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A little background first. Or just skip the spoiler and see the build. I added Philosopher's Stone to the title, thanks to @M.C.. I now present Gaseous Element Converter 2.0 What makes this work? The liquid valve supplies 70g/s of liquid (works with 50 and 60 as well, but not 100). The tile to the right of the vent constantly swaps from water to vacuum. The 5 lower tiles should all have sufficient water to never swap to another element. When the tile becomes vacuum, the gas to the right (PO2 in this example) and gas from above (O2 in this example) both fight for the vacuum spot. The gas from above wins, and the gas from the right is converted. This can be any two gasses A tick later, the water returns to the tile and forces the combined (now all O2) gas upwards. The gases have no time to swap spots, and are forced back to their original positions. I've tested this with all the major gases (O2, PO2, H2, NG, CO2, Cl), on both sides. Not once has this element converter failed on any of the 3 in game speeds (haven't bothered with ultra fast speeds). This even works as a pump on the same gas, pumping gas upwards (making a high pressure room above from regular pressure gases). EDIT: The gasses will equalize pressure if both sides are the same, and if one side ever reaches vacuum, then the other gas will spill into the vacuum room. The uses are endless. 2nd EDIT: The gases don't equalize pressure. Instead, the gases reach a 2:1 ratio, with twice the gas in the upper chamber than the right chamber. This is what I've noticed after 150+ cycles of letting this thing run. If you need a broader range of temperatures, then swap the water to petroleum, and change the value to 500g/s (only done simple testing - not extensive - with this one, though it seems to work just the same). So convert any gas you want into steam, and then cool the steam somewhere else back to water. Needed more water? Done. Convert your NG to steam directly, then back to water, and skip the power plant completely with a perfect conversion rate. Attach this to a strength training gym, and you can instantly convert highly pressurized PO2 to O2, ready to breathe without any wait (though you don't your beautiful clay for ceramics... sad). Crazy? Yep! This definitely needs to be addressed by the devs. Edit: I'm currently fiddling with an automation on/off control for this thing. Thought I had one. It flopped. I'll add it here once I get it working. If you can figure it out first, I'll just link to your comment once we get the automation down. I tried a door, to stop the top gas from combining, but that failed as the door pushed the upper gas down. Edit 2: Haha. Simple automation. Increase the flow rate. Just add on an extra filter and shutoff valve that sends another 100g/s through. The tile will never become vacuum, and the process stops. Once the process stops, you can then shut the door and turn off the pump. I'll let those interested build this themselves.
Well, this week has been a fun one. Infinite power, then matter conversion. While Stinky was searching for El Dorado (he found it - then got bored), he thought, "Why not make a machine that will take in every possible gas, and return back whatever gas you want?" Here's the latest contraption (automation and liquid in the spoilers). What are you looking at? All floors are 4 tiles high, just to help the OCD in each of us. Could easily be compacted. Pump any gas you want in at the bottom (current max in is 2kg/s per gas). This can easily be expanded. I know many people already make these kinds of rooms, so this just adds to those rooms. -- Opps, I forgot to add a spot for chlorine. Just set up a liquid over vent system in the middle room. The pressure sensor in each bottom room opens the doors for matter conversion whenever the pressure exceeds 1kg in the room. At 1kg, the machine turns off. The two mechanical doors push the gases in the correct direction. One of the doors covers the converter space, no gas can get trapped inside. When the doors open, both gases must race the exact same distance to the converter tile, so no slippage occurs. Simple automation of the matter converter. All gases are converted to chlorine. Why chlorine? It