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Found 16 results

  1. Most people who play DS/DST right now, will probably not have any idea why both of these games are a sad reflection of themselves for me, but there's no happy-go-lucky way to put this with concerns not being raised. I have always found it an issue that getting to a point where you can survive by sitting in a base while at the same time grinding for hours on end by harvesting, killing, storing, cooking in multiple crockpots, doing the same menial tasks over and over again etc. in order to achieve and maintain this status, was part of the games. They were there since the inception of Don't Starve, but for whatever reason became the supposed main goal of the game as a result of making a survival experience, despite the latter not necessitating to mean that the former will inevitably happen. Klei have tried in the past way more to add more things to the world to keep this from happening, but at the end of the day, you would get to a point where you are at this position. Now it seems as though they are trying to encourage it, rather than prevent it, and the game being more about the experience of the struggle, rather than standing near a campfire surrounded by hundreds of gold nuggets and gems, while beating every boss like it's your day job is way more prevalent. It's the most generic a game can get, this isn't good game design. I mean, what's with the humongous amounts of decorative stuff, optional bosses, gaps in wrapping content well into the overarching game and multiple exploits that never get addressed? The video I linked points out what I believe to have led to such demise into a social club experience rather than a survival-adventure-horror one; players who complain about something being too hard simply because they could not beat something after they had previously gotten used to being comfortable beating everything on the whim and praising and demanding positivity, seem to be doing so because apparently there's not enough of that here already. I may be a hypocrite here, in that I have probably done this myself at some point, and I now realise that it was my will at the time to simply gain a "professional" player status quicker rather than being guided and experiencing the game itself, which is what at first I had going for me, and what I am willing to believe got most people hooked into the game in the first place. Exploits don't make a game good, it destroys the experience, we all know it, but many of us are compelled by it, because for some reason, it is to some level ingrained into us that being an elite 1000 day mega-base player is somehow getting yourself immersed with a well-crafted gaming experience. Trust me, it is not. People argue "it's difficult to implement a system that works well for the game" and while that is indeed true... how is that a detriment for the developers to put more effort into work with the game's design? They develop the game, sell it to us, and we are supposed to expect the most basic and thought-less mechanics that could be in the game? Why? Klei are not inept. And $15+ dollars for rusty, buggy, unfinished fart doesn't seem like you're getting what you're paying for. My point is, the fan base seemed to demand a lot of content that went to the detriment of the games, while just mentioning here and there how something could have been better, and Klei gave in. Now they're relying on skins and more skins through a grind-fasted event which, while great to play for a while and is much more seamless and rounded up than the base DST experience and the whole lot of DS, I've noticed that, is ultimately there just for reaping in more cash from the game because they can and not much more. I don't know how well Klei are doing, nobody can, but trying to justify the slow but steady creep into what larger game companies have now indulged themselves into real fast through the idea that the company's not getting enough cash to support the game is sickeningly manipulative. Really, why should we continue to support the game, if at the end of the day you'll just end up with more farted out content and a bunch of skins than an actually improved experience to the game? Just so it can all be swallowed up, whoop whoop the hype train for whatever else is going to come out and be left unfinished and with half-baked and re-skinned content. I mean, The Forge is going away soon, and that's a moba experience, not a survival-adventure one as the game was and is still advertised as. And what we got from that was, well, basically another boss fight, just an exclusive one. Seriously, what is with the developers and the countless boss-fight introductions? It's just one boss fight after another, have you really ran out of good ideas for this whole thing, do you not want to put in the effort or could it be... both? You can call me negative as much as you want, but that's not going to put the games into a position where they are well-crafted experiences. I think it's at least good for one person to speak out about this rather than there being complete dead silence to keep the squeaking of he wheel of the blatantly obvious cranky ride that is Don't Starve franchise from squeaking too much. The way I see it, it's a perpetual cycle of supply-and-demand between Klei and the fandom, rather than well-designed experiences by the developers to be experienced and critically reviewed.
  2. Hello! I need someone to do Metheus puzzle! Please, help me! There is link to my profile, add me to friends if you want to help me: http://steamcommunity.com/profiles/76561198082490547/
  3. Where is the forge?

