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Found 17 results

  1. How to implement a `widget` or `screen` that visualizes sanity aura with a color transparency? For example, for a given map location, calculate the sanity aura of that location by looking around within some radius objects that has sanity aura, and calculate the aura at that spot, and convert that into transparency ratio (alpha number), than overlay a color (say purple) on that spot? Should be possible to do in DS and DST without host and client only. Seems like an interesting idea.
  2. Hi buddies, i'm want to tell you, how the main title says, why don't add winnie to hamlet dlc? Yes!, there are many mods of her in the workshop, but i think that is coolest play with her without mods. So, that's my opinion, i don't know what do you think about this, can someone tell me more about this? Sorry, but my english is too bad excuse the mistakes
  3. I've been looking for a dedicated server that runs any of the various restoration mods for characters. While I appreciate why certain characters have been changed, I'm not a fan of many of the changes made. I main Willow (#MakeWillowGreatAgain!), and I miss her in her original quirky state, though, I'll grant her pyromania made her a difficult to manage character in a group environment, but with a little teamwork (and a few Flingomatics), her original negative trait (setting random fires when low on Sanity) was very manageable. Anyone else want to play on a dedicated server that has the characters at least closer to their original Don't Starve incarnations? Demand = Supply. -Fist-
  4. Now I mean health as in real world terms so I made a theory list of who would have the worst health to best health Woodlegs Wickerbottom Maxwell Warly Wigfrid Wes Woodie Williow Wilson Walnini Wendy Webber Wolfgang
  5. Hey guyz ! i'm à woodie/wendy main, and played a lot of ds/dst with thoose character. But i would love to start a new world as Webber (hellyeah). I wonder if you guyz had any tips or advice playing him in solo dst ( like fighting bosses or so ) its seems more difficult without the wicker books or the bunnies .. XD anyways, thanks !
  6. Need to chill down in the summer? Wanna do some snorkeling? Fancy some fresh fish for dinner? The mod “Creeps in the Deeps” introduces another level to the current world of DS: the Underwater! With new craftables, items and life down in the ocean, there will plenty to explore for the brave souls. Players will have to gear up and venture down into the deeps to discover the treasures hidden below. But beware... you might run out of breath on the way down! In order to access the deeps, you will have to look for the custom underwater entrance found somewhere in the map. Once mined, the fissure will stay open indefinitely giving you the ability to access the deeps anytime! This mod is compatible with DS and RoG only but will be getting SW compatibility in the future! ——————————————————— We're always happy to have someone new working with us but at the moment this is the team: Coding: Mobbstar, Chromiumboy, Lampofulmine Art: Mrpoke20xx, Spiderdian, Dudedude, Space Monkey (not active) Strings: MisterL, Chris1488 Testers: Mr.P, Chris1488, Michi01, Anonymous Koala Special thanks to the amazing number of collaborators that helped the development of this mod: AmaLee, Veenchesta, KidneyBeanBoy, MilleniumCount, Hast, Keeper, Electroely, Przemolsz, Jules, osmRhodey, Minespatch ——————————————————— Don’t forget to visit the discord channel at: https://discord.gg/6252ZYX and the mod collaboration in the Klei forums at: http://forums.kleientertainment.com/forum/144-mod-collaboration-creeps-in-the-deeps/ You can also find the Steam group here: http://steamcommunity.com/groups/creepsinthedeeps You can also find the mod on the Klei forums here:http://forums.kleientertainment.com/files/file/1750-creeps-in-the-deeps/ ——————————————————— Captains !!! Finally the moment to enjoy this mod has arrived !!! The mod has been officially released on Steam ! Check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087939370 !!!
