maradyne Posted November 26, 2019 Share Posted November 26, 2019 1 hour ago, AlternateMew said: Wurt specifically isn't vegetarian because of that. But after thinking about it, it made sense. She's not a vegetarian, she's an herbivore. It's not terribly uncommon for herbivores to eat bugs as well as plants. Well...that and butterflies in the Constant are just flying flowers, hehe. 1 hour ago, CameoAppearance said: I like it when WX references computer things in their quotes. My favourite is probably "ERROR 502" for the (unactivated) Ancient Gateway, which literally translates to "Bad Gateway" in HTTP code. god WX has been so satisfying to write lines for Think that's been my favorite part of U.M., haha. Link to comment Share on other sites More sharing options...
AnitaCoffee Posted November 26, 2019 Share Posted November 26, 2019 The squish, squish, squish when it's been raining & you're walking around. That the game starts in Autumn. Autumn is just such a calming (before the storm) season for me. "I'll butter your muffins." -Me, internally, every time I see a butter muffin. Which I love the art for as well. Link to comment Share on other sites More sharing options...
Mooagain Posted November 26, 2019 Share Posted November 26, 2019 3 hours ago, AlternateMew said: At first, Wigfrid not eating butterflies and Wurt eating butterflies bugged me. (heh) Wurt specifically isn't vegetarian because of that. But after thinking about it, it made sense. She's not a vegetarian, she's an herbivore. It's not terribly uncommon for herbivores to eat bugs as well as plants. Being nonhuman, she's simply got a different biology than other survivors, same as Wortox (and Webber, but he's an extra special case). Wigfrid, on the other hand, doesn't think bugs are food fit for a warrior because... well, they're bugs. There's no great chase or battle to smush a bug. Even killing a rabbit requires more cunning than punching a butterfly. actually, according to Maxwell, butterflies are plants. Link to comment Share on other sites More sharing options...
Terra_Zina Posted November 26, 2019 Share Posted November 26, 2019 There's puddles everywhere after it's been raining alot for a while, and it splashes as you walk around. Thick snow makes crunching sounds when you walk around. Trees, buildings and some structures will become covered in snow after its been snowing. Different biomes have different ambience depending on night and day. For instance, In the forest at night, you can hear owl noises and rustling. In the savannah, you'd hear soft wind and crickets. Link to comment Share on other sites More sharing options...
CameoAppearance Posted November 26, 2019 Share Posted November 26, 2019 WX makes little metallic noises along with their footsteps. Link to comment Share on other sites More sharing options...
Mooagain Posted November 26, 2019 Share Posted November 26, 2019 3 hours ago, CameoAppearance said: WX makes little metallic noises along with their footsteps. Woodlegs has custom sounds too. And everyone has custom sounds for certain armors. Link to comment Share on other sites More sharing options...
AlternateMew Posted November 26, 2019 Share Posted November 26, 2019 I did not know that Constant butterflies were plants. TIL. Well played, Maxwell! Link to comment Share on other sites More sharing options...
maradyne Posted November 26, 2019 Share Posted November 26, 2019 Oh, and walking on the coastline makes makes the 'wet ground' sound. Link to comment Share on other sites More sharing options...
mistrbushido Posted November 28, 2019 Share Posted November 28, 2019 Another detail I like is how the game doesn't discriminate between player and mobs when it comes to food effects, such as werepigs taking -20 hp when eating red caps, bunnymen glowing when they eat glow berries, or doydoys gaining speed boost from drinking coffee. Link to comment Share on other sites More sharing options...
Starlogy Posted November 28, 2019 Share Posted November 28, 2019 On 11/25/2019 at 8:00 PM, Orangex said: Beefalo's sad face after you shave them. ]:( shoutouts to the lowest quality image you could possibly find Link to comment Share on other sites More sharing options...
Maxposting Posted November 28, 2019 Share Posted November 28, 2019 On 26. 11. 2019 at 2:00 AM, Orangex said: Beefalo's sad face after you shave them. ]:( Spoiler Link to comment Share on other sites More sharing options...
LunarCat Posted November 28, 2019 Share Posted November 28, 2019 glommers little idle animation Link to comment Share on other sites More sharing options...
RogueGamer12 Posted November 28, 2019 Share Posted November 28, 2019 I love how all of the characters have different instruments as their voices, somehow adds to their character. Link to comment Share on other sites More sharing options...
kiwikenobi Posted November 28, 2019 Share Posted November 28, 2019 I like how you can see your character's breath in the air as a little mist cloud when it's cold. And I like the way the sides of the ground look through the water now that the ocean is higher. Link to comment Share on other sites More sharing options...
Mrklli Posted November 28, 2019 Share Posted November 28, 2019 I like the animations you only see very rarely. Trees petrifying, Tallbirds laying eggs etc. It gives me that wow this ain't something you see every day nature is amazing -feeling. I especially love the moment when grass gekkos grow back their tails, completed with the zipper-like sound. Very wholesome. Link to comment Share on other sites More sharing options...
