Cunning fox

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About Cunning fox

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  1. Hey everyone. I'm one of the creators of The Forged Forge mod, The Hunger Games event, Gorge extender mod and lots of other mods. Now I'm open to your paid mod requests. 1. What can I do? I can do almost everything for your modification. After reading your request, I'll say if I can do what you want. The only thing that I'm not an artist, but I can create sprites for your structure or useable item, though I can't really draw a new character for you. 2. How much it'll cost? This depends on the amount of work to create a mod. For example, if you have a sprite for your character, and you want to add him something like teleportation, that'll cost 2$. 3. How long creation of this mod will take? 1-2 weeks on average. 4. How can I pay? I accept transfers on the card. Sorry, but in my country, I don't have much choice. 5. What grants me that you'll get my mod done? You'll pay for your mod ONLY when it's done. If you want to contact me, you can write to me on the forum or join my discord server.
  2. Hello! I have a Linux-hosted server, and every time I start the server dedicated_server_mods_setup becomes blank again, so I'm unable to download mods. Is there any way to fix it? Thanks for your advice!
  3. Not really. They just have to install multithreading library and then separate processes.
  4. Maybe instead of making new content you could try to update the engine so it will use multi threading? Or this is something really hard to do?
  5. Version 1.0.0

    12 downloads

    library that sends data between the clients without server code. This is very useful when you want to create a client mod and send something to other players with your mod. You can find how to use it here:
  6. Hey everyone! I've created a library that sends data between the clients without server code. This is very useful when you want to create a client mod and send something to other players with your mod. First of all you need to download the library from here: Then place it into your mod folder(MOD/scripts/tools). local ClientData = require("tools/client_data")(modinfo.name) And now you can create a command for sending: ClientData:AddCommand(name, Fn) --Fn arguments: caller (guid, userid, name, prefab), ... And send your command with: ClientData:SendCommand(name, ...) For example there's my mod that prints something for other players that use this mod: local _G = GLOBAL local require = _G.require local ClientData = require("tools/client_data")(modinfo.name) ClientData:AddCommand("test", function(entity, str) print("TEST", str) end) _G.TheInput:AddKeyDownHandler(_G.KEY_F1, function() ClientData:SendCommand("test", math.random()) end)
  7. scripts/prefabs/woodie.lua line 546 if inst.isbeavermode:value() and not (data and data.corps) then inst.components.skinner:SetSkinMode("ghost_werebeaver_skin") end But it must be if inst.isbeavermode:value() and not (data and data.corpse) then inst.components.skinner:SetSkinMode("ghost_werebeaver_skin") end data.corps -> data.corpse
  8. How many points do we get when the craving is not matched?
  9. Walking on water

    You can walk on water using any structure with colossion enabled.
  10. Dedicated server mods are not downloading

    Да я там вручную тоже могу, но сам факт того, что они нас игнорируют уже что-то значит.
  11. Dedicated server mods are not downloading

    Sarcasm. They are just ignoring us.