    Something I thought of is since the Forge arena is surrounded by lava, couldn't it be possible for the arena/Forge to be at the top of the volcano in shipwrecked? It's surrounded by lava and the one place in the gameplay of the DS series with lava is the volcano in SW.
  4. How to implement a `widget` or `screen` that visualizes sanity aura with a color transparency? For example, for a given map location, calculate the sanity aura of that location by looking around within some radius objects that has sanity aura, and calculate the aura at that spot, and convert that into transparency ratio (alpha number), than overlay a color (say purple) on that spot? Should be possible to do in DS and DST without host and client only. Seems like an interesting idea.
  5. Hi buddies, i'm want to tell you, how the main title says, why don't add winnie to hamlet dlc? Yes!, there are many mods of her in the workshop, but i think that is coolest play with her without mods. So, that's my opinion, i don't know what do you think about this, can someone tell me more about this? Sorry, but my english is too bad excuse the mistakes
  6. I've been looking for a dedicated server that runs any of the various restoration mods for characters. While I appreciate why certain characters have been changed, I'm not a fan of many of the changes made. I main Willow (#MakeWillowGreatAgain!), and I miss her in her original quirky state, though, I'll grant her pyromania made her a difficult to manage character in a group environment, but with a little teamwork (and a few Flingomatics), her original negative trait (setting random fires when low on Sanity) was very manageable. Anyone else want to play on a dedicated server that has the characters at least closer to their original Don't Starve incarnations? Demand = Supply. -Fist-
  7. Now I mean health as in real world terms so I made a theory list of who would have the worst health to best health Woodlegs Wickerbottom Maxwell Warly Wigfrid Wes Woodie Williow Wilson Walnini Wendy Webber Wolfgang
  8. Creeps in the Deeps

    Version 1.0.0

    274 downloads

    Need to chill down in the summer? Wanna do some snorkeling? Fancy some fresh fish for dinner? The mod “Creeps in the Deeps” introduces another level to the current world of DS: the Underwater! With new craftables, items and life down in the ocean, there will plenty to explore for the brave souls. Players will have to gear up and venture down into the deeps to discover the treasures hidden below. But beware... you might run out of breath on the way down! In order to access the deeps, you will have to look for the custom underwater entrance found somewhere in the map. Once mined, the fissure will stay open indefinitely giving you the ability to access the deeps anytime! COMPATIBILITY This mod is compatible with DS and RoG only. We're actively working to make this mod compatible with SW and then potentially port it to DST once the content has been completed ! IMPORTANT: It is highly suggested to play this mod with Mem Spike Fix (http://steamcommunity.com/sharedfiles/filedetails/?id=964299886) enabled to decrease lag issues !!! THE TEAM We're always happy to have someone new working with us but at the moment this is the team: Coding: @Mobbstar, @chromiumboy, @Lampofulmine (founder) Art: @mrpoke20xx, @spiderdian, @Dudedude. @QuickShot010 Strings: @ImDaMisterL, @Chris1488(and testing) Testers: @Mr.P, @Michi01, @AnonymousKoala Special thanks to the amazing number of collaborators that helped the development of this mod: AmaLee, Veenchesta, KidneyBeanBoy, MilleniumCount, Hast, Keeper, Electroely, Przemolsz, Jules, osmRhodey, Minespatch FIND US... Don’t forget to visit the discord channel at: https://discord.gg/6252ZYX and the mod collaboration in the Klei forums at: http://forums.kleientertainment.com/forum/144-mod-collaboration-creeps-in-the-deeps/ You can also find the Steam group here: http://steamcommunity.com/groups/creepsinthedeeps You can also download the Steam Version here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087939370
  9. Heroo there! Pim, Deli, Dino, Draggo --however you wanna call me, is in the houuuuusee! \o/ I'm so sorry I did that Welcome to my humble abode of a thread~! ❤ Just recently I got into the forums, so hopefully you don't mind a fellow student artist, and of course some efforts to be active cause who doesn't want a crazy reptilian running around? \o/ Hope you like the pieces I draw, and remember, Don't Starve! ;D Maybe you've seen me around before? I've collaborated with @PirateJoe for majority of my time, being his artist and drawing for his ideas! Ex. Bloodbag I've also shared my ideas with @ZupaleX about his Archery Mod, after sharing a fanart piece of it ❤ Here's my most recent piece! ..and here is my Personal Best Traditional Work ❤ Maybe.. you're interested in asking for a commission? ;D Thank you for taking the time to check out my thread, I hope you have a Terrorbeak-free day! ❤
  10. The Gloom Beacons: Revived

