Gleenus

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  1. Motorbike: Your STEAM powered two wheeled vehicle! How to drive: Craft it on the ground; Place a watering can inside it to provide enough water for the STEAM engine; Fill it with charcoal to heat it up! Hotter means FASTER! And done! Just it, get to the driver seat and start driving. Give your friends a ride! If you are on the driver seat and your motorbike is parked, your friends can interact with your character to get a ride in a small motorbike cart attached; Note: Friends, please don't forget to give your driver a five star Recipe: On your "Alchemy Engine", in "Science" tab: 1 Saddle 2 Gears 3 Boards [h2]Controls:[/h2] Move Up: Accelerate Move Down: Brake/Rear Move Left: Turn Left Move Right: Turn Right Action Button (Space): Brake & Drop Off (after holding it) Notes: If you hit something with your motorbike at high speed, you will crash, but no damage is taken; The motorbike heat dissipation depends on world temperature. On hotter days, it last longer; Water consumption depends on motorbike temperature. Higher temperatures consume more water; The maximum amount of water depends on the amount of water the watering can can hold; Premium watering can last 4 times longer; In your hud you can see the mana and health bar, which are, respectively, water and heat; The maximum speed is 6 tiles per second, which is achieved at maximum heat. This mod was live coded by Gleenus, and the art was made by ButterflyHolix Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2730837741 Youtube Link:
  2. Who is this guy? He only appears in two scenes, without repetition like the other people He has more details than other people and is kinda more blurry Its is a reference for a real person? Or someone from another game?
  3. Version 1.0.1 - 0.7.0

    8 downloads

    THIS MOD REQUIRE EXTERNAL TOOLS TO WORK, FOLLOW THE INSTRUCTIONS CAREFULLY! PyWtich: Twitch Chat Integration This mod uses from a external tool called PyWitch Client to capture Twitch events, like chat messages, and show these events in-game. For this version, only chat-messages are being integrated. Everything is open source, so you can check PyWitch, PyWitch Client and PyWitch Auth in my Github! How to use First, you need to download PyWitch Client from the RELASES page in my Github. You can do so by clicking this text I strongly recomend you to download it from source and run it using Python After downloading and openning it, read the EULA. Since PyWitch Chat read from your Twitch Chat, your authorization will be required in the next step. If you agree with the EULA, PyWitch Client will be ready to use. Now you need to write your channel in the "channel box" (you can find your channel by acessing it on Twitch and reading the current URL). Feel free to disable all features, leaving only PyWitch Chat enabled. The other features will be avaible in the following versions of this mod. After that, click "Start PyWitch Server". Now a tab in your browser will be open, requesting authorization. This authorization is necessary to PyWitch Client be able to read your chat messages. The authorization will redirect you to a tab with the name of all streamers that are using PyWitch Auth! Please consider visiting and supporting these Streamers channels! For safety reasons, after you get your token from PyWitch Auth, it will be destroyed from the server, so if your token become invalid, a new one need to be generated. Now, just wait for PyWitch Client to establish connection with Twitch server and its done! You can verify its working by acessing the following localhost URL: 127.0.0.1:13846/tmi If you see an empty json "{}", PyWitch Client started correctly Now, send a message in your Twitch Chat and hit the refresh button in the PyWitch Client TMI URL. If everything is working fine, you will see an json with your message and display name. And its done! In game, you just need to install the mod to your server and, in-game, open the PyWitch Menu by click its logo in the bottom left corner and hit the "Activate" button! Now you will see the following Twitch Chat messages in your game!! Upcoming features As you can see from PyWitch and PyWitch Client, it already has some extra features. In the upcoming versions of this mod you will be able to capture Twitch Chat Redemptions in your server, making unique events and interactions to your game! How it work Don't Starve Together provides an internal function to perform REQUESTS on HTTP servers, which is very great to access data from server. However, Twitch Events, like chat messages and chat redemptions can only be accessed by WebSockets. So, I developed a Python library to capture these events from Twitch. This library is called "PyWitch", and its source can be accessed by the following URL: https://github.com/ouriquegustavo/pywitch