kills all disease, and is the easiest to change temperature (more later). The middle chamber should be filled with lots of chlorine. Just dump all your unwanted, or even wanted, gasses into the bottom. Pressure will build in the middle. In the current picture there is 2000kg per tile of chlorine. This is easy to achieve with off gassing PO2, storing gas from all over map, etc. The upper chamber doors open if the gas pressure in the room ever drops below 20kg. This ensures you always have plenty of each type of gas. Pump stuff out as fast as you want. As long as the pressure is high enough in the middle room, you'll see your <20kg pressure shoot up past 20kg in the 6 seconds or so your doors are open (at 2000kg pressures, I go from 20kg to 60kg in a few seconds). No door pumps needed, just let the 10% conversion rate do the work. As long as you can keep that middle area above 20kg pressure near each converter tile, you can pump out at 2kg/s from every room. I'd aim for at least 40kg pressure in the middle area before I start using the outgoing pumps. If you are worried that you might drain gas from this faster than you pump it in, then add sensors to stop the conversion and/or pumps in the top region. This build assumes that your net intake of gas will exceed your net outflow. If wanted (not tested), add a temp sensor in the upper chambers, before the chlorine gas is converted back to your wanted gas. Add radiant pipes, tempshift plates, and a cooling system, and you've got cheap easy cooling/heating as well. Chlorine has the lowest SCH of any gas, so best for this purpose. Add a sour gas room if you want your sour gas to convert to methane at 1:1 (though you will need to fiddle around with petro and fine tuning the on/off automation of the matter converter. I've currently got my oxygen on a 2kg/s loop (out the top, in the bottom). I'll leave it on all night and see if the gasses ever slip. Edit: Done. Not a single slip. I also set it up so all 5 gases would pump all night long. The doors opened and closed hundred of times overnight. This was all done on 3x speed. Seems to work just fine on 1x, 2x, and even Alt+Z speed. Haven't bothered with Ctrl+U speed. This build is completely doable in survival. The mechanical doors will make building matter converters much simpler. Happy tinkering.
Akarinnnnnn posted a topic in [Don't Starve Together] Mods and ToolsThe AutoPNG is an open source converter that automatically converts PNG files to TEX files, Use KTEXlib(open source)，this tool works almost same as autocompiler, but now it can only converts png files to tex files. By using Multithreading Technology, It can convert more than one files at the same time. (About 1s, condition: CPU:AMD A12-9800K , 12 PNG files, Avg. size: 128x128) Screenshot: Usage: The Easiest way： Double Click and wait for it. manual way： drag it into the "mods" folder, shift + right click , click "Open Command Prompt window here" type autopng_win32 t into CONSOLE. Linux users: download ktexlib_dynamic modify MAIN.cpp compile it Source Code(C++ 17): AutoPNG_win32(GitHub) Downloads(bundled with MyPNG): GitHub 中文时间： AutoPNG开源，不要钱 这玩意能把png图片转换成游戏内的tex纹理 截图 根据CPU核心数量计算转换线程数量，因为多开转换器线程，可能会比官方的autocompiler快一点 测试条件：A12-9800K，64位win10，13个PNG文件（平均128x128） 用法： steam正版：双击打开autopng_win32.exe D版/双击没用：拖进mods文件夹，shift+右键，点“在此处打开命令行窗口”，然后在命令行窗口输入 "autopng_win32 t"（不带双引号） Linux玩家：你都用Linux了，就自己下载依赖项编译吧 源代码（C++17，Visual Studio 2019的项目）：AutoPNG_win32(GitHub) 下载地址（送一个mypng）： 百度网盘 提取码: ddtv GitHub 拿了记得顶帖 Bug report here 二楼报告bug Release_x64.zip
468 downloadsHello Guys so i was working on a project which allows you to convert animation to scml with one file it creates scml,textures and back ups the anim in the .zip The Pack Includes Following Things: FMOD Studio,Texmod,Krane Converter,Spriter and some of my old scripts including old throne Folders on Screenshot: Textures - Extracted Textures Input - Put .zip files in here Output - Has the converted scml ready to open with spriter Texmod - Creating of .tex and Viewing it FMOD Studio - Allows to edit audio to make it work with klei games Spriter - Studio for Animating And don't forget about reading ReadMe.txt Newest Version Can be found here https://gitlab.com/CliffW/Klei-Dough-Tools Klei Tools.rar