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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   


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About manu_x32

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  1. I haven't tried 4 wheezes side by side, but stacking them 2 by 2 in an adapted version seems to work. Temp does not seem to rise. I used Iron ore for tempshift plates, but I think any other cheap material would do. In the side by side version, there does not seem to have enough metal contact with the outside, haft the wheezes are covered by abyssalite.
  2. I'm sure Klei would find ways to address this one too if that's not how they intend us to solve cooling problems. I mean, the borg cube makes the game 20 times easier, it pretty much fixes any cooling issue, and it's super easy to build early in a survival game.
  3. What are the reasons for believing the liquid cooling exploit will stay? After them fixing the tepidizer recently, I don't have much hope for this one.
  4. Lol, thread must have been open as you wrote that. Didn't know the sliders were buggy, will have to try again. I did get them to trigger, but not reliably, so that may be it. Thanks!
  5. Aren't smart lockers as unusable as smart fridges? When I try to use the smart fridge, it always gets like 97, 98 or 99 percent full, rarely hits 100%, so it rarely triggers. There's always partial portions in there. And even if you set the fridge or locker to contain less than 100%, you still get the problem, it rarely reaches the max you have set. If they worked properly, I would use them for turning off machines like the rock granulator when I have enough metal, or enough sand, etc... Just like turning off cooking machines when I have enough food.
  6. Oh I thought there was always the 2 types of ruins. I found both ruins in my last game and also in my current one, so I thought it was default. The other ruin with stairs and second floor that can't be deleted will be a problem for sure. May still be possible. Big builds are not necessarily a bad thing from what I've seen, it can actually help having more air volume in there for pumps to always work, and seems to sometimes help on cooling too, depending on the design... The reason I have many batteries and transfos in there is because in my last game I had a similar system using the borg cube (I posted it earlier in the thread), and it was my main source of power for the whole mid-game, for 6-8 dupes. And I like multi-purpose devices. If I have extra cooling available, I like using it to cool my battery bank, my transfos, etc... For sure the system can't run a lot of outside demand on it's own, but if supplemented with let's say, a few coal gens, or a single nat gen from 2-3 fertilizers, it can run the whole base, and also acts as the core cooling system for everything. When I use the borg cube, it's so effective, that I try to use it for different purposes at the same time, so I just tried something similar here. Examples of multi-purpose borg cubes from my last survival game:
  7. After abusing the borg cube for a long period of time, I decided to try playing a game without it since I'm sure they're gonna fix that exploit in the near future. So I tried a similar design with the thermo nullifier. Works pretty well. Just a debug test for now, but will try it in a real game soon. I did it all in a single room with easy access for dupes, to make it easier to build. And since controlling when the nullifier runs is not easy, I had to stuck some batteries and transformers in there to prevent from getting to cold. Gives me two transfos with batteries to run other stuff outside. Just a first draft, I'm sure this can be optimized. (Yeah I know, it's big) other pictures:
  8. Berry Sludge farm

    Agreed, that's been my main goal for a while, both in survival games and in debug experiments. There is so many different ways of achieving it, that it's been keeping me busy, trying all the different ways, and adjusting when they change the game (and fix exploits). But I also agree that it would be nice eventually if the game had more content and challenges when we reach sustainability. I'm sure Klei has things in mind to address that.
  9. Berry Sludge farm

    I never grow them, but there is so many in the wild that you can totally be sustainable with just the wild ones if you can afford the dupes gathering time. For my 8 dupes colony at cycle 768, I have about 30 set to auto-harvest, and my peppernut stocks don't go down. It's the first time I try this, and am amazed at how much I can get from it. If I need all my dupes time, I can just remove auto-harvest and fallback to berry sludge.
  10. Berry Sludge farm

    I really don't see what your point has to do with what I was saying, are you messing with me or something!? Anyways, this is all getting off topic.
  11. Berry Sludge farm

    I don't have any sinks in my mess halls, never thought that would be useful. Always in lavatories for sure. But I don't like seeing germs in my fridges, so I just go with the germ killer solution. But that's only mid-late game. Early-mid game, fridges are all at the bottom of the base in a thick layer of co2.
  12. Berry Sludge farm

    yes but it can still get food poisoning on it. I keep all food and cooking ingredients in a chlorine room to make sure everything is clean.
  13. Berry Sludge farm

    it's weird, when I cook both pepper bread and stuffed berries, they seem too only eat the stuffed berries. I stopped producing pepper bread, and the amount stays the same. Same kind of thing seems to happen when I cook berry sludge, they seem to fallback to that. All my dupes currently have food expectations of 2. Do they think that higher quality food is too good for them or something? lol EDIT: Ok I think I found a trick. I put the 3 fridges with the 3 different types of food, the closest fridge to the entrance contains the highest quality food and the far one contains the lowest quality, seems to work, they now eat pepper bread.
  14. Berry Sludge farm

    makes sense, I remember dupes feeding pinchas from above the farm tiles. Good to know!
  15. Berry Sludge farm

    Nice design, and doesn't use any cooling exploits, good job! So I guess auto-sweepers work through farm tiles, I thought they only worked through airflow or mesh tiles. I have also been using berry sludges a lot lately, but then i my current game (also 8 dupes), I started to create sealed areas to harvest many wild pincha peppers and some sleet wheat (some sleet wheat is also domestically grown), and now I am almost exclusively baking stuffed berries and pepper bread (some berry sludge also for diversity). I am sitting on a constant amount of about 700 pincha peppernuts, and it seems to not go down, just with the wild harvests (there so many of them in the wild). And also sitting on more than 4000 sleet wheat grains, while I only grow 8 domestically. I never thought I could get so much just from wild harvests. I know dupes lose time gathering them, but they don't have much else to do right now except exploring the remaining of the map.