Jahzus Posted July 21, 2020 Share Posted July 21, 2020 (edited) For the QoL update we could have thulecite and moon rock statues and also a ancient guardian statue too Edited July 21, 2020 by Jahzus 6 2 Link to comment Share on other sites More sharing options...
omarahtopaz Posted July 25, 2020 Share Posted July 25, 2020 Ever since Walter has been introduced Wigfrid looses a small amount of sanity when hit by monsters. It is very minor and I dont run stuff to show a log on this I just play her All the time with 800 hrs + logged into the game with this being my main character I can assure you it is not normal. Link to comment Share on other sites More sharing options...
HojMcFoj Posted July 25, 2020 Share Posted July 25, 2020 I would really like an option when creating a world you can make it purely solo.. Not even local play. I don’t have the original Don’t Starve game so I can only play DST, but since I cant play online I find it really hard to do fights when the health is adjusted to have multiple people fighting Link to comment Share on other sites More sharing options...
Hornete Posted July 25, 2020 Share Posted July 25, 2020 46 minutes ago, omarahtopaz said: Ever since Walter has been introduced Wigfrid looses a small amount of sanity when hit by monsters. It is very minor and I dont run stuff to show a log on this I just play her All the time with 800 hrs + logged into the game with this being my main character I can assure you it is not normal. This should not be happening. I just tested it and nothing. Are you sure the sanity loss isn't just from the negative sanity aura mobs have? 1 Link to comment Share on other sites More sharing options...
Kyno Posted July 25, 2020 Share Posted July 25, 2020 This would be a really good QoL for when Creative Mode is on 13 3 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted July 25, 2020 Share Posted July 25, 2020 5 minutes ago, Kynoox_ said: This would be a really good QoL for when Creative Mode is on This would be SUPER useful. I'd love to have a separate tab for all the non-prototypable tabs instead of having to scroll through all the tabs layered over each other. 6 1 Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 26, 2020 Share Posted July 26, 2020 so what exactly is creative mode? Link to comment Share on other sites More sharing options...
Hornete Posted July 26, 2020 Share Posted July 26, 2020 Just now, gaymime said: so what exactly is creative mode? All recipes unlocked. That's it really, there isn't a official creative mode. You can use the c_freecrafting() console command to give yourself all recipes. 1 Link to comment Share on other sites More sharing options...
-Variant Posted July 26, 2020 Share Posted July 26, 2020 1 hour ago, Kynoox_ said: This would be a really good QoL for when Creative Mode is on I was JUST thinking about this for a QOL addition too. Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 26, 2020 Share Posted July 26, 2020 oh! well that explains wh i don't know it, haha, console commands aren't my jam XD Link to comment Share on other sites More sharing options...
Tapirus Posted July 27, 2020 Share Posted July 27, 2020 On 7/18/2020 at 12:47 PM, x0-VERSUS-1y said: Before that, one can look at "opened flower" Spring variant and point the fact is rather high as positioning goes on theoretical head. Perhaps the reason is balancing positions of head-slot items, still imo it looks weird. Below a comparison between current state and what I envision (plus a visual representation of your proposal as well with already-existing thorn models): A good improvement for the skin, I hope Klei take in consideration make some changes. 1 Link to comment Share on other sites More sharing options...
DJ850 Posted August 2, 2020 Share Posted August 2, 2020 Perhaps the caves can be revisited? A lot of the things down there haven't been modified, especially the cave portal. A major quality of life change would be 1. Fixing the portal so that players can despawn from it if it's constructed with moonrocks. And 2. If a player were to despawn in the caves, they would respawn from the cave portal, instead of wait to transition to the surface's portal to go back for their stuff. 4 Link to comment Share on other sites More sharing options...
Dextops Posted May 11, 2023 Share Posted May 11, 2023 All this time and I’m still trying to figure out the point of rock jaws 4 Link to comment Share on other sites More sharing options...