    Hello everyone! Dannyrulx here, and I'll be bringing back one of my older RP's because I can. Seriously. I had appendicitis, my appendix burst, I had to stay in hospital, the RP died. It was sad, yes, but now it returns! Summons to: @Shonex @MenaAthena @KidneyBeanBoy @Derpime Those were all the oldies! You don't have to use your original characters; Lord knows I 'ain't. For all the rules and a bit of backstory, check out the original RP here: So! Onto character creation! Of course I didn't use Unending and Wave after Wave's one! Who would do that?! Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc:
  11. Prologue: Maxwell examined the chessset in front of him, watching as the last piece crumbled into dust. He sighed, and rubbed his head, a fresh migraine digging deep into his skull. He supposed it was time to bring in fresh blood. He'd had these characters lined up since the previous group had dwindled to three. Now, it was time to gather them up. The pieces materialized on the side of the board, heavy granite blocks smoothly chiseled into the different shapes. A conical flash, speckled and fizzing, a flame, caught in dance, a dumbbell, held up on a pillar, one end sagging down more than the other, and a flower. A flower? That was odd. He thought the girl was obsessed with death. What did a flower have to do with that? It wasn't even a chrysanthemum... It was no real concern however. He cracked his fingers. He would take more eventually, but if the group swelled too large from the get-go, there would be no excitement, no danger! He chuckled, spindly fingers lifting the flask and placing it carefully down in a clearing, deep in a wood. He put the flame next to it, and the dumbbell and flower a ways off, still together. Time to see how these four dealt with his craftsmanship.
  12. Aye! Modders! This is a short guide that points out many differences between DST and DS version. I just decided to create this little tutorial to help some of the modders that would like to translate their DST mod into a DS, which of course can be done inversely. It won't be hard stuff, as I don't know much about coding and started with zero knowledge in Lua. The purpose of these writings is just about sharing and helping. Still, I hope this WILL help. Let's begin. First your should seek for your mod folder and I assume you already know where it should be. We will set every change in the following section : *Modinfo *Modmain *Character *Items/prefabs Modinfo : Modmain : Character : Items/Prefabs : Feel free to be constructive and point out what you know about translating DST to DS. I know this short guide is not complete, but everything has a beginning. D4rkh0bb1T
  13. This mod is currently not being worked on. It may not be worked on again, it depends on if I get my motivation to work on it back. Edit: Given that this thread has become somewhat popular I've decided to start editing the first post with the latest info for this mod. About the Mod: This is a Human Charlie Mod for Don't Starve. Charlie is Maxwells Assistant who later turns into the Grue when she and Maxwell are pulled into the Don't Starve universe by Them. What needs to be done: Starter Item (Red Trench Coat)Grue MeterCustom Ending Health/Sanity/Hunger MetersDress AnimationPerksVoiceMap IconSave SlotSelect ScreenBig PortraitDialogueCurrently working on: The Art
  14. Dust

