JazzyGames

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About JazzyGames

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  1. My spectackler box is stored in my chest on a boat. I can open it successfully while it's in my inventory and on the ground, but attempting to open it while still inside the chest causes a server crash. Here's the clip: https://clips.twitch.tv/WonderfulStrangeFlyPermaSmug-MX90EJT54I01iSzN
  2. This was driving me bonkers for the longest time, so I'm happy to share the info. Why a blank mod configuration file would be deemed an essential game file is beyond me. Would be nice if Klei eventually just removed dedicated_server_mods_setup.lua from the Validate files.
  3. Literally happening to me on-stream the moment you dropped this patch. Thank you.
  4. Exactly. If the new mechanic is only meant to target one object then it's just another spacebar. Curious if this was the intent.
  5. Anyone else having issues retrofitting worlds into the new Beta branch? Getting a lot of LUA ERROR's from lightflier_flower.lua.
  6. Could someone walk me through this? I am attempting to plant trees, place walls, and pick items with this feature but it doesn't appear to be working for me. Do you click the actual "Action" button (Space by default) or the mouse-click that would normally perform the action (ie. left-click for pick)?
  7. Oh interesting. I had no idea that stress affected crop growth speed; thought it was determined by seasonal preference. Or am I reading this wrong?
  8. I'm hesitant to scale the HP of future bosses to assume a fully buffed Wolfgang because that will make him the only character qualified to fight solo.
  9. I take it we're referring to the moonstone dropping 1-2 moonrock when destroyed? I mean, why not address both at the same time? I'm not sure that the existence of exploits necessitates any consideration in conversations of game balance. That's like saying Glommer's naughtiness level should be nerfed becuase the blowdart exploit exists, or suggesting we nerf the large ornate chest loot because you can cheese Ancient Guardian. If moonrock is tedious to obtain through non-exploiting means then that should be the better question to ask. I actually think that a balance in moonrock cost would mitigate the incentive to use exploits because it will not be as grindy acquiring moonrock the regular way.