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[Game Update] - 346546


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Return of Them hotfix

  • Projectiles should no longer get stuck on the shoreline edge.
  • Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
  • Disabling distortion should now also disable the zoom blur lunacy effect. 
  • Fixed a few bugs with the Steering Wheel
  • Island spiders' spike sounds are no longer missing
  • Fixed a crash when raising an anchor placed on land
  • Removed the world-generated invisible boat fragments
  • Updated a number of creatures to stop chasing bait or food that's on the water
  • Fixed the boat health meter not being visible when loading onto a boat as a client
  • Bull kelp roots can now be planted in the ocean
  • Boats should no longer be able to trap bull kelp inside of them when deploying
  • Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving

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2 hours ago, ScottHansen said:

Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving

dang, didn't know this is a bug, no wonder the boat i died on went missing when i tried to recover it.

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3 hours ago, watermelen671 said:

Where the heck is the Bernie holding animation located?

 

I think it's unique now that he's an item.

Like, when you have it equipped She'll do the animation, so it might be located by his SWAP file.

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@PeterA Might want to look into this:

	[04:35:21]: [string "scripts/components/locomotor.lua"]:558: attempt to index local 'bufferedaction' (a nil value)
LUA ERROR stack traceback:
scripts/components/locomotor.lua:558 in (method) GoToEntity (Lua) <545-583>
   self =
      slowmultiplier = 1
      movement_locator = 173017 - movementlocator (valid:true)
      wasoncreep = false
      wantstomoveforward = true
      movement_locator_platform_x = 0
      _externalspeedmultipliers = table: 0x2fe41f30
      throttle = 1
      triggerscreep = true
      RunSpeed = function - scripts/components/locomotor.lua:54
      dest = Going to Entity: 173018 - shadowhand_arm (valid:true)
      isrunning = false
      fastmultiplier = 1
      directdrive = true
      inst = 173016 - shadowhand (valid:true)
      GetSpeedMultiplier = function - scripts/components/locomotor.lua:100
      hop_distance = 6
      hopping = false
      groundspeedmultiplier = 1
      is_prediction_enabled = false
      arrive_step_dist = 0.15
      arrive_dist = 0.95000001192093
      ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:92
      ismastersim = true
      enablegroundspeedmultiplier = true
      FasterOnRoad = function - scripts/components/locomotor.lua:73
      walkspeed = -10
      lastpos = table: 0x28ebb690
      _ = table: 0x2fe412e0
      movement_locator_platform_z = 0
   target = 173018 - shadowhand_arm (valid:true)
   bufferedaction = nil
   run = nil
   arrive_dist = 0.65
scripts/prefabs/shadowhand.lua:49 in (field) fn (Lua) <39-53>
   inst = 173016 - shadowhand (valid:true)
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
   self =
      running = table: 0xaf6a060
      waitingfortick = table: 0xb85a0c0
      tasks = table: 0xaf6a010
      waking = table: 0x2bed4d70
      attime = table: 0xb85a150
      hibernating = table: 0xb85a120
   tick = 353251
   k = PERIODIC 173016: 0.566667
   v = true
   already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
   tick = 353251
scripts/update.lua:180 in () ? (Lua) <159-238>
   dt = 0.033333335071802
   tick = 353251
   i = 353251
[04:35:21]: [string "scripts/components/locomotor.lua"]:558: attempt to index local 'bufferedaction' (a nil value)
LUA ERROR stack traceback:
    scripts/components/locomotor.lua:558 in (method) GoToEntity (Lua) <545-583>
    scripts/prefabs/shadowhand.lua:49 in (field) fn (Lua) <39-53>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:180 in () ? (Lua) <159-238>
    
[04:35:21]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[04:35:21]: stack traceback:
    scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
    scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>   

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21 hours ago, Zeklo said:

Same deal as last time, now with Willow:

  Hide contents

Seems like you have to be holding Bernie.

xRE9RgW.gif

OH!!! MY!!! GOD!!!

But dang. I never hold Bernie because I try to save durability for BERNIE. Still cute, though!

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1 hour ago, Terra_Zina said:

But dang. I never hold Bernie because I try to save durability for BERNIE. Still cute, though!

I know!! It kind of bothers me, I might make a suggestion for a Willow anim that's not locked to Bernie.

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11 hours ago, minespatch said:

Okay,,, I tried but no avail. Not sure what I'm doing wrong.

It's a bit wonky, so make sure your boat is completely still, or you're at the edge of the water. 
It's good to have Geometric placement on, but that also can make it seem more wonky, pick your poison.

I'd suggest paying attention to the highlighter, if r-clicking puts it away try putting it closer.

Spoiler

 

image.thumb.png.9af607bfe8b9236618a487fbf210e7c3.png

image.thumb.png.f2e5a84562749bcff378f925171cc377.png

 

 

Edited by -Variant
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