Byste Posted November 3, 2017 Share Posted November 3, 2017 27 minutes ago, Saturnus said: Again... you do not need 2 transformers. Transformer have never been output limited. I have no idea why people think they are. And I just demonstrated above that they aren't. I also have no idea why people think transformers are limited to 1 KJ. Where could this idea possibly be coming from? Golly! Link to comment Share on other sites More sharing options...
suicide commando Posted November 3, 2017 Share Posted November 3, 2017 22 minutes ago, chemie said: so instead of just running power to that far out area, you now need to run power and control wire? Not sure I see the benefit. (I just ran the power through the switch at the base for geyser pumps anyway) What I meant was, you can have a sensor at location A, and an output of some kind around there, and a pump at location B, which works off that sensor. yes, you can do that with a thermo switch on the power wire, but what if that wire is also required to run other things, which do need to run all the time? Link to comment Share on other sites More sharing options...
Saturnus Posted November 3, 2017 Share Posted November 3, 2017 6 minutes ago, Byste said: I also have no idea why people think transformers are limited to 1 KJ. Where could this idea possibly be coming from? Golly! That's the internal capacity measured in Joules in the transformer... it has absolutely nothing to do with how much power you can draw from the output. I already demonstrated above you can draw 3120W with no problem. I can just as easily hook up a system that pulls 18000W through one transformer if you like. Link to comment Share on other sites More sharing options...
Byste Posted November 3, 2017 Share Posted November 3, 2017 17 minutes ago, Saturnus said: That's the internal capacity measured in Joules in the transformer... it has absolutely nothing to do with how much power you can draw from the output. I already demonstrated above you can draw 3120W with no problem. I can just as easily hook up a system that pulls 18000W through one transformer if you like. I'm not disputing whether it's possible. I'm disputing why you think it's so obvious, because ALL the signs indicate that it is NOT possible until you just do it anyway. You say that's the internal capacity, but it's not clear at all; there is no language distinguishing internal capacity from output, or the relationship between the two, or what the significance of an internal capacity is... All we get is the 1000J and the explanation that they protect circuits from overloading. You say you don't get why people think they're limited. I'm trying to show why we think that. If you still don't get it, I don't think there's any hope. Link to comment Share on other sites More sharing options...
manu_x32 Posted November 3, 2017 Share Posted November 3, 2017 2 hours ago, brummbar7 said: Loaded my OI world and all priorities were reset to 5. Anyone else? yeah got the same thing. priorities have always been flaky. Like when you rebuild an electrical circuit, they often reset. Link to comment Share on other sites More sharing options...
trukogre Posted November 3, 2017 Share Posted November 3, 2017 40 minutes ago, Saturnus said: That's the internal capacity measured in Joules in the transformer... it has absolutely nothing to do with how much power you can draw from the output. I already demonstrated above you can draw 3120W with no problem. I can just as easily hook up a system that pulls 18000W through one transformer if you like. This doesn't appear to be true. I had been led to believe that the simulation ticks occur 4 times per second, which is why the transformers were able to transfer 4kW per second. (4 times per second * 1000 Joules = 4kW, obviously) I assumed it was a bug that the transformers reset their capacity with each tick and not once per second, but they worked so much better than they did a few months ago it didn't seem worthwhile mentioning, really, as it could plausibly have been a design choice for some extra capacity as well. I just put a transformer on the heaviwire between my NGG complex and the rest of my base (beforeinserting the transformer I had 10 NGG's running full blast, keeping the battery bank pegged at 40kJ each); sure enough, once I put in the transformer the power draw was shown as 4 kW when I looked at the part of my circuit with the generators, and the battery bank on the other side of the transformer was draining quickly, confirming that the transformer was only transferring 4kW of power. I would expect if you tried to hook up your 18 kW system you'd hit this barrier as well. I may have made an error somewhere, but setting up a transformer into a circuit is pretty simple, so it seems likely I did not. Link to comment Share on other sites More sharing options...
yunhaok Posted November 3, 2017 Share Posted November 3, 2017 I like Link to comment Share on other sites More sharing options...
Guest Posted November 3, 2017 Share Posted November 3, 2017 So let me get this straight: you actually can pull 2kw from 1 single transformator? Link to comment Share on other sites More sharing options...
mishaNT Posted November 3, 2017 Share Posted November 3, 2017 Hello. This is a very big problem for our understanding. Let's build a very complex system Klei as always on top. Link to comment Share on other sites More sharing options...
BlueLance Posted November 3, 2017 Share Posted November 3, 2017 1 hour ago, turbonl64 said: So let me get this straight: you actually can pull 2kw from 1 single transformator? Yeah, the transformer doesnt state on it that it can only handle 1kw. What this means is you can have 2kw wires running around powering more devices using less transformers. I love that Link to comment Share on other sites More sharing options...
Guest Posted November 3, 2017 Share Posted November 3, 2017 6 minutes ago, BlueLance said: Yeah, the transformer doesnt state on it that it can only handle 1kw. What this means is you can have 2kw wires running around powering more devices using less transformers. I love that Me too. The confusion comes from that it only stores 1kJ. Most people, including me, assumed that meant it put out 1kJ/s, which is 1kW. I did not know about the refreshment rate of 4 ticks a second. 2kW wires will simplify my power net. I think that should be a bug report. The information isn't complete on it. Link to comment Share on other sites More sharing options...
chemie Posted November 3, 2017 Share Posted November 3, 2017 10 hours ago, suicide commando said: What I meant was, you can have a sensor at location A, and an output of some kind around there, and a pump at location B, which works off that sensor. yes, you can do that with a thermo switch on the power wire, but what if that wire is also required to run other things, which do need to run all the time? Sure. I see that scenario but there is also the scenario where you know need to run two wires. I am more concerned that early game, when you want a simple switch on a pump, you can't because of the advanced research and materials now required. Link to comment Share on other sites More sharing options...
suicide commando Posted November 3, 2017 Share Posted November 3, 2017 5 minutes ago, chemie said: Sure. I see that scenario but there is also the scenario where you know need to run two wires. I am more concerned that early game, when you want a simple switch on a pump, you can't because of the advanced research and materials now required. I'm pretty sure you can also use switches on the wire still, otherwise, you have no means of controlling things until you are late in the research. Link to comment Share on other sites More sharing options...