Ok, we are able to recover Twitch Events using a Python script... But we need to transfer that to Don't Starve Together. To do so, I developed PyWitch Client, which is a GUI Interface combined with Web Framework (Flask). Its main purpose is to get events from Twitch using PyWitch and provide them on a localhost endpoint using Flask. Its source can be accessed by the following URL: https://github.com/ouriquegustavo/pywitch_client Now we can access Twitch Events from an HTTP server provided by PyWitch Client, the only remaining thing to solve is the token authentication. Token authentication is made server side PyWitch Auth, which the source can be seen in the following URL: https://github.com/ouriquegustavo/pywitch_auth PyWitch Auth receives code from Twitch Authorization page and perform the required OAuth flow to generate the associated access token. Any token is stored PyWith Auth server for more than 120 seconds. If you are not able to recover your token in this time, it will be destroyed. Every token generated in the server has an unique 128 characters state-code used for token request. The server only will store public information about your Twitch user, like 'Display Name'. So I can recommend your live to other streamers Special thanks! I want to thanks HypeZ, 2000 and Butterflyholix for helping me testing this mod! Enjoy! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2655149465
  4. THIS MOD REQUIRE EXTERNAL TOOLS TO WORK, FOLLOW THE INSTRUCTIONS CAREFULLY! PyWtich: Twitch Chat Integration This mod uses from a external tool called PyWitch Client to capture Twitch events, like chat messages, and show these events in-game. For this version, only chat-messages are being integrated. Everything is open source, so you can check PyWitch, PyWitch Client and PyWitch Auth in my Github! How to use First, you need to download PyWitch Client from the RELASES page in my Github. You can do so by clicking this text I strongly recomend you to download it from source and run it using Python After downloading and openning it, read the EULA. Since PyWitch Chat read from your Twitch Chat, your authorization will be required in the next step. If you agree with the EULA, PyWitch Client will be ready to use. Now you need to write your channel in the "channel box" (you can find your channel by acessing it on Twitch and reading the current URL). Feel free to disable all features, leaving only PyWitch Chat enabled. The other features will be avaible in the following versions of this mod. After that, click "Start PyWitch Server". Now a tab in your browser will be open, requesting authorization. This authorization is necessary to PyWitch Client be able to read your chat messages. The authorization will redirect you to a tab with the name of all streamers that are using PyWitch Auth! Please consider visiting and supporting these Streamers channels! For safety reasons, after you get your token from PyWitch Auth, it will be destroyed from the server, so if your token become invalid, a new one need to be generated. Now, just wait for PyWitch Client to establish connection with Twitch server and its done! You can verify its working by acessing the following localhost URL: 127.0.0.1:13846/tmi If you see an empty json "{}", PyWitch Client started correctly Now, send a message in your Twitch Chat and hit the refresh button in the PyWitch Client TMI URL. If everything is working fine, you will see an json with your message and display name. And its done! In game, you just need to install the mod to your server and, in-game, open the PyWitch Menu by click its logo in the bottom left corner and hit the "Activate" button! Now you will see the following Twitch Chat messages in your game!! Upcoming features As you can see from PyWitch and PyWitch Client, it already has some extra features. In the upcoming versions of this mod you will be able to capture Twitch Chat Redemptions in your server, making unique events and interactions to your game! How it work Don't Starve Together provides an internal function to perform REQUESTS on HTTP servers, which is very great to access data from server. However, Twitch Events, like chat messages and chat redemptions can only be accessed by WebSockets. So, I developed a Python library to capture these events from Twitch. This library is called "PyWitch", and its source can be accessed by the following URL: https://github.com/ouriquegustavo/pywitch Ok, we are able to recover Twitch Events using a Python script... But we need to transfer that to Don't Starve Together. To do so, I developed PyWitch Client, which is a GUI Interface combined with Web Framework (Flask). Its main purpose is to get events from Twitch using PyWitch and provide them on a localhost endpoint using Flask. Its source can be accessed by the following URL: