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6 minutes ago, Shosuko said:

Snip

I see it is you again :>

All I will say is to please read the 2nd half of what I wrote.

Thank you.

Edit: I see this time you were reasonable this time though. You are right about the hp thing. The extra hits just made the 10k hp sponge go down faster.

Edited by lakhnish
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1 minute ago, -Kiyo- said:

Обожаю обновление костюмов! Я знаю, что вы еще не закончили работу над этим, но на тот случай, если это проскользнуло, когда вы делали проход со скинами для рук:

imagen.png.b4d3553314e98f79c8a77f35644c6987.png

It's like something like bandages

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53 minutes ago, 0rutyna0 said:

20210922203928_1.thumb.jpg.2c2a8f6f8515b612d38e6621ee656331.jpg20210922203907_1.thumb.jpg.42f5854156cd185ef31f31ba008183b8.jpg

You tried...

It’s things like this.. that made me say a long time ago that they should’ve remained just plain white, maybe they could’ve updated them to have collars or buttons to simulate looking like the characters or all wearing Mario style white Gloves, and not “Skin-Toned” but I will admit that those are some snazzy looking new Red Gloves on that Wortox now.

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1 hour ago, PeterA said:

That's correct. We don't currently support the skintone coming from a skin, it uses the base character skintone.

idk if you could somehow define an rgb value for a character somewhere and use that for the tone
edit: or layer the skin on top of plain/default hands somehow

Edited by Player_056
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13 minutes ago, Player_056 said:

idk if you could somehow define an rgb value for a character somewhere and use that for the tone

We looked into a technical approach like that, but with the complexities of tinting only parts of existing symbols can get a little complicated. We're likely to continue with our existing art approach.

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7 minutes ago, chaosmonkey said:

I would also really like an update on this, even if it's just a nod that something *will* be done on some sort of reasonable time frame.

They did say in the previous patch thread that they know the AG fight isn't great right now.  idk what more they could say?

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This doesn't really apply to skin color, but...  As I said earlier, in Wanda's skin by default, her hands are gloved. Because of this, she can't wear such skins as these spiked bracelets - they completely overlap, only showing a little during the animation. All the hands that are "bracelets" do not affect the appearance of the hands themselves, and in the case of Wanda, this means that they will either not be visible at all, or only a part of them at the shoulders. In fact, this is not only her problem - Woodie has the same thing, because his hands cover his wrists by default. And Winona's, too. I think there are more, but it all comes down to the fact that the bracelet skins are on the back layer relative to the hands. I don't know if this is intended as such, but because of this, such skins are not always suitable for some characters, and since you have decided to dig through this system, maybe you can see if something can be done?

Spoiler

3.thumb.png.001a0df8d8c7bfd943bd12c128ff64e0.png4.thumb.png.7fe8a1ba164d7984ebceb253d3f75873.png5.thumb.png.3a1ce9790297ad5da953893ac4e57dd3.png6.thumb.png.d356e3b480757a94982d464af2d3f4fe.png7.thumb.png.e4c5e1de6f8027b296fe46ae9aaf1597.png8.thumb.png.7aa5951a243adece20e6a3ec4a2720f0.png9.thumb.png.2f397988ced5a185f2c2cfc3360b559b.png10.thumb.png.1a9d70e2b970d7f018b56c954b9aaaaf.png11.thumb.png.592563510e29bdbb2d7dd12d1daf5a47.png12.thumb.png.1ff4b73691734cfc27f518506b8df7a8.png

 

Edited by Lokena
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