Developer ScottHansen Posted December 4, 2020 Developer Share Posted December 4, 2020 Reap what you Sow Beta Hotfix Changes Enabled Winter’s Feast (More information can be found here) Restored the plant nutrient cycling values back to the previous values Durian consumes compost instead of manure Restored the soil tilling and planting distance to the previous value Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) Changed the nutrient arrows to all have the “ground” line on the bottom (the arrow directions did not change). Seed Pack-It is now located in the Survival crafting tab Pine Cones, Birchnuts, and Twiggy Tree Cones can now be stored in the Seed Pack-It Note We have read the feedback about fertilizing being underpowered and will be addressing this soon. We are also aware that the main menu banner is not displaying, this will be fixed in the next hotfix View full update 50 8 1 1 1 1 1 2 Link to comment Share on other sites More sharing options...
krtoween Posted December 4, 2020 Share Posted December 4, 2020 (edited) Great job for getting these updates out so quickly! Have a rest Klei,enjoy Winter's Feast a bit Edited December 4, 2020 by krtoween 7 2 1 Link to comment Share on other sites More sharing options...
Sacri Posted December 4, 2020 Share Posted December 4, 2020 2 minutes ago, ScottHansen said: Restored the soil tilling and planting distance to the previous value Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) Great solution! 20 Link to comment Share on other sites More sharing options...
Pikapikap Posted December 4, 2020 Share Posted December 4, 2020 thank you Mr.Hansen!Such a high frequency of update speed and repair is really amazing.respect 5 1 1 Link to comment Share on other sites More sharing options...
Rinkusan Posted December 4, 2020 Share Posted December 4, 2020 1 minute ago, ScottHansen said: Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) Does this mean the "overcrowding" stressor and "weed" stressor are one and the same? Link to comment Share on other sites More sharing options...
ZTheNecromancer Posted December 4, 2020 Share Posted December 4, 2020 Link to comment Share on other sites More sharing options...
JazzyGames Posted December 4, 2020 Share Posted December 4, 2020 (edited) Words cannot describe how amazing your team is. Thank you for all the incredible work you have done today. Edited December 4, 2020 by JazzyGames 20 3 1 Link to comment Share on other sites More sharing options...
GLERMZ Posted December 4, 2020 Share Posted December 4, 2020 3 minutes ago, ScottHansen said: Reap what you Sow Beta Hotfix Changes Restored the plant nutrient cycling values back to the previous values Restored the soil tilling and planting distance to the previous value Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) View full update Scott thank you very much. This is really phenomenal, i can't wait again to have this on Live! The overcrowding seems a really smart way to deal with the 4x4 without taking away the 3x3 easy tilling. Thank you again for all the work and fast changes/fixes You all have been beyond awesome this year! 14 2 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted December 4, 2020 Share Posted December 4, 2020 11 minutes ago, ScottHansen said: Reap what you Sow Beta Hotfix Changes Enabled Winter’s Feast (More information can be found here) Restored the plant nutrient cycling values back to the previous values Durian consumes compost instead of manure Restored the soil tilling and planting distance to the previous value Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) Changed the nutrient arrows to all have the “ground” line on the bottom (the arrow directions did not change). Seed Pack-It is now located in the Survival crafting tab Pine Cones, Birchnuts, and Twiggy Tree Cones can now be stored in the Seed Pack-It Note We have read the feedback about fertilizing being underpowered and will be addressing this soon. We are also aware that the main menu banner is not displaying, this will be fixed in the next hotfix View full update would Pine Cones, Birchnuts, and Twiggy Tree Cones be a thing for use in the compost bin? 1 Link to comment Share on other sites More sharing options...
-Variant Posted December 4, 2020 Share Posted December 4, 2020 27 minutes ago, ScottHansen said: Enabled Winter’s Feast (More information can be found here) Winter's feast skins allow for some absolutely nice combos. Props! Spoiler 2 Link to comment Share on other sites More sharing options...
Owlrust Posted December 4, 2020 Share Posted December 4, 2020 If you can only fit 3x3 tills on a single tile, how can you get overcrowding? Unless that means we can do 4x4 again. 1 1 Link to comment Share on other sites More sharing options...
Bird Up Posted December 4, 2020 Share Posted December 4, 2020 Yay, perfect update. Can pinecones be used in compost? It's great you're looking into fertilizer feedback! I personally appreciate the ideas on here: Link to comment Share on other sites More sharing options...