  7. Hello Everyone, my name is Mahmoud, and I'm currently working on Game Design for a mod for DST. before I tell you what I have in mind let me introduce myself. I'm 22 years old and have studied Game Design and Game Art & 3D Animation. During my Studies, I've learned a lot about Games and the Game Industry. I have participated in a few game Jams and I'm currently Pitching a TCG on my own. Let's get to the more important matter. The Mod. DST is one of my favorites Games, regardless if played alone or with friends, Items and more. but i believe there is more that can be done. one of the greatest and most interesting Mods out there in my personal view is the, Multi-World DST which expands the Universe of DST and adds a lot of new Elements, this is What I have in mind too. I would love to collab with the Community of DST and create a Mod that the Community will enjoy to the fullest. What do I have in mind? As mentioned above I would love to create a mod that can come close to the Multi-World mod. Something that will add new Biomes, Items, Recipes and Challenges for the players. now, how do we achieve that? one easy way would be creating new content and throwing it into the game, but let's be honest, that would be boring now wouldn't it? Here is what I have in mind. One of the events that play an important role in DST are the seasons, but with all the new mods that doesn't seem to be much of a challenge anymore, so how about we create four new Biomes! Each biome represents one Season has only that season going on. to give you a better understanding of my thoughts I'll go a little bit more into detail. The four big seasons! Let's give those four seasons a name first, shall we? Evergreen (The Spring Season): Evergreen is the Easiest of the four Biomes and offers a lot of vegetation. Just because it is the Easiest one it doesn't mean it provides no challenge for the player. Providing the players with a huge amount of fruits, vegetables, and Animals it also comes with huge dangers. one of those Enemies would be Treeguards, however, we are not talking about the normal ones that drop Living logs.those tree guards do not drain your insanity as quick and are more of common but stronger foes kinda like a beefalo. I could go deeper into details on what enemies the players could encounter but this is something I haven't set in stone yet. One thing I have decided tho is that each season has it's on Giant. The Giant for the Spring Season could be a Giant Treeguard that could throw giant pine cones that instantly grow to lvl 2 trees. or a Really Giant Pig-king that is the one and only ruler of all the others jumping and creating little earthquakes. the possibilities are endless and I'm sure you get the idea. Sunnyhill (The Summer Season): Sunnyhill is always summer, and much stronger than the usual summer! the Nights are even half as long as the normal summer ones. This is a really hot biome, No grass, dead trees but a lot of stones and fiery enemies. The Biom would have a lot of fire hounds, vultures, magma spots smaller version of the dragonfly giant and other enemies. the Biome would provide a lot of stone and minerals (copper, silver, etc.) Like the Kraken in Shipwrecked, I thought maybe there would be a Fire Kraken that is submerged in a magma pit and throws fireballs that create magma pits where they land and pierce the dry ground with its red-spikey tentacles. Stormboe (The Fall Season): Stormboe represents autumn, a lot of raccoons, Heavy winds, and tornados. New Animals such as Hedgehogs, Deers, and Owls! Stormboe would represent the hunting season as well. players would face heavy winds, move slower or even get pushed back by the wind. Thunderstrikes that will be deadly if you are not careful. now for autumn, there are a lot of Ideas for the Giants that will lurk there, maybe a Giant hedgehog that shackles his needles around you. An owl that creates mini tornados. Whitecliff (The Winter Season): Whitecliff is the last Biome. an Ice-Cold stormy snow biome. all animals that show up during winter are there, even polar bears, OX, and Wolves. this is by far the most challenging biome since it has no daylight. Only evening and night. maybe we even find some Evil snowmen. the player would face heavy colds, snow storms and lots of ice and snow. One of the Giants that could be found here might be a Giant