CaptainChaotica Posted November 28, 2019 Share Posted November 28, 2019 Oh, I like all of these! Little details aka Putting In Effort, Thinking of Things, and Paying the Beep Attention are some of my favourite traits in a game developer (or anybody, really). I remember, the first time I played Sonic Adventure on the Dreamcast, being impressed at how his quills would blow around in the wind when there was one, and how he'd leave footsteps in the sand/snow, and breath puffs in the ice zone. Mind you, in 1999 when that game was made...games didn't do that very often. So, to add to all these nice little They Actually Thought of This! details in DS/T that everyone's been mentioning... --The way your character actually gets a bit darker lighting on them when they step into shade. --The little -poink!- sound and...re-flating? animation when cacti grow back. SO CUTE. XD ...Notorious Link to comment Share on other sites More sharing options...
GetNerfedOn Posted November 28, 2019 Share Posted November 28, 2019 the potato cup it's very existence is a blessing Link to comment Share on other sites More sharing options...
SonicDen220 Posted November 28, 2019 Share Posted November 28, 2019 The different snowflakes during Winter's Feast. Link to comment Share on other sites More sharing options...
Orangex Posted November 28, 2019 Share Posted November 28, 2019 11 hours ago, Starlogy said: shoutouts to the lowest quality image you could possibly find Lol, it was a small cropped image which I enlarged, thats why it looks bad. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 28, 2019 Share Posted November 28, 2019 On 25/11/2019 at 11:50 AM, Kuba5565 said: I really like that different seasons have different variations of music for work and fighting. I liked the new autumn music too i wonder where it will be used. its used in moon island. Sounds me familiar when i visit it in autumn Link to comment Share on other sites More sharing options...
NoscopeFelix Posted November 29, 2019 Share Posted November 29, 2019 9 hours ago, SonicDen220 said: The different snowflakes during Winter's Feast. Wait they are?!? How do they usually look like? Link to comment Share on other sites More sharing options...
CaptainChaotica Posted November 29, 2019 Share Posted November 29, 2019 Just soft white dots falling down, pretty much. Pictured: Regular plain-ol' snowflakes. Also floor mushrooms. ...Notorious Link to comment Share on other sites More sharing options...
Maxposting Posted November 30, 2019 Share Posted November 30, 2019 23 hours ago, NoscopeFelix said: Wait they are?!? How do they usually look like? Yeah, you also get special snowlakes sometimes loooking like some specific mobs in the game (said flakes spawn also in the menu during the christmas season) Link to comment Share on other sites More sharing options...
L. Ringmaster Posted November 30, 2019 Share Posted November 30, 2019 On 11/25/2019 at 5:58 AM, Lammarr said: I like how deerclops gets calm after destroying 4 buildings or more and it gets a new expression on its face. Decided to peak at the code because I wasn't familiar with this mechanic. local STRUCTURES_PER_HARASS = 5 inst.structuresDestroyed = 0 local function IsSated(inst) return inst.structuresDestroyed >= STRUCTURES_PER_HARASS end local function AfterWorking(inst, data) if data.target then local recipe = AllRecipes[data.target.prefab] if recipe then inst.structuresDestroyed = inst.structuresDestroyed + 1 if inst:IsSated() then inst.components.knownlocations:ForgetLocation("targetbase") inst.AnimState:OverrideSymbol("deerclops_head", IsSpecialEventActive(SPECIAL_EVENTS.WINTERS_FEAST) and "deerclops_yule" or "deerclops_build", "deerclops_head_neutral") end end end end local function OnEntitySleep(inst) if inst:WantsToLeave() then inst.structuresDestroyed = 0 -- reset this for the stored version TheWorld:PushEvent("storehassler", inst) inst:Remove() end end Looks like the number is actually 5, and it resets the counter to 0 if he's put to sleep. Link to comment Share on other sites More sharing options...
Lammarr Posted November 30, 2019 Share Posted November 30, 2019 12 hours ago, L. Ringmaster said: Decided to peak at the code because I wasn't familiar with this mechanic. local STRUCTURES_PER_HARASS = 5 inst.structuresDestroyed = 0 local function IsSated(inst) return inst.structuresDestroyed >= STRUCTURES_PER_HARASS end local function AfterWorking(inst, data) if data.target then local recipe = AllRecipes[data.target.prefab] if recipe then inst.structuresDestroyed = inst.structuresDestroyed + 1 if inst:IsSated() then inst.components.knownlocations:ForgetLocation("targetbase") inst.AnimState:OverrideSymbol("deerclops_head", IsSpecialEventActive(SPECIAL_EVENTS.WINTERS_FEAST) and "deerclops_yule" or "deerclops_build", "deerclops_head_neutral") end end end end local function OnEntitySleep(inst) if inst:WantsToLeave() then inst.structuresDestroyed = 0 -- reset this for the stored version TheWorld:PushEvent("storehassler", inst) inst:Remove() end end Looks like the number is actually 5, and it resets the counter to 0 if he's put to sleep. The counter also resets when deerclops aggros on something or it gets attacked,and its aggro range gets smaller too. Link to comment Share on other sites More sharing options...
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