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'currentbeaverness' (a nil value)
L. Ringmaster commented on originalmaja's bug in Don't Starve Together
It's a problem with a mod you have installed, thus the /mods/workshop-1289779251/ directory. Looks like it's this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=1289779251 -
[Game Update] - 386795
L. Ringmaster replied to ScottHansen's topic in [Don't Starve Together] Developer log
For more information see this bug post: -
I've been absent from the game/community for a while, and while I was gone one of the bugs I reported was patched. I'm interested in seeing how the fix was actually implemented, but unfortunately I updated my game when I signed in to get the Year of the Carrat and Glass Eyebrella drops. Is there anywhere I can find old versions of game files so that I can perform a diff between version 386213 and version 386795?
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Mushtree spores typically spawn with 5/6ths freshness
L. Ringmaster commented on L. Ringmaster's bug in Don't Starve Together
@ScottHansen Amazing, thanks! I haven't really played since the turn of the new year, but I'm really excited for this change! -
Funcap Spoilage Modifier Affects Itself
L. Ringmaster commented on L. Ringmaster's bug in Don't Starve Together
Guess it's intended functionality then. Unfortunate. -
Items in mushlight/glowcap won't drop if destroyed by mobs
L. Ringmaster commented on cean's bug in Don't Starve Together
@ScottHansen Speaking of tangentially spore related bugs... Do you think you could tell me whether these two are intended behavior: Sorry to bother you! With the update of spore spoilage in mushlights and glowcaps I stared using both of them frequently and found these two aspects to be suspect and frustrating. -
Have you been through all the big tentacle holes?
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[Game Update] - 383468
L. Ringmaster replied to ScottHansen's topic in [Don't Starve Together] Return of Them
@ScottHansen Could you elaborate on this change? Does this fix path-finding around certain edges? RIP land gnarwails -
Hounds run normal speed in sandstorm but player is slow
L. Ringmaster commented on glenneroo's bug in Don't Starve Together
They're just pointing out that there's currently nothing to suggest this is anything but intended behavior. No entities other than the player have are affected by sandstorms. This is also pretty explicit in the code. Only the player_common prefab has the stormwatcher component, alongside a GetSandstormLevel function and custom sandstorm animations. If you have suggestions for changes to current intended behavior it's best to put it in the suggestions/feedback forum. -
Maxwell's Krampus Costume skin emotion bug
L. Ringmaster commented on cean's bug in Don't Starve Together
I love it! -
Frustrated with lag on bosses
L. Ringmaster commented on Gfernandes's bug in Don't Starve Together: Return of Them
@ScottHansen When you do fix it there's quite a few bug listings to close! Thanks for looking into this! annnddd part of this one: -
I swear I had previously seen another very similar post where someone had identified the changelog which introduced this behavior. I have spent way too long looking and can't find the post I was looking for now. I did manage to find this: Which might be the bug which was fixed which caused this change in behavior.
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You don't want to... or you can't?
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I mean, steam says minimum system requirements is 1GB, but I doubt that's current.