Snowman. A King Penguin or a Yeti. How to get there? Well obviously this is something that can be discussed, what I had in mind was that the player would have to craft a Gate for each Biome. once crafted the player can use it and enter the Biome. there are two ways on how those gates would work that I had in mind. Option 1; Way of Seasons: Each gate can only be used when the representing season is active. for example, i can not enter the Stormboe unless the main world is currently in Autumn. Once entered the players day timer starts to turn backward. let's say autumn only lasts 30 days in the main world then the player has only 30 days in which he can move in-between the worlds. so the days would be a "countdown". does the player remain in the biome once 30 days have passed then a new countdown appears this one shows how long it takes before the Fall Season happens again in the main world. another way of Exit would be killing the Giant of the biome, Killing the Giant could drop an item lets say "Spirit of Fall" which allows the player to power the gate and exit. Option 2; The Giants: The player has the option to craft only 1 Gate and can travel only to Evergreen first. he has to kill the Giant get an item lets call it "Spring orb" and use that Item to open the next biome, etc. now again 2 options here; A: he can travel between opened locations as he pleases. B: he always requires an essence to travel to the next Biome meaning he always has to kill the Giant. This is what I have in mind, and this is where you come in place. if you feel like this something you would like to work on, to honor your skills, kill some free time, provide something for the community and yourself, or just like a challenge then I would be happy to work with you on this project. Feel free to comment, critic or add some ideas to this. Either PM me here or drop me a Steam friendship http://steamcommunity.com/profiles/76561198113044078/
  8. Creeps in the Deeps

    Version 1.0.0

    230 downloads

    Need to chill down in the summer? Wanna do some snorkeling? Fancy some fresh fish for dinner? The mod “Creeps in the Deeps” introduces another level to the current world of DS: the Underwater! With new craftables, items and life down in the ocean, there will plenty to explore for the brave souls. Players will have to gear up and venture down into the deeps to discover the treasures hidden below. But beware... you might run out of breath on the way down! In order to access the deeps, you will have to look for the custom underwater entrance found somewhere in the map. Once mined, the fissure will stay open indefinitely giving you the ability to access the deeps anytime! COMPATIBILITY This mod is compatible with DS and RoG only. We're actively working to make this mod compatible with SW and then potentially port it to DST once the content has been completed ! IMPORTANT: It is highly suggested to play this mod with Mem Spike Fix (http://steamcommunity.com/sharedfiles/filedetails/?id=964299886) enabled to decrease lag issues !!! THE TEAM We're always happy to have someone new working with us but at the moment this is the team: Coding: @Mobbstar, @chromiumboy, @Lampofulmine (founder) Art: @mrpoke20xx, @spiderdian, @Dudedude. @QuickShot010 Strings: @ImDaMisterL, @Chris1488(and testing) Testers: @Mr.P, @Michi01, @AnonymousKoala Special thanks to the amazing number of collaborators that helped the development of this mod: AmaLee, Veenchesta, KidneyBeanBoy, MilleniumCount, Hast, Keeper, Electroely, Przemolsz, Jules, osmRhodey, Minespatch FIND US... Don’t forget to visit the discord channel at: https://discord.gg/6252ZYX and the mod collaboration in the Klei forums at: http://forums.kleientertainment.com/forum/144-mod-collaboration-creeps-in-the-deeps/ You can also find the Steam group here: http://steamcommunity.com/groups/creepsinthedeeps You can also download the Steam Version here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087939370
  9. Recently I went into Steam saw that my favorite game Don`t Starve update, these were the usual fixes. Then I thought that Klei had not completely forgotten about the single Don`t Starve and I hope that they are working on the new DLC, even if it is not an additional world like SW maybe it will just be built into the usual game: biomes, characters, pridmety and bosses as it was with RoG.
