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About NurdRage

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  1. Here you go. Its my test file so there are bunch of other things in as well. The unit is already hooked up to the start cart, you might want to disconnect it as instructed. And ignore the giant 30k boiler beside it. That's still a work in progress. there are still bugs in it. Stupid Tiny.sav
  2. Except for everything wrong with it and when i tried to defend certain design decisions, going for simplicity and ease of build, you say it didn't matter anyway as no one would want to build it (being as big as it is). Useless as it were. Yeah, still waiting for those pictures. I just got pictures of bead pumps. But no bead-pump boilers. Granted, maybe i wasn't specific enough. Which is why i sent the message specifically asking for bead-pump boilers. You started off by mocking my statement where i said these were the smallest boilers anywhere, that pretty much set the tone. And imagine my unbridled excitement to find my hero responding to the thread only to find the key innovation (or at least i thought it was), the bead pump boiler, was completely ignored. And the parts i specifically said were common to other boilers (the coolers, exchangers and what not), to be nitpicked over. When i specifically asked about the tower heat exchanger (the part that makes the bead pump boiler actually work, without which it's nothing more than a gas pump) I was told it was already known. And hence the message. You didn't even look at it for days. The Klei forums have a feature that let you see if someone had read a message. I eagerly checked everyday to see if you saw my message in hopes you might have specific info on bead-pump boilers. It remained "Not Read Yet" for days. When you called me a "sweet summer child" i deleted the thread because i thought you were absolutely right. That i knew nothing about sour gas boilers and so i needed to do more research. Hence the message you didn't read, and this thread looking for more info. I didn't want to be so ignorant that you would call me that. And i'm still trying to find out more about them. I'm trying to and hence the research. And it's not libel if it's true... which is why i deleted the post because i actually agree with you. I agree that it had problems. I agree that i was being presumptuous for making those compact boilers. I agree that it wasn't original. I agree that i know jack about sour gas boilers. You taking a dump all over it was the wake up call i needed to realize i didn't know what i was doing. I actually agree. If it "was worth absolutely nothing" i would have done nothing. It didn't, i meant a lot to me. I haven't even posted the thread about my most recent findings yet. How are you so certain I didn't thank everyone? That build is an abstract/demo, to show what can be done. I find most articles do not put citations in their abstracts. I want to give credit to where it's due and i specifically said i want to find the earlier inventor just so i could give them the credit: If you're the inventor, that's great, my search is over. I'll cite you from now on.
  3. Oh they don't need to all work full speed, they just need to start working. In a perfectly balanced run they'll NEVER work full speed, i added a tiny bit of extra pumping capacity to ensure it would never over pressure (and thus overheat). By the numbers, 13 pumps should work at full capacity and the last one works at 40%. It should only take 2-5 cycles of startup to get running.
  4. It's taking forever? Your LOX condenser shouldn't be too far from your rocket. Like maybe one screen (two max). But as long as the LOX coming back around the loop is less than the boiling temperature, that's enough. You don't necessarily need to wait for the pipe itself to get that cold. If the returning LOX is still less than -183C then just go with it. Crank up the volume to full 10kg/s and fire up the rocket. What's the entry temperature? are you pumping out LOX already near -183C, or are you chilling it a bit further to say -200 before pumping it out? If it's -210C then it should survive most loops directly unless they're really long, or you made them out of bad materials like regular pipe.
  5. Just a lot of thermal mass and exchange interactions. The bridges span 3 tiles and as such, they instantly average heat across 3 tiles every time they recalculate. Great way of moving heat
  6. Thanks. Interestingly enough, my continued explorations of the design has revealed a new design philosophy that makes it even smaller and more efficient. I'm actually working on a new thread to incorporate this newfound knowledge. You can see the design philosophy in "The OSHA Hater" build. Once i polish off the info i'll describe exactly how it works and how to approach it in a new thread.
  7. While not a Fahrenheit or Celsius issue itself, NASA did once lose an expensive mars orbiter because they screwed up Imperial and Metric units. Bottom line, stick to something consistent.
  8. Thanks so much for this. It's adorable to see them all eager and ready for the inevitable torture, agony and endless misery i'll put them through.