    Version 3.15

    7,996 downloads

    WARNING: This mod has a flashing cloak, if you have had a history of seizures DO NOT download this mod. You have been warned. This character is based on the indie game: "Dust: An Elysian Tail". This mod was done in my spare time so give me the errors (via screenshot) and ill see what I can do. Meet Dust the hero from falana after the events of his story (little spoilers), he wants to go back home to falana. As dust you must survive the don't starve universe if you ever wants to return home. Most of Dust's quotes will have some reference to his experiences at falana and discover that food isn't preserved. During the beginning of the game he's incredibly vulnerable and won't last long in fights, so avoid conflict until proper armor is available. Dust comes with custom sound from Abadis forest and Sorrowing Meadows sound track from the game itself. Stats: Health: 100 Hunger: 100 Sanity: 100 Perks: Fearless: Dust has never feared any foe big or small, and the same applies here. No sanity loss being next to most enemies. Dust is comfortable with the darkness, sanity drain at 75% Assassin: Dust's secret makes him an assassin class that rely's on hit and run. 33% extra damage on most weapons. Most Assassins were never meant to tank damage and rely on speed and the element of surprise. Explains the low health. Robes of the mithrarin: Dust's robes keep him from freezing in the winter. Unfortunately his robes are flammable, 50% extra damage from fire. Items: Dust's Satget- Provides a small sanity recovery rate and covers most of dust's face just like ingame. The Blade of Ahrah- The legendary Blade has joined Dust in his journey, Ahrah was created by the moonbloods to be unbreakable but without augments falls behind the dark sword's damage. Crafting: The Blade of Ahrah augmented- Upgrade ahrah to match the power of the dark sword. By adding a large amount of gold to ahrah dust's speed is decreased by 10%. The robes of the mithrarin- Craft Dust's final tier armor that goes underneath his clothes just like in game. It provides a large amount of insulation that makes it a poor choice to use in the summer. The ring of sight- provides an unlimited fuel source like a lantern. The teleportation stone- similar to the teleport staff this stone doesn't cause lightning that leaves a burn on your world, not cause rain, doesn't drain sanity, and teleports directly to save points. The pendant of wisdom- A fragile defensive necklace that heals the wearer 2 health per 120 seconds, this pendant can also be combined with the robes to double its durability and raise its protection, making dust tankable. The battlemaster's pendant- A useful necklace that increases dust's damage output to 2x the damage instead of 1.33x and can be combined with the robes. Flameless/Cirelian light: Acts as a portable lantern giving light when dropped, makes nights more pleasant than staring at a campfire. Theres no difference between the two besides your preference of looks and materials to make them. Save point: Directs teleportation stones to it and resurrects dust when haunted/activated. Dust's house: cut content no further information needed. Magma mantle: Designed to withstand high temperatures and be fire resistant, this armor will reduce dust's flammability to 50% and keeps you cool in the summers. Blue mushroom: Heals poison in shipwrecked, works as a non perishable food item for other game types. Dustdst.rar is DST version Dustds.rar is DS/DSROG version Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=424715104&searchtext= All rights reserved to Dean Dodrill on this character, rights reserved to HyperDuck SoundWorks for dust's speech, credit to Deo Dragon Wolf leo for the template, credit to sw1tchbl4de for the artwork and credit to cheerio for the hat template. Sw1tchbl4de's DA: sw1tchbl4de.deviantart.com/
  15. In her letter to Maxwell, Charlie mentions that she's visiting her sister. Who do ya think her sister could be? I have a theory that Charlie could be one of the twins mentioned in Jacks letter. It's just a thought, but Charlie could end up being Williams niece, which would make her Maxwells niece as well.
  16. Ok, so this morning I re-wrote Candy Man to fit Don't Starve. My friend re-wrote a few of the lyrics, and after asking him, he said it was ok to post here. It's to the tune of Candy Man {obviously}. Figured people would like it. Lyrics: Who can Take a Sunrise, Sprinkle it with Pain Cover it in hatred and a drop of blood to drain Oh Maxwell, Oh Maxwell Can Oh Maxwell can cause he mixes it with sadness, Makes the world feel bad Who can take a rainbow, wrap in up in thorns Soak it up with nightmares, give it horrifying horns? Oh Maxwell, oh Maxwell can Oh Maxwell can cause he mixes it with sadness, Makes the world feel bad Oh Maxwell makes everything he takes terrifying and despairing Taking all your childhood caring Making them terrible erring Who can take tomorrow, take away your dreams? Adding in the sorrow and collect up all your screams? Oh Maxwell, Oh Maxwell Can Oh Maxwell can cause he mixes it with sadness, makes the world feel bad Yes, Oh Maxwell Can cause he mixes it with sadness makes the world feel bad.