  10. Heroo there! Pim, Deli, Dino, Draggo --however you wanna call me, is in the houuuuusee! \o/ I'm so sorry I did that Welcome to my humble abode of a thread~! ❤ Just recently I got into the forums, so hopefully you don't mind a fellow student artist, and of course some efforts to be active cause who doesn't want a crazy reptilian running around? \o/ Hope you like the pieces I draw, and remember, Don't Starve! ;D Maybe you've seen me around before? I've collaborated with @PirateJoe for majority of my time, being his artist and drawing for his ideas! Ex. Bloodbag I've also shared my ideas with @ZupaleX about his Archery Mod, after sharing a fanart piece of it ❤ Here's my most recent piece! ..and here is my Personal Best Traditional Work ❤ Maybe.. you're interested in asking for a commission? ;D Thank you for taking the time to check out my thread, I hope you have a Terrorbeak-free day! ❤
  11. The Gloom Beacons: Revived

    Hello everyone! Dannyrulx here, and I'll be bringing back one of my older RP's because I can. Seriously. I had appendicitis, my appendix burst, I had to stay in hospital, the RP died. It was sad, yes, but now it returns! Summons to: @Shonex @MenaAthena @KidneyBeanBoy @Derpime Those were all the oldies! You don't have to use your original characters; Lord knows I 'ain't. For all the rules and a bit of backstory, check out the original RP here: So! Onto character creation! Of course I didn't use Unending and Wave after Wave's one! Who would do that?! Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc:
  12. Prologue: Maxwell examined the chessset in front of him, watching as the last piece crumbled into dust. He sighed, and rubbed his head, a fresh migraine digging deep into his skull. He supposed it was time to bring in fresh blood. He'd had these characters lined up since the previous group had dwindled to three. Now, it was time to gather them up. The pieces materialized on the side of the board, heavy granite blocks smoothly chiseled into the different shapes. A conical flash, speckled and fizzing, a flame, caught in dance, a dumbbell, held up on a pillar, one end sagging down more than the other, and a flower. A flower? That was odd. He thought the girl was obsessed with death. What did a flower have to do with that? It wasn't even a chrysanthemum... It was no real concern however. He cracked his fingers. He would take more eventually, but if the group swelled too large from the get-go, there would be no excitement, no danger! He chuckled, spindly fingers lifting the flask and placing it carefully down in a clearing, deep in a wood. He put the flame next to it, and the dumbbell and flower a ways off, still together. Time to see how these four dealt with his craftsmanship.
  13. Aye! Modders! This is a short guide that points out many differences between DST and DS version. I just decided to create this little tutorial to help some of the modders that would like to translate their DST mod into a DS, which of course can be done inversely. It won't be hard stuff, as I don't know much about coding and started with zero knowledge in Lua. The purpose of these writings is just about sharing and helping. Still, I hope this WILL help. Let's begin. First your should seek for your mod folder and I assume you already know where it should be. We will set every change in the following section : *Modinfo *Modmain *Character *Items/prefabs Modinfo : Modmain : Character : Items/Prefabs : Feel free to be constructive and point out what you know about translating DST to DS. I know this short guide is not complete, but everything has a beginning. D4rkh0bb1T
  14. This mod is currently not being worked on. It may not be worked on again, it depends on if I get my motivation to work on it back. Edit: Given that this thread has become somewhat popular I've decided to start editing the first post with the latest info for this mod. About the Mod: This is a Human Charlie Mod for Don't Starve. Charlie is Maxwells Assistant who later turns into the Grue when she and Maxwell are pulled into the Don't Starve universe by Them. What needs to be done: Starter Item (Red Trench Coat)Grue MeterCustom Ending Health/Sanity/Hunger MetersDress AnimationPerksVoiceMap IconSave SlotSelect ScreenBig PortraitDialogueCurrently working on: The Art
  15. Dust

    Version 3.15

    7,951 downloads

