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Texture and Atlas Packer 1.0.2

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About This File

This program can be used to create a single texture and atlas file from multiple images.

VirusTotal: Here

Unpack Function:

The unpack function allows the end user to break down Texture (.tex) files into their base image into a Portable Network Graphics (.png) file.


When adding files instead of adding Image Files, select 'Texture Files' from the drop down. Add the Texture (.tex) files you wish to unpack and click the Unpack button. If you press the Unpack button and no Texture (.tex) files are in the list, it will skip operations. If a Texture (.tex) file is in the list and you press the Pack button, the pack function will skip the Texture (.tex) file.


This required .NET Frameworks 4.6 in order to run it correctly. Please download it from the Microsoft Website if you're not running Windows 10.



What's New in Version 1.0.2   See changelog


Fixed upload where it did not contain all the proper .dll files.

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Can you please update it for DST? It's using comma instead of dots in .xml:

<Element name="ru_button_icon.tex" u1="0,001" u2="0,97165625" v2="0,999" v1="0,16115625" variant="" />

Instead of

<Element name="ru_button_icon.tex" u1="0.001" u2="0.97165625" v2="0.999" v1="0.16115625" variant="" />


Edited by Cunning fox
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I can get it to work but I have to create a new unpack directory each time because it refuses to overwrite

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why does it that when i pack it, it justs make a xml file but not both the tex file? is there any solutions for this?

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