Yuuko Posted May 11, 2023 Share Posted May 11, 2023 5 minutes ago, Dextops said: All this time and I’m still trying to figure out the point of rock jaws ez - the point of the rock jaws is to keep you from interacting too much with any ocean content. Consider it like seasons, where everything about it is either bad or annoying so you just base in the caves. 2 1 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted May 11, 2023 Share Posted May 11, 2023 @Dextopsthe necromancer. For a second I got happy and confused that we had a new update. 1 5 2 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted May 11, 2023 Share Posted May 11, 2023 1 hour ago, ShadowDuelist said: @Dextopsthe necromancer. For a second I got happy and confused that we had a new update. I don’t want to put too much hope on you but, we should most likely get the May update beta Tommorow since that’ll be the second Thursday in the Month of May. (If not for sure the week after!) 2 2 Link to comment Share on other sites More sharing options...
Well-met Posted May 11, 2023 Share Posted May 11, 2023 3 hours ago, Dextops said: All this time and I’m still trying to figure out the point of rock jaws clearly to kill your character and make you post in a old topic pointlessly 1 5 Link to comment Share on other sites More sharing options...
Brago-sama Posted May 11, 2023 Share Posted May 11, 2023 11 minutes ago, Well-met said: clearly to kill your character and make you post in a old topic pointlessly Ah a 2020 post, a fine vintage 1 1 Link to comment Share on other sites More sharing options...
finn from human Posted May 11, 2023 Share Posted May 11, 2023 3 hours ago, Dextops said: All this time and I’m still trying to figure out the point of rock jaws Their main functions are: 1. An active threat on the ocean. 2. Food delivery, like Hounds. 3. Ambience! And then there's all sorts of emergent gameplay that comes from the way that, once you show them you're not easy prey and they stop pursuing your boat, they'll go around attacking anything else nearby. I've used them to kill sea weeds during the day before, and they nicely distract sea striders in the waterlogged biome. They don't have a unique drop, which I'm inclined to believe is what you're referring to by "the point", but they have so many purposes in gameplay that I would consider such a thing just extra on top. It doesn't feel like they're lacking anything right now. 4 Link to comment Share on other sites More sharing options...
BoysenSyrup Posted May 11, 2023 Share Posted May 11, 2023 not! very good 8 1 2 Link to comment Share on other sites More sharing options...
Roodmas Posted May 11, 2023 Share Posted May 11, 2023 There are a lot of things that were in the game before that do not have a point. Catcoons, gobblers, merms really unless you play Wurt, splumonkeys... some things are just there for ambience and to fill up space. I think this update was good because it introduced the sense of danger to the ocean that we already experience on the mainland. That's what dst is about, especially when you're new to it, the fear that anything and everything wants to kill you. 6 Link to comment Share on other sites More sharing options...
Yuuko Posted May 11, 2023 Share Posted May 11, 2023 (edited) 49 minutes ago, Roodmas said: There are a lot of things that were in the game before that do not have a point. Catcoons, gobblers, merms really unless you play Wurt, splumonkeys... some things are just there for ambience and to fill up space. I think this update was good because it introduced the sense of danger to the ocean that we already experience on the mainland. That's what dst is about, especially when you're new to it, the fear that anything and everything wants to kill you. Wouldn't be so bad if the content out there was worth fighting for. Since you can just not, having so many high risk / low reward things at sea reduce how much we actually use it. Edited May 11, 2023 by Shosuko 1 Link to comment Share on other sites More sharing options...
finn from human Posted May 11, 2023 Share Posted May 11, 2023 1 hour ago, Shosuko said: Wouldn't be so bad if the content out there was worth fighting for. Salt boxes, stone fruit bushes, glass axes/cutters, malbatross watering can, barnacles, bull kelp, banana bushes, docks... And that's just me listing the things I think would be commonly considered "good enough" to take the risk, it's not even mentioning more subjective ones like sunken treasures, a surplus of leafy meat, salt itself, knobbly nuts, figs, ocean fishing and all it entails, lune trees, palmcone trees, anenemies, etc. There's a lot of cool stuff out there! 4 Link to comment Share on other sites More sharing options...
Duck986 Posted May 11, 2023 Share Posted May 11, 2023 my guys be raising this post from the dead to talk about big rocky feesh 1 1 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted May 11, 2023 Share Posted May 11, 2023 21 minutes ago, Duck986 said: my guys be raising this post from the dead to talk about big rocky feesh I know right? Klei should probably lock this thread cause I got really excited it was a Troubled Waters part 2 with Ocean Rifts.. but nope. 1 2 1 Link to comment Share on other sites More sharing options...
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