    WARNING: This mod has a flashing cloak, if you have had a history of seizures DO NOT download this mod. You have been warned. This character is based on the indie game: "Dust: An Elysian Tail". This mod was done in my spare time so give me the errors (via screenshot) and ill see what I can do. Meet Dust the hero from falana after the events of his story (little spoilers), he wants to go back home to falana. As dust you must survive the don't starve universe if you ever wants to return home. Most of Dust's quotes will have some reference to his experiences at falana and discover that food isn't preserved. During the beginning of the game he's incredibly vulnerable and won't last long in fights, so avoid conflict until proper armor is available. Dust comes with custom sound from Abadis forest and Sorrowing Meadows sound track from the game itself. Stats: Health: 100 Hunger: 100 Sanity: 100 Perks: Fearless: Dust has never feared any foe big or small, and the same applies here. No sanity loss being next to most enemies. Dust is comfortable with the darkness, sanity drain at 75% Assassin: Dust's secret makes him an assassin class that rely's on hit and run. 33% extra damage on most weapons. Most Assassins were never meant to tank damage and rely on speed and the element of surprise. Explains the low health. Robes of the mithrarin: Dust's robes keep him from freezing in the winter. Unfortunately his robes are flammable, 50% extra damage from fire. Items: Dust's Satget- Provides a small sanity recovery rate and covers most of dust's face just like ingame. The Blade of Ahrah- The legendary Blade has joined Dust in his journey, Ahrah was created by the moonbloods to be unbreakable but without augments falls behind the dark sword's damage. Crafting: The Blade of Ahrah augmented- Upgrade ahrah to match the power of the dark sword. By adding a large amount of gold to ahrah dust's speed is decreased by 10%. The robes of the mithrarin- Craft Dust's final tier armor that goes underneath his clothes just like in game. It provides a large amount of insulation that makes it a poor choice to use in the summer. The ring of sight- provides an unlimited fuel source like a lantern. The teleportation stone- similar to the teleport staff this stone doesn't cause lightning that leaves a burn on your world, not cause rain, doesn't drain sanity, and teleports directly to save points. The pendant of wisdom- A fragile defensive necklace that heals the wearer 2 health per 120 seconds, this pendant can also be combined with the robes to double its durability and raise its protection, making dust tankable. The battlemaster's pendant- A useful necklace that increases dust's damage output to 2x the damage instead of 1.33x and can be combined with the robes. Flameless/Cirelian light: Acts as a portable lantern giving light when dropped, makes nights more pleasant than staring at a campfire. Theres no difference between the two besides your preference of looks and materials to make them. Save point: Directs teleportation stones to it and resurrects dust when haunted/activated. Dust's house: cut content no further information needed. Magma mantle: Designed to withstand high temperatures and be fire resistant, this armor will reduce dust's flammability to 50% and keeps you cool in the summers. Blue mushroom: Heals poison in shipwrecked, works as a non perishable food item for other game types. Dustdst.rar is DST version Dustds.rar is DS/DSROG version Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=424715104&searchtext= All rights reserved to Dean Dodrill on this character, rights reserved to HyperDuck SoundWorks for dust's speech, credit to Deo Dragon Wolf leo for the template, credit to sw1tchbl4de for the artwork and credit to cheerio for the hat template. Sw1tchbl4de's DA: sw1tchbl4de.deviantart.com/
  16. In her letter to Maxwell, Charlie mentions that she's visiting her sister. Who do ya think her sister could be? I have a theory that Charlie could be one of the twins mentioned in Jacks letter. It's just a thought, but Charlie could end up being Williams niece, which would make her Maxwells niece as well.
  17. Ok, so this morning I re-wrote Candy Man to fit Don't Starve. My friend re-wrote a few of the lyrics, and after asking him, he said it was ok to post here. It's to the tune of Candy Man {obviously}. Figured people would like it. Lyrics: Who can Take a Sunrise, Sprinkle it with Pain Cover it in hatred and a drop of blood to drain Oh Maxwell, Oh Maxwell Can Oh Maxwell can cause he mixes it with sadness, Makes the world feel bad Who can take a rainbow, wrap in up in thorns Soak it up with nightmares, give it horrifying horns? Oh Maxwell, oh Maxwell can Oh Maxwell can cause he mixes it with sadness, Makes the world feel bad Oh Maxwell makes everything he takes terrifying and despairing Taking all your childhood caring Making them terrible erring Who can take tomorrow, take away your dreams? Adding in the sorrow and collect up all your screams? Oh Maxwell, Oh Maxwell Can Oh Maxwell can cause he mixes it with sadness, makes the world feel bad Yes, Oh Maxwell Can cause he mixes it with sadness makes the world feel bad.