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Automation Upgrade Preview Available!


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Hello friends!

We've been hard at work refining the game, trying to make the next logical move, and after 4 weeks and several minor soldering burns, we've got something! Presenting: The Automation Upgrade. With the inevitable discovery of refined metals, the Duplicants have set their sights on upgraded base automation, and even have begun trying to build their own supercomputer using nothing but logic gates.

If you're interested, you can help us test this new content for the next two weeks before the update goes live. As always, we appreciate your feedback!

What does this preview contain so far?

The following content is available in the Automation Upgrade preview:

Spoiler
  • New Automation Overlay
  • Automation wiring and inputs on existing buildings
  • Automate liquid, gas, and temperature sensors which replace the power switches
  • Automated manual, time-of-day, and floor sensors
  • Automated Power Shutoffs
  • Automated Liquid and Gas Shutoffs
  • AND, OR, XOR, NOT and BUFFER Gates
  • Mini Liquid and Gas Pumps
  • Duplicant Checkpoints
  • Rock Granulator
  • Metal Refinery
  • Pure metal Electrical Wires
  • Metal Tiles
  • Thermo-Shift Plate
  • Fire Pole
  • New Ruins setpieces

Check the patch notes for the most up-to-date changes!

What is open testing?

"Open testing" means players get to test drive new content early and give us feedback and suggestions before it goes live. Because this is a preview of the upgrade being released on November 16th, it's pretty likely you'll encounter bugs or crashes while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing the preview.

Please also be aware that once a save is loaded in the Automation Upgrade preview, it cannot be reopened again in the Oil Upgrade or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the open testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Automation Upgrade releases in full on November 16th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an open tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to test the Automation Upgrade preview, all you have to do is play the Open Testing build on Steam.

How do I play the open testing build?

Just switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "automation_upgrade_preview"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

That's it! We hope you'll enjoy this preview of what's to come, and thank-you for your help testing out the new Upgrade!

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That's a lot of area for logic... I'm going to go ahead and put this out there now, but it is going to be amazing if/when the end of the tech tree includes a "microprocessor" of sorts that you build in only a few squares and has inputs and outputs that then opens a new "build" window and allows you to build logic circuits for that specific processor :D  I don't even have my hands on THIS upgrade yet and I'm salivating over the thought of it!

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