Gleenus

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About Gleenus

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  1. Yaaay Thanks Klei!! Mod development and Battle Royale in DST lives on the way!
  2. Yaaay Thanks @JoeW!! Mod development and Battle Royale in DST lives on the way!
  3. Hi everyone Today I tried to login on the Klei Website with my steam to get some spools ( https://accounts.klei.com/link/almostthere ) and I got this error: So, several people from my Don't Starve groups are getting this problem, so here is a temporary solution Open your Don't Starve (Together) from the steam, and click on the account button. This will use the steam game login as authentication. Now copy the reward link and paste it in the URL bar: Press ENTER and its done! Well, I hope it helps!
  4. It is not a bug You can drop the Desert Googles without having learn the recipe of Fashion Googles It work like this: You don't have learn any recipe, you have a very high chance to get Fashion Googles blueprint when you open the package (~12%) However, you still have a small chance to drop the Desert Googles one (~1.2%) After you learn the Fashion Googles from the blueprint, the chances swap You will have ~1.2% of getting another Fashion Googles and ~12% of get the Desert Googles So, the optimal strategy to get the Desert Googles is to get several packages, but only let one player open them, since the loot chance is associated with the recipes that player who open the package already has learn But you still can get the Desert Googles before the Fashion Googles just by luck (or unluck?)
  5. The mod folder, even for dedicated servers, has changed Before the update the directory was: mods/workshop-WORKSHOPID Now it is: data/steamapps/workshop/content/322330/WORKSHOPID Verify if the downloaded files are in this folder
  6. Hi Since the last update, mods that require loading animations/atlas are not working on Linux. After the Hotfix, the world can load some of the atlas/animation, but for some of them are not loaded properly. The game still tries do look for the files in weird folders and loop through some of them, "entering and leaving". The inventoryitem icons are not being loaded for some mods. (you can see in the screenshot it is missing) And for some other (that works fine before the update) just make the game closes. This do not present these errors before the update [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/anim/ui_construction_4x1.zip [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: Could not load atlas ../mods/workshop-2420839895/../mods/workshop-2420839895/images/inventoryimages/rope_bridge_item.xml [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: Could not load atlas ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/images/inventoryimages/rope_bridge_item.xml [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip [00:00:03]: Could not load atlas ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/images/inventoryimages/rope_bridge_item.xml [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/../mods/workshop-2420839895/../mods/workshop-2420839895/anim/rope_bridge.zip server_log.txt client_log.txt
  7. The last update messed with file paths for linux @zarklord_klei tagged some bug reports around this as fixed, so I think in the next hot fix we would be able to play!
  8. Hi I'm trying to host on my Linux and the game is messing with the game files, looking for the wrong paths
  9. Hi, After the last update, I have updated one mod from my authorship (Rope Brige - https://steamcommunity.com/sharedfiles/filedetails/?id=2420839895) After updating the mod on the Don't Starve Mod Tools, it simply don't work anymore and the game tries to find the animations files in the wrong folder I receive the errors: Master: [00:00:03]: AnimationFile::LoadFile Failed to open ../mods/workshop-2420839895/ Master: [00:00:03]: Out of memory. Bytes requested: 2147483647 src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Master: src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit Bad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Bad thread localMaster: src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Bad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Bad thread localMaster: src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Bad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Bad thread localMaster: src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Master: src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited The change I did to the mod have nothing with this error, since I just added some extra lines I'm playing and modding on Linux (Ubuntu 20.04) Why the game is looking for the animations in /mods/workshop-2420839895 if Klei changed it?
  10. Hi everyone! I want to share with you the last mod that Catherine Rocha and me have done Its name is "Airplane", and it allow to build your own airplane to fly around the map This airplane model is known as "14 Bis", firstly presented in 1906 (that's why several people thinks it looks weird and backward) I made the programming for this mod and Catherine made the art If you want to see more of Catherine's art, you can find her on Instagram: @cather.ink So, thats it, I hope you enjoy Thank you all! Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2376883615
  11. As a main Wickerbottom, I approve the nerf The Applied Horticulture was very overpowerd BUT I think the sanity cost could be a little smaller now, like 25
  12. Hi everyone! I just wanted to share with you the newest mod that my friend Catherine and me had developed Its name is "Rail Cart" With this mod you can place railway tracks all over the map and move over them at high speed with a rail cart. There are 5 types of railway tracks: Default: Does nothing in special Floater: Can be placed over water Booster: Increase your speed on the track Damper: Reduce your speed Reverser: Change the moving direction I did the programming and Catherid did the drawings I really want to tell you that I'm very happy that @zarklord_klei commented on the Workshop page that our mod looks very cool! This motivates me to improve my modding skills and producing more mods! So thaaanks! Here the Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2289662010 And here the youtube video: (well, I'm practicing my English, I hope it is ok)