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Not sure of cause, but appears to have happened after loading a save that just recently achieved the Great Escape. All duplicants will ignore all door permissions and treat them as default (pass left and right). Issue can be temporarily fixed by changing door settings, but requires manually fiddling with each and every door. The issue reappears when reloading future saves. Lone Pine.sav
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[Game Update] - 386795
mistrbushido replied to ScottHansen's topic in [Don't Starve Together] Developer log
When catching spores, they would nearly always have 80% or less spoilage. Sometimes they would spoil right before catching. This occurred even with freshly spawned spores. -
[Game Update] - 386795
mistrbushido replied to ScottHansen's topic in [Don't Starve Together] Developer log
Thank you so much for fixing this -
Screenshot showcase
mistrbushido replied to disies's topic in [Don't Starve Together] General Discussion
You can't have anything within a 12 unit radius (3 tiles) of the pig king, so I'm afraid you'll have to clear it out. -
Screenshot showcase
mistrbushido replied to disies's topic in [Don't Starve Together] General Discussion
I built my own city hall in shipwrecked for the first time.- 3710 replies
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Any unknown mechanic to share?
mistrbushido replied to DelroyBM's topic in [Don't Starve Together] General Discussion
My understanding is that the wetness doesn’t decrease at all when the ambient temperature is below 0, though this is true for characters away from fires. I assumed the world wetness behaved similarly. So there is a fixed time to drying below 0 degrees? -
Any unknown mechanic to share?
mistrbushido replied to DelroyBM's topic in [Don't Starve Together] General Discussion
Chopping webbed mushtrees triggers regular spider dens. -
Any unknown mechanic to share?
mistrbushido replied to DelroyBM's topic in [Don't Starve Together] General Discussion
I did some testing, and found the bird drops can be generalized in this way: If the entity of the bird drop (seeds, twigs, grass, flint) is on the ground or in a player's inventory within two tiles, the bird will not drop the item when it flies away. -
Any unknown mechanic to share?
mistrbushido replied to DelroyBM's topic in [Don't Starve Together] General Discussion
About no-eyed deer: Every autumn between 8-15 days in (exact bounds uncertain), a herd of 4-6 no-eyed deer spawn. If there is no existing herd, a new one will spawn in one of three places: the deciduous forest around the pig king, the mosaic terrain, or the extra deciduous forest if that is present in the world. These deer are special in that they grow antlers every winter about 2-3 days in. If a herd exists and the number of antler-growing deer in the world is less than 7, an additional 4-6 deer will spawn among them instead of spawning a new herd. Because of this, the maximum number of antler-growing deer in a world is 12. The herd will despawn after the end of winter unless it is near 20 player-built structures (e.g. walls, science machines, etc). Antler-growing deer are distinct from the deer that are spawned with Klaus. Those deer persist in the world, and they do not grow antlers. -
[Game Update] - 376201
mistrbushido replied to Jason's topic in [Don't Starve Together] Developer log
That's because the Merm King is present. Merms will become aggressive when the MK dies. Not sure if this is intended. -
[Game Update] - 376201
mistrbushido replied to Jason's topic in [Don't Starve Together] Developer log
Merms are not aggressive against any of the giants, bee queen, or dragonfly. They also are not aggressive to any monsters (e.g. hounds, spiders), but those monsters will attack the merms. Interesting however, is that kingless merms will be hostile to bunnymen, but will becomem neutral to them if the king is present.