Gourmand Posted December 4, 2020 Share Posted December 4, 2020 (edited) Can't wait until one of these reads: · Wormwood can now use growth formula to activate bloom · Wormwood can now pick crops 100% faster Edited December 4, 2020 by Gourmand 3 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted December 4, 2020 Author Developer Share Posted December 4, 2020 1 hour ago, Owlrus said: Unless that means we can do 4x4 again. 4*4 plants are a think again, but with 16 plants on a tile they will now suffer stress from being overcrowded. 1 hour ago, jantonio said: would Pine Cones, Birchnuts, and Twiggy Tree Cones be a thing for use in the compost bin? We will add those. 7 5 Link to comment Share on other sites More sharing options...
JazzyGames Posted December 4, 2020 Share Posted December 4, 2020 (edited) 8 minutes ago, ScottHansen said: 4*4 plants are a think again, but with 16 plants on a tile they will now suffer stress from being overcrowded. We will add those. Request to add ability to compost slingshots, spiderhats, and 1% dark swords. Edited December 4, 2020 by JazzyGames 4 15 2 Link to comment Share on other sites More sharing options...
Onionbird Posted December 4, 2020 Share Posted December 4, 2020 yall did a really good job on hearing the feedback and fixing it really quickly im sure this put some stress on you guys and we thank you for all you do have a good winters feast -bushbois 8 Link to comment Share on other sites More sharing options...
Duck986 Posted December 4, 2020 Share Posted December 4, 2020 (edited) 2 hours ago, ScottHansen said: Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) seriously? you just took away "10 tomatoes+5 dragonfruits" and other useful combos from us. Edited December 4, 2020 by Duck986 1 2 2 Link to comment Share on other sites More sharing options...
Sapientis Posted December 4, 2020 Share Posted December 4, 2020 1 hour ago, ScottHansen said: Reap what you Sow Beta Hotfix Changes Restored the plant nutrient cycling values back to the previous values Durian consumes compost instead of manure Restored the soil tilling and planting distance to the previous value Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds) Changed the nutrient arrows to all have the “ground” line on the bottom (the arrow directions did not change). Never have I ever seen such a listening and empathetic team. I am so glad you are! Every time I doubt some of your decisions you always manage to exceed my expectations. I even pointed out the arrow thing and it's now implemented, thank you from the bottom of my heart 12 Link to comment Share on other sites More sharing options...
Hornete Posted December 4, 2020 Share Posted December 4, 2020 I would like to see ham bat, floral vest, fashion melon and similar items be compostable. As they are composed of organic/edible materials. 4 3 Link to comment Share on other sites More sharing options...
viberr Posted December 4, 2020 Share Posted December 4, 2020 well @QuartzBeammight be happy with this this update they changed durain to use compost instead of manure which they suggested anyways POG update klei. and honestly i would say your updates are TOO POG. you guys need to take a break of some sort 1 Link to comment Share on other sites More sharing options...
SinancoTheBest Posted December 4, 2020 Share Posted December 4, 2020 Old nutrition values are back, Durian now consumes compost as requested, 3x3 tilling is easy again and there's balancing to deter 4x4? Wow, Klei does truly listen all the feedback on this, thank you very much, this update is shaping to be great and its all thanks to the considerate hardworking developers of DST. Glad to hear that the effectiveness of the fertilizers is on the table. As others pointed out, I'd like composting bin to become more more accepting to various items, especially depleting ones like Garlands and Hambats. 2 1 Link to comment Share on other sites More sharing options...
Psychomaniac Posted December 4, 2020 Share Posted December 4, 2020 2 hours ago, ScottHansen said: Restored the plant nutrient cycling values back to the previous values Restored the soil tilling and planting distance to the previous value Thank for listening !!! 2 hours ago, ScottHansen said: Added a plant stress category “overcrowding” This is what i called a good way to limit survivor from plant 4x4 plot, not by increase the till space, leave a choice for us. 3 Link to comment Share on other sites More sharing options...
Dragonjax64 Posted December 4, 2020 Share Posted December 4, 2020 Wait, I'm confused. Does this mean that crop combinations for big crops are back? Or will they be unhappy and stressed and will not grow big? Link to comment Share on other sites More sharing options...
QuartzBeam Posted December 4, 2020 Share Posted December 4, 2020 It feels kinda wrong to be excited for what's essentially an update being rolled back. ... but I'll get over it. So, thanks for yet another amazing (un)update! P.S. Durian consumes compost and fertilizer tweaks are on the table! Weeeeeeeeeeeeeeeee! ... Ahem. Link to comment Share on other sites More sharing options...
DST_LSJ Posted December 4, 2020 Share Posted December 4, 2020 6 hours ago, ScottHansen said: Restored the soil tilling and planting distance to the previous value It was a nice try. Link to comment Share on other sites More sharing options...
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