kiwikenobi

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About kiwikenobi

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  1. The game is so open-ended, I feel like there are people who could be practically experts in some ways, but totally ignorant in others, and still play for hours on end and have a great time. Take me, for example. I've been playing for well over a thousand hours, mostly solo, but sometimes with other people. I very rarely die anymore. I know a ton about the game and its mechanics. I love the RWYS farms and always build them as soon as I find a good spot for my camp. I always find the island (for stone fruit, mostly) and I complete Pearl's quests to get the pearl from her (because I like her). I go to the ruins to craft some of the cool stuff in there. But I never fight bosses. I know how, and when I've played in some groups, we've fought bosses together (mostly because they wanted to, and that's fine). But solo, I never fight bosses. It's just not fun to me. Narratively, I don't care about killing these creatures, since most of them you have to summon or go out of your way to find--they're not bothering anybody on their own. And in terms of how it affects the game, I don't feel like the loot is ever worth the trouble of all the preparations you have to make, and effort you have to go to, to beat the boss in the first place. Deerclops and Bearger still die in my solo worlds, since they want to appear right on top of me, but I just lead them into trees, and Treeguards eventually kill them for me. Plus I get lots of free logs. I just don't really enjoy prolonged combat in this game. And the thing about Don't Starve is that, the way the game works, this is a perfectly viable way to play the game. You don't have to learn everything about everything, or be able to beat all of the bosses, or do anything specific at all. The only goals in the game are those that you set for yourself. I think anyone can play however they want, and if they're having fun, and the people they're playing with are having fun, then they're doing it right.
  2. Wortox's line is quoting Shakespeare, specifically Puck from A Midsummer Night's Dream. That said, it might still mean something for the DST lore. But it might just be a Shakespeare reference.
  3. I wish I knew what was causing this, but for the last couple of days, when I play both in my own solo world and in a world hosted by a friend, moving the mouse and trying to click on things with it becomes so laggy as to be unplayable. If it wasn't sporadic, it truly would be unplayable, but it seems to come and go. But for some reason, sometimes, just trying to move the mouse is extremely unresponsive, and clicking on things frequently doesn't register the clicks at all., both left clicking and right clicking. Or sometimes I'll click on a chest or an icebox or something like that, and then my character will repeatedly, rapidly open and close it without any further input from me, and despite my efforts to make them stop. Or they'll keep tilling the same spot on a farm with the hoe even though I only clicked once. Sometimes they'll just walk endlessly toward the cursor even when I haven't clicked on anything. And then it stops on its own and will be fine for several minutes at a time before starting again. Keyboard inputs had no lag whatsoever and behaved correctly. Notably, it was only noticeable on the surface--in caves, I didn't notice the problem, but then it returned when I went back to the surface again. I'm not using any mods, and I replaced the batteries in my wireless mouse, and I restarted Steam and my whole computer, and it's still happening. I've played over 1,000 hours of the game prior to this, using the same computer and mouse the whole time, so I don't think it could be a hardware issue. Perhaps some update in the last week or so changed something, though I don't know what it could be. I'm sorry I can't provide any more information, nothing seems to trigger it, it just happens, and it's very frustrating.
  4. Technically this was from single-player Don't Starve, in adventure mode. No idea what made Wes sprout a third arm, but... there it is.
  5. I named my first bonded Beefalo Bucky, because I didn't know you didn't have to have a saddle on it in order to bond with it. So I went to the trouble of feeding it enough to put a saddle on it. Then it kept bucking me off, so by the time I was going to name it, I decided on Bucky. I've named all of my Beefalo Bucky since then, numbering them as I go. I'm up to Bucky IV so far.
  6. @HowlVoidThat's an excellent analysis of Maxwell's character you wrote. It sums him up very clearly and well, and it makes points that I feel like I had sort of intuited before without being able to put them into words as well as you did. Well done. And that part made me laugh.
  7. Ouch, that's awful. I hope Klei fixes it soon for console players.
  8. It wasn't in my case. I played with zero mods. It was just the places I'd installed the altar pieces were too close together to allow the experiment to be built there, because it overlapped with them. My friends and I didn't know how much space we needed in the middle when we set them up. But after this update we were able to build the experiment there. So, maybe mods are still causing a problem, or maybe it's the console version not being fixed yet.
  9. A recent update fixed this problem, or at least it fixed it for me, when my altars were too close together to place the experiment. Is your game updated to the most recent version? Do you have a screenshot of your altar arrangement? What version are you playing? PC? Console? Console version might not have been updated to fix that problem yet.
  10. I don't think the green gems used for crafting construction staves/amulets are the same kind of green gem as the one in Wormwood's chest. They're very different shapes and shades of green. Regular green gem in-game. Wormwood's lunar gem from his animated short. Plus, Maxwell laments that he'll "never know what that gem does," when he examines Wormwood's ghost, suggesting it's not the same as the regular green gems, which he knows what they do. Wormwood's gem undeniably came from the moon, but I don't think the same can necessarily be said of the regular green gems. Maybe they did, but I don't think it's a hard fact, unless there's some other evidence that confirms it.
  11. He cares about his appearance a lot, maybe he straightens his clothes or smooths down his hair. Maybe brushes some dust from his sleeve. Or, since he seems to be more aware of the fourth wall than some characters, maybe he does something where it's clear he's making a gesture at the player, even just a wink or something to let us know that he knows we're out here. Maybe as a rare secondary idle animation easter egg kind of thing.
  12. Maxwell, Starting Single-Player Don't Starve: "Say, pal, you don't look so good." Maxwell, riding wounded Beefalo: "Say, pal, you don't look so good." Maxwell, Using Celestial Portal to Despawn in DST: "Say, pal, I don't look so good."
  13. I don't know what's causing the problem with people not being able to join, but for what it's worth, the beefalo costumes were added to the regular game outside of the event in an update, so you can still use them without changing the settings.
  14. Does the update fix this problem as well? Or is it a separate issue?
  15. I decided to finally unlock Wes in my game after all these years, even though I had no intention of playing as him, just because it was something to do that I hadn't done before. I quickly realized it would take me literal real-time days because of how unlikely it is for him to appear. So I started using console commands to quickly grab the four Things, go to the wooden Thing, and advance to the third level of Adventure mode, hoping against hope that it wouldn't be the Two Worlds level where Wes can't appear. (I got so fast at typing the word "teleportato," let me tell you...) Anyway, finally, I got to a level 3 that was not Two Worlds. And I warped directly to Wes, mostly to check if he was even present on the map. And Wes... was behaving a little strangely. I don't know what caused him to have cardboard Bonesaw saws on his hands or to sprout a third arm. I honestly didn't know that the Bonesaw saws were even in single-player Don't Starve. I wasn't using any mods except for the quick drop mod, because I got spoiled by being able to do it in DST. Maybe it was all of the console commands I was using. But I was quite amused. Just wanted to preserve this bizarre moment for posterity and the future amusement of whoever happens to stumble upon this, if anyone. ...Or maybe this is a known visual bug that can happen, and I just never heard of it before. ^o^;>