  9. First, although this works perfectly for +100 cycles, it's not meant to actually be used. It's not foolproof and will destroy itself if something goes wrong. I posted this more for humor when you decide to toss OSHA out the window. The Design As a challenge i was trying to make the smallest sour gas boiler i could (that could still process 10kg/s crude oil) and realized that the steam turbine could be eliminated if the heat was instead dumped into the outgoing natural gas. This naturally makes the outgoing gas very hot at around 160C-225C. But if it's going directly to a natural gas generator this is acceptable (as long as the heat is dealt with there). This makes for an exceptionally compact system but it does run the risk of overheating and melting itself if there is a disruption. If the natural gas isn't used up continuously then the heat will build up until it exceeds the safe limits of the steel components. While i tried to include as many safety systems as possible, i eliminated many of them in favor of size. If you're looking for a safe and resilient Sour Gas Boiler with variable output and easy start/stop control, this is NOT it. But if you like to live dangerously and have a soft spot for tiny things, this is the design for you. As it is, it actually can't even be started up properly without melting itself. The startup system was eliminated to reduce size. As such, if you do want to use the boiler, you need to build it with a "Start Cart" for start up. You can then disassemble the start cart once the system is running smoothly. Anyway, i'm not going to bother describing the system layout, i'm well aware it's chock full of flaws. I'm also going to assume everyone is familiar with bead-pump sour gas boilers so i won't bother describing the design philosophy. Here are the overlays of the various systems including the Start Cart. Each of the liquid valves are set to 5000g/s The bottom aquatuner is thermium. The upper aquatuner is steel. Start Cart aquatuner is also steel. All radiant liquid pipes are gold. All radiant gas pipes are steel. All components are steel. All insulated pipes are ceramic. All insulated tiles are ceramic. Everything is initially built with the power disconnected. The start cart is filled with water in the steam chamber and hydrogen in the turbine chamber (or any gas really, doesn't matter too much). Startup First the system is completely evacuated or filled with natural gas, whichever one you prefer. Some oil is forced into the boiler to provide initial sour gas. Super coolant is injected into the coolant line and everything is powered on. Simply let everything run for a few cycles and eventually it'll generate a steady stream of gas. When all 14 pumps are pumping there will be sufficient pressure for self-running. The Start Cart can be safely disconnected. Additional super coolant may need to be injected into the main system to achieve a reservoir level of about ~200kg for a good buffer. The Start Cart may be completely disassembled and the materials recycled. "The OSHA Hater" will continuously boil 10kg/s of crude oil and generate 6.7kg/s of natural gas that can be pumped directly to natural gas generators. The unit will tolerate and recover from short disruptions in oil flow but a prolonged cutoff should be avoided as the loss of output natural gas pressure will cause the system to overheat. If you expect long disruptions to be a concern then i recommend installing a power shutoff to the main power line and connecting it to a liquid element sensor set to oil. Now i'm aware of the common practice of conveying the sulfur on rails through the heat exchanger to get some cooling out. I tried that but the compact design meant the path length was too short to make any noticeable difference in output temperature. But feel free to incorporate sulfur conveyance if you desire. Anyway, i've tested this to work beyond 100 cycles and it seems solid. No overheat damage as long as the natural gas output is allowed to continuously pump away. Hopefully this is a worthwhile contribution to the community and some element can be found that can be incorporated into your own designs. If not let me know and i'll endeavor to do better.
  10. I said most maps have oil. I did NOT say all maps have oil. My point still stands. The way you wrote it with multitudes of problems and draw backs make it sound very hard. That's why i wrote my response that it can't be too hard. So you agree with my original response? It shouldn't be too hard and we simply don't need large amounts of power in the current game.
  11. If you convert crude oil into sour gas and then into natural gas, you make 17kW per oil well. Most maps have at least 3 or so oil wells so that's 51kW of power right there. there are a couple of volcano maps with 51 wells, so that's 867kW. My own Terra map has 6 wells. so i potentially can make +100kW. Also ethanol generator systems need arbor trees, if you don't have those you'll soon run out of ethanol. I thought the whole point of your suggestion was to make nuclear hard.
  12. It does.
  13. I like the idea, but gotta be careful as it's still a game. Currently, it's not too hard to have more power than you'll ever need, especially if you can access space and bring back space materials. You can build advanced power systems that generate +200kW. To even use that power requires so many machines that you'll likely lag your computer to death. So nuclear power must have some sort of advantage for it to played. An advantage so big that it's worth considering and dealing with the downsides. Because otherwise, there would be no point. Kinda like how a lot of the recreation pack in ONI was eventually dismissed by the community. Those recreation structures didn't really have much upside compared to downside. So no one bothered. So what's the super upside of nuclear? In real life, that's just raw power. A nuclear power plant beats the living snot out of most other power plants. We deal with the downsides because the upsides are just too alluring. In ONI... we don't need that power. If a highly advanced sour gas boiler and NGG power system can give me 200kw, more than almost any base will ever need, AND do it with no downside or hazards... why do we want nuclear? As it is right now, we simply don't need new power systems. At all. Perhaps if ONI continues to be developed we get massive power consumers... like i don't know, a meteor defense laser... then new power systems could be needed and we could set nuclear to maybe something 100kw. If the new consumers needed similar amounts of power then nuclear would desired despite having a downside. As it is, putting in structures with more downside than upside will just lead to those structures being abandoned.
  14. To be fair a lot of ONI doesn't make sense. Like how does the dupe survive 30 cycles in deep space with no food or water. Although i was thinking originally to have the Rail Gun launch system actually be a Rocket Silo type structure. You built an entire regular rocket inside of it. Complete with regular engine. The Rail Gun Launch System instead is like a super powerful booster.
  15. There are lot's of interesting rocket engines and the wonderful challenge is feeding them their unique requirements like steam, petroleum, oxylite, iron, liquid oxygen and liquid hydrogen. Another "engine" with a unique requirement would be the rail gun launch system. In real life, rail guns are proposed as weapons and use pure electricity to fire projectiles. There is also some research into using them for space launches (but ultimately shown to be too expensive). They would be a lot of fun for ONI. The engine itself is a rail gun armature and the graphics also include a giant magnetic rail scaffold in addition to the regular rocket scaffold. It's "fueled" by power. Lots and lots of power. I'm proposing 5kw/cycles just for the baseline worlds. So you need to charge the Rail with 5kW for a full cycle before it's ready to go just to the nearest world. And for every world beyond that another 5kw/cycle. But you can set the charging rate. If you have a power grid that can deliver 50kw then you can set 50kw and the Rail will charge in 0.1 cycles. There are additional power taps so you can install extra 50kw lines and charge even faster. With a 200kW power plant you can charge in 0.025 cycles per world distance level. This strongly encourages the research and design of super power systems. Just like how liquid hydrogen and oxygen encourage gas liquefaction technology. As an extra incentive, the Rail Gun Launch System greatly increases the mass capabilities of the rocket. Much more cargo can be brought back if desired. I think such a feature would also go well with introducing new power sources (if that's on the road map).