovuka

    764 downloads

    3 comments

    Updated

  14. Music Mod Guide (DST)

    This is a music mod guide for Don't Starve Together that can also be used for Don't Starve. It is created by me, and contains links to other files needed. This is a current guide and should help more than the extremely outdated one from 2011. 
     
    Search me up on Steam to see my music mods. My Steam name is TheScraps

    381 downloads

    3 comments

    Submitted

  15. Domo's Don't Starve Character Creator

    This is the download page for Domo's Don't Starve Character Creator tool.  It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed.  Instructions on its use can be found here.  Enjoy!

    918 downloads

    1 comment

    Updated

  16. HUD Hotkey

    Feel almighty as you toggle the GUI at the push of a button.
    Configurable in-game to set your own shortcut.

    96 downloads

    0 comments

    Submitted

  17. 17 comments

    Updated

  18. TEXTools: Mac Port

    These are Mac versions of Handsome Matt's mod tools, TEXCreator and TEXTool. All I have done to them is wrap them in Wine and added icons. They work on my machine, and hopefully they will work on yours.
    The wrapping process unfortunately makes the files very large (~400mb unzipped), so I have compressed and split the files to be able to make them available here. If you would rather make wrappers yourself instead of download them, the process is very easy.
    1. Download and open Wineskin Winery as well as Matt's tools (above).
    2. Create a new blank wrapper using the latest engine (I used WS9Wine1.9.21). For simplicity's sake, you can only run one file per wrapper, so name it TEXCreator or TEXTool depending on what you're after.
    3. When prompted, say YES to installing Mono (which emulates the Microsoft.NET framework necessary to run the programs, and is why the files are so large) and NO to installing Gecko.
    4. When done, open the resulting wrapper. You should get a dialogue that has an "Install Software" button on it. (If you don't, option-click on the wrapper, select "Show Package Contents," and click on Wineskin.app.
    5. In the next dialogue, click "Move a Folder Inside," browse to the folder containing Matt's tools, and select it.
    6. When prompted, pick the appropriate EXE for the wrapper you are creating.
    7. Close all Wine dialogue buttons, and try opening your app. If all is well, the programs should run and behave the same way they do on Windows. I know very little about Wine and if you have problems, I cannot help you resolve them.
    I hope you find these programs useful!

    420 downloads

    0 comments

    Updated

  19. Handsome Matt's Tools!

    These are some super simple tools I made for Don't Starve years ago, recently updated and re-uploaded myself seeing how popular they were. I still believe you should use the official tools for texture creation, but for simply viewing and exploring assets this tool should work great for you.
    Source code and latest releases are always available on GitHub.
     
     

    66,991 downloads

    61 comments

    Updated

  20. Melon on a Stick Cursor Pack

    Step up your Melon on a Stick game with the official Melon on a Stick Cursor Pack!
    Including 14 unique Melon on a Stick themed cursors for Windows!
    How to install: 
    http://forums.kleientertainment.com/topic/68711-how-to-install-your-own-cursor-pack-eng
     
    Also check out my other cursor packs:
    Webber-Themed Animated Cursor Pack
    Animated "Don't Starve"-Themed Cursor Pack

    209 downloads

    0 comments

    Updated

  21. Webber-Themed Animated Cursor Pack

    Express your love for our hairy little friend with this brand new
    Webber-Themed Animated Cursor Pack
    Including 15 Cursors inspired by my favourite Don't Starve Character!
    Precise enough to use at work and the survival-y feel of your favourite
    game is finally complete with this original handdrawn Cursor Pack!
    Also check out my other Cursor Packs!
    Cheers, Jules
    Follow this link for a tutorial on how to install the cursors. Thanks to @iMCrafter

    484 downloads

    6 comments

    Updated

  22. Mini Furniture FOR ROG

    You must be familiar with the MOD 
    That's right. This is the ROG version of the mini furniture you want. 

    In this version of the MOD what is the use? 
    1: you can take your furniture around the map 
    2: when the four seasons BOSS comes, do not have to worry about the destruction of the house 
    3: of course, you can do whatever you want. 

    SW version:http://steamcommunity.com/sharedfiles/filedetails/?id=578820740


    420 downloads

    8 comments

    Submitted

  23. Backup your saves game

    In Don't Starve Shipwrecked, to backup your save game, you must copy all files from two locations:
    -  C:\Users\USERNAME\Documents\Klei\DoNotStarve\save
    - ...\Dont Starve Shipwrecked\bin\3DMGAME\Mr DJ\storage
    Every time backup or restore, you must do the 1st and 2nd steps. For convenience, I create an application run in Windows that you can backup/recover easily with a by only one click.
    Name player: input name of player properties.
    Date Game: input date in game.
     
    (Only Compatible With Windows due to How Finding File Works and I have no idea if Visual Basic programs work on Linux or Mac.)
    Some when I will be adding new features based on suggestions and feedback, so if you have any then I want it!

    465 downloads

    9 comments

    Updated

  24. Mod Music Manager

    This is a component for managing special mod music. Try to use it if you can. If you need a practical example, check out Soulful Alchemy.
    Don't mind the DirectorNode stuff, I was just too lazy to remove it.
    If you have any questions or concerns, tell me please!

    85 downloads

    0 comments

    Updated

  25. ktools: Cross-platform modding tools for Don't Starve

    IMPORTANT: Starting with version 4.3.0, the Windows binary release requires Microsoft's Visual C++ 2013 Redistributable Package (previously, the 2010 one was required). See the bottom of this description for more information.
     
    ktools is a set of cross-platform (Linux, Mac and Windows) modding tools for Don't Starve. It consists of the following command-line tools:
    ktech: a bidirectional converter between TEX texture and PNG; krane: a anim.bin/build.bin decompiler, whose output is a Spriter project. More detailed information about these tools may be found in the README, in the project's GitHub repository.
    ktools primary release format is as source code, compilable under every platform using CMake, as per the instructions in the README. A Windows binary release is also included (the ZIP ending with "-win32").
    When compiling from source, if libzip is found then the ktools are compiled with zip support, so that zip archives may be given as input in the same way directories may. The binary Windows release does not have zip support.
    If you have issues running the Windows binary release, make sure you have Microsoft's Visual C++ 2013 Redistributable Package (the 32 bit version, that is, download the file called vcredist_x86.exe). It's very likely already installed, but in case of any errors first make sure that is in fact the case.

    7,497 downloads

    95 comments

    Updated