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Oxygen Not Included

Found 4 results

  1. I took "water_meter_player.zip" and changed the water drop png file to a png of a mug (I did not mess with the animation at all). Here is that file I then use autocompiler and the animation gets messed up. Here is the messed up file Happens everytime I autocompile. Help.
  2. G'day, you beautiful people, how are you doing? Some person tried modding in their own animation using my template and they reported that there's a missing symbol - Wigfrid's eye: I thought to myself "Hm, the hairfront symbol probably got fixed!" and went into the game to test it (I excluded hairfront because it's an additional layer not used by anything in the game and to top it off it's broken in like half of the animations) No, not at all. In ^this^ screenshot I've overriden haifront with Wilson's hair. I've tried looking up this symbol/layer's name is, but I've found nothing. This, to my knowledge, is the only skin using this symbol. I can't unpack the skins either, because they're in a different format and it's "forbidden" to unpack them anyways... Does anyone know what is this thing called? I just want to add it to the animation template so that people don't create potentially broken animations (because who knows how many skins in the future are going to use this symbol).
  3. Version 1.0.5

    425 downloads

    Hello Guys so i was working on a project which allows you to convert animation to scml with one file it creates scml,textures and back ups the anim in the .zip The Pack Includes Following Things: FMOD Studio,Texmod,Krane Converter,Spriter and some of my old scripts including old throne Folders on Screenshot: Textures - Extracted Textures Input - Put .zip files in here Output - Has the converted scml ready to open with spriter Texmod - Creating of .tex and Viewing it FMOD Studio - Allows to edit audio to make it work with klei games Spriter - Studio for Animating And don't forget about reading ReadMe.txt Newest Version Can be found here https://gitlab.com/CliffW/Klei-Dough-Tools Klei Tools.rar
  4. Hi. I have some questions about the program „Spriter” ● To, filaments folders throw graphics ? ● Is the artwork must have the same name as the folder ? ● How to call individual folders that is thrown graphics ? If you want to do in Don't Starve item that just lying on the ground and we can pick it up for equipment is doing so: ( example ) : nitre I make modifications in your folder „exported” and subfolders: ► exported ► anim ► nitre in the "nitre" I put the picture ( png ) with the same name: „nitre" I open the program „Spriter” and choose: ► New Project... ► my mod ► exported ► anim ► nitre then show me the 2 folders: ► entity_000 ► NewAnimation which will replace for: ► nitre ► idle to your "idle" drag image (png), who was added called "nitre" Then I save the project in „scml” when you turn on the game "Don't Starve" object "nitre" looks and works very well I created the character, to which I want to add cottage that would be placed the example on the ground like a tent. House would have only one graphics. Spriter open and do the same as I wrote above, but somewhere I do a mistake, I miss a folder, or graphics as a holiday is not working properly. I tried to add an addition to your "idle" folder "hit" but the house still does not work properly... I would like to add to this house in the future, the smoke that wydobywałby from the chimney. Smoke contain 3 graphics. For a total of 4 images would be: home, smoke1, smoke, smoke3. Where in this case, to throw images with smoke, to which folder ? I beg you, help !