Twice Posted November 3, 2017 Share Posted November 3, 2017 Hi, there is a problem with overlay layers. Now layers Y position scrolls when player move the camera around. Please fix it asap lol Link to comment Share on other sites More sharing options...
watermelen671 Posted November 3, 2017 Share Posted November 3, 2017 11 hours ago, Saturnus said: A better question is, who is going to be the first to make a CPU in ONI that you can play ONI on? Spoiler ONIception. Link to comment Share on other sites More sharing options...
renton555 Posted November 3, 2017 Share Posted November 3, 2017 Bugs made it pretty much unplayable for me. Some of the dupes wouldn't go to the toilet, sleep, or recover breath even when near death. I had to micromanage their tasks to get them to attend to their needs, and occasionally that didn't work and they'd just stand there idle at 0 stamina. Link to comment Share on other sites More sharing options...
BlueLance Posted November 3, 2017 Share Posted November 3, 2017 7 minutes ago, renton555 said: Bugs made it pretty much unplayable for me. Some of the dupes wouldn't go to the toilet, sleep, or recover breath even when near death. I had to micromanage their tasks to get them to attend to their needs, and occasionally that didn't work and they'd just stand there idle at 0 stamina. At least you get past cycle 6..... I have had 6 different starts, over 20 saves and I cannot get past cycle 6 on my latest Link to comment Share on other sites More sharing options...
Guest Posted November 3, 2017 Share Posted November 3, 2017 24 minutes ago, renton555 said: Bugs made it pretty much unplayable for me. Some of the dupes wouldn't go to the toilet, sleep, or recover breath even when near death. I had to micromanage their tasks to get them to attend to their needs, and occasionally that didn't work and they'd just stand there idle at 0 stamina. There are issues with the priority system in general. The ones you mentioned, and buildings loose their prior priority as well. Don't worry, it has been reported and this will most likely be at the top of the list. Link to comment Share on other sites More sharing options...
LeadfootSlim Posted November 3, 2017 Share Posted November 3, 2017 If what I'm understanding about transformers in this discussion is correct... a transformer will output only *exactly as much as the system it's attached to needs*, be it 1kw or 2kw, and will not burn those wires unless the pull is too great from the non-heavy end. It just depends on what you've got wired up. Is that correct? Link to comment Share on other sites More sharing options...
Saturnus Posted November 3, 2017 Share Posted November 3, 2017 19 minutes ago, LeadfootSlim said: If what I'm understanding about transformers in this discussion is correct... a transformer will output only *exactly as much as the system it's attached to needs*, be it 1kw or 2kw, and will not burn those wires unless the pull is too great from the non-heavy end. It just depends on what you've got wired up. Is that correct? That's how Ohms Law works, yes. The load dictates the power output. Link to comment Share on other sites More sharing options...
ilrockets911 Posted November 5, 2017 Share Posted November 5, 2017 IMG_6103.HEIC hi,maybe this is the biggest bug pls fix it Link to comment Share on other sites More sharing options...
Pi2 Posted November 5, 2017 Share Posted November 5, 2017 I have no idea what a .HEIC file is Link to comment Share on other sites More sharing options...
Botaxalim Posted November 6, 2017 Share Posted November 6, 2017 Cable Switch Simulator, My head hurts/// Link to comment Share on other sites More sharing options...
Saturnus Posted November 6, 2017 Share Posted November 6, 2017 18 hours ago, Pi2 said: I have no idea what a .HEIC file is It's a proprietary image format used in iOS 11 only. If you don't own an Apple product with iOS 11 you need to download a converter to view the file. Basically, it's another idiotic move by Apple to lock their users into their platform and making switching to another platform difficult. Link to comment Share on other sites More sharing options...
Oozinator Posted November 6, 2017 Share Posted November 6, 2017 On 3.11.2017 at 3:35 PM, BlueLance said: At least you get past cycle 6..... I have had 6 different starts, over 20 saves and I cannot get past cycle 6 on my latest Changed you something about building priority? Research for example is a looong task, had to watch bladder/calories and disable building, till he was again ready to.. The prioritys seem to be changed a bit, they work more efficient now(for me). Dupes obey more/quicker to commands. When buildings have set high workload (algae thing / water/algae) and you run some of them + some hamsterwheels, the dupes quick are at full workload, when those at high priority. As soon as i change priority for such buildings higher then five, problems start. Before that update i had all prioritys organized (massage table/med station 9) algae 7 storage 6 for example. Now most stuff is on 5 and it works, but makes not much sense for me. Bad stuff for me is, that game forces me, to play with only few dupes someway. Map is shrinked, but when most of map is uncovered, it's laggy again. Running a big base with 6 dupes only and that feels a bit, like "timestretching" like the research. For me performance has big impact on playstyle/baseplanning.. Feels not really like "(player)freedom" Yes sure, great updates, but search for "oxygen not included lag" on youtube. I liked ONI most, while you had to grow perfect farm for seeds. Now farming/germs and some other things, are out of balance(to easy). With automation update, they inserted an option to destroy any unwanted gas(doors/airlock) on big scale.. Casual again.. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.