https://github.com/ouriquegustavo/pywitch_client Now we can access Twitch Events from an HTTP server provided by PyWitch Client, the only remaining thing to solve is the token authentication. Token authentication is made server side PyWitch Auth, which the source can be seen in the following URL: https://github.com/ouriquegustavo/pywitch_auth PyWitch Auth receives code from Twitch Authorization page and perform the required OAuth flow to generate the associated access token. Any token is stored PyWith Auth server for more than 120 seconds. If you are not able to recover your token in this time, it will be destroyed. Every token generated in the server has an unique 128 characters state-code used for token request. The server only will store public information about your Twitch user, like 'Display Name'. So I can recommend your live to other streamers Special thanks! I want to thanks HypeZ, 2000 and Butterflyholix for helping me testing this mod! Enjoy! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2655149465
  5. Hi everyone! I'm here to share with you a video that I made for Klei Halloween 2021 I played Don't Starve Together Main Theme on my Diatonic accordion (adapted, since diatonic accordions don't have all notes) My measure/beat/tempo(?? in portuguese is 'compasso', but compass in english I think is another thing) is not very good at the video, but I think it is okay I hope you enjoy it!
  6. Don't think like that bro Making mods as a team is something very special, much more interesting than make it alone The coolest part of the mod is to think about it and see what is possible or convenient It is not a skill competition, it is a team experience So, if you have any ideas and want to give a try, call me! my discord is Gleenus#8025 I'm short in time (because a got a job, yay!) but I think maybe we can work on something cool
  7. Hey bro, don't say that Lets make a mod together and submit! (are we allowed to have multiple submissions?) Have any ideas?
  8. Hi everyone! I'm here to share with you my contribution for "HALLOWED NIGHTS MOD CHALLENGE" The mod name is "The Ritual" This mod add a halloween themed mini-game to the game To start the mini-game you need to place campfires in a triangle-like formation, and burn one living-log in each. After the mini-game start, a dark-energy wall is formed around the players and a purple flame emerge in middle During the mini-game, shadowhands tries to catch the purple flame in middle. If any shadow hand consume the fire, the mini-game ends If the players are able to dissipate all shadow hands, they win and earn 20 minutes of free-light, some gens, moonrocks, living logs and nightmare fuel Here the Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2623907145 Video gameplay: (PT-BR)
  9. From your log files: So, your server files corrupted Probably you closed it in the wrong way Try to delete the lastest save to user the last rollback
  10. Hi everyone Since the last version, the game can not read files from scripts folder. To help to map the issue, I made a video. Just reproduce the scripts_readme.txt and you will see that game can not read the scripts folder and will pop-out the log 'DoLuaFile Could not load lua file scripts/main.lua' Note: I'm using LINUX, distro Ubuntu 20.04 Here the video: Print of the log: Full log attached
  11. I got the same problem in both I don't know what kind of changes are made, but some people told me there was some structural changes in the engine About the workshop-prefix This mod (from the print), I have some client side files (on workshop) and some local server side private files (on my computer) I made this mod like, 5 months ago and never got any problem But since the last week, the component file can not be read anymore And the image asset problem prevent me from developing mods
  12. I think it was after the 64bits update, but I'm not sure Since the last week I was having problem If you prefer, I can stream to you and we can try to find the problem
  13. @zarklord_klei This is the weirdest thing, the problem occurs for the images, not for the animations (in dedicated server it load the animation) Apparently the files can not been found anymore, since the last update About the 'workshop-prefix' whatever, the problem here is not the 'workshop' support, it is a folder in 'mods' folder, and some files inside it are not being read for no reason Like, modmain is ok, but components don't? why it can just find the file? Also, the game can not read the SCRIPTS folder anymore on linux Rename databundles/scripts.zip to scripts_backup extract it Put it on data folder and check if its not like 'data/scripts/scripts' (as informed in the file) And the game don't open anymore There is something very weird happening with the file reading routine @edit: Well, you can see in the prints, the files are there