Developer ScottHansen Posted June 26, 2019 Developer Share Posted June 26, 2019 Return of Them hotfix Projectiles should no longer get stuck on the shoreline edge. Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat. Disabling distortion should now also disable the zoom blur lunacy effect. Fixed a few bugs with the Steering Wheel Island spiders' spike sounds are no longer missing Fixed a crash when raising an anchor placed on land Removed the world-generated invisible boat fragments Updated a number of creatures to stop chasing bait or food that's on the water Fixed the boat health meter not being visible when loading onto a boat as a client Bull kelp roots can now be planted in the ocean Boats should no longer be able to trap bull kelp inside of them when deploying Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving View full update 2 15 Link to comment Share on other sites More sharing options...
minespatch Posted June 26, 2019 Share Posted June 26, 2019 Just now, ScottHansen said: Bull kelp roots can now be planted in the ocean That sounds cool, I should try that with wormwood. Link to comment Share on other sites More sharing options...
ADM Posted June 26, 2019 Share Posted June 26, 2019 14 minutes ago, ScottHansen said: Bull kelp roots can now be planted in the ocean I was waiting for that for a long time, ty a lot ! Link to comment Share on other sites More sharing options...
Zeklo Posted June 26, 2019 Share Posted June 26, 2019 Same deal as last time, now with Willow: Spoiler Seems like you have to be holding Bernie. 20 7 1 Link to comment Share on other sites More sharing options...
YouKnowWho Posted June 26, 2019 Share Posted June 26, 2019 (edited) Just now, Zeklo said: Same deal as last time, now with Willow: Hide contents Seems like you have to be holding Bernie. AAAAAAAAWWWWW! Edited June 26, 2019 by YouKnowWho too cute 2 1 Link to comment Share on other sites More sharing options...
-Variant Posted June 26, 2019 Share Posted June 26, 2019 1 hour ago, Zeklo said: Same deal as last time, now with Willow: Hide contents Seems like you have to be holding Bernie. It's adorable! Please tell me there's another animation outside of Bernie, though. 2 1 Link to comment Share on other sites More sharing options...
minespatch Posted June 26, 2019 Share Posted June 26, 2019 28 minutes ago, Zeklo said: Same deal as last time, now with Willow: Hide contents Seems like you have to be holding Bernie. @watermelen671 mind getting a transparent? Link to comment Share on other sites More sharing options...
watermelen671 Posted June 27, 2019 Share Posted June 27, 2019 1 hour ago, minespatch said: @watermelen671 mind getting a transparent? Yes ma'am! *Salutes* 3 Link to comment Share on other sites More sharing options...
bountygiver Posted June 27, 2019 Share Posted June 27, 2019 2 hours ago, ScottHansen said: Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving dang, didn't know this is a bug, no wonder the boat i died on went missing when i tried to recover it. 3 Link to comment Share on other sites More sharing options...
watermelen671 Posted June 27, 2019 Share Posted June 27, 2019 Where the heck is the Bernie holding animation located? Link to comment Share on other sites More sharing options...
-Variant Posted June 27, 2019 Share Posted June 27, 2019 3 hours ago, watermelen671 said: Where the heck is the Bernie holding animation located? I think it's unique now that he's an item. Like, when you have it equipped She'll do the animation, so it might be located by his SWAP file. 1 Link to comment Share on other sites More sharing options...
ShadyPK Posted June 27, 2019 Share Posted June 27, 2019 5 hours ago, Zeklo said: Same deal as last time, now with Willow: Reveal hidden contents Seems like you have to be holding Bernie. This is the cutest thing I ever seen.... 1 Link to comment Share on other sites More sharing options...
Swanky Psammead Posted June 27, 2019 Share Posted June 27, 2019 Willow/Bernie anim is cute, but, when is the glorious return of beefalo boat hopping 5 Link to comment Share on other sites More sharing options...
cezarica Posted June 27, 2019 Share Posted June 27, 2019 @PeterA Might want to look into this: [04:35:21]: [string "scripts/components/locomotor.lua"]:558: attempt to index local 'bufferedaction' (a nil value) LUA ERROR stack traceback: scripts/components/locomotor.lua:558 in (method) GoToEntity (Lua) <545-583> self = slowmultiplier = 1 movement_locator = 173017 - movementlocator (valid:true) wasoncreep = false wantstomoveforward = true movement_locator_platform_x = 0 _externalspeedmultipliers = table: 0x2fe41f30 throttle = 1 triggerscreep = true RunSpeed = function - scripts/components/locomotor.lua:54 dest = Going to Entity: 173018 - shadowhand_arm (valid:true) isrunning = false fastmultiplier = 1 directdrive = true inst = 173016 - shadowhand (valid:true) GetSpeedMultiplier = function - scripts/components/locomotor.lua:100 hop_distance = 6 hopping = false groundspeedmultiplier = 1 is_prediction_enabled = false arrive_step_dist = 0.15 arrive_dist = 0.95000001192093 ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:92 ismastersim = true enablegroundspeedmultiplier = true FasterOnRoad = function - scripts/components/locomotor.lua:73 walkspeed = -10 lastpos = table: 0x28ebb690 _ = table: 0x2fe412e0 movement_locator_platform_z = 0 target = 173018 - shadowhand_arm (valid:true) bufferedaction = nil run = nil arrive_dist = 0.65 scripts/prefabs/shadowhand.lua:49 in (field) fn (Lua) <39-53> inst = 173016 - shadowhand (valid:true) scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0xaf6a060 waitingfortick = table: 0xb85a0c0 tasks = table: 0xaf6a010 waking = table: 0x2bed4d70 attime = table: 0xb85a150 hibernating = table: 0xb85a120 tick = 353251 k = PERIODIC 173016: 0.566667 v = true already_dead = false scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 353251 scripts/update.lua:180 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 353251 i = 353251 [04:35:21]: [string "scripts/components/locomotor.lua"]:558: attempt to index local 'bufferedaction' (a nil value) LUA ERROR stack traceback: scripts/components/locomotor.lua:558 in (method) GoToEntity (Lua) <545-583> scripts/prefabs/shadowhand.lua:49 in (field) fn (Lua) <39-53> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [04:35:21]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [04:35:21]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> 2 Link to comment Share on other sites More sharing options...
Terra_Zina Posted June 27, 2019 Share Posted June 27, 2019 21 hours ago, Zeklo said: Same deal as last time, now with Willow: Hide contents Seems like you have to be holding Bernie. OH!!! MY!!! GOD!!! But dang. I never hold Bernie because I try to save durability for BERNIE. Still cute, though! Link to comment Share on other sites More sharing options...
-Variant Posted June 27, 2019 Share Posted June 27, 2019 1 hour ago, Terra_Zina said: But dang. I never hold Bernie because I try to save durability for BERNIE. Still cute, though! I know!! It kind of bothers me, I might make a suggestion for a Willow anim that's not locked to Bernie. 1 1 Link to comment Share on other sites More sharing options...
Gagarin-ace Posted June 28, 2019 Share Posted June 28, 2019 looks like butterfly pet dont shine at night anymore? 1 Link to comment Share on other sites More sharing options...
-Variant Posted June 28, 2019 Share Posted June 28, 2019 2 hours ago, Gagarin-ace said: looks like butterfly pet dont shine at night anymore? You're keeping it well fed, right? A starving moth won't shine. Unless it's not shining at all, which might be a bug. 1 Link to comment Share on other sites More sharing options...
TheKingDedede Posted June 28, 2019 Share Posted June 28, 2019 (edited) 1 hour ago, Gagarin-ace said: looks like butterfly pet dont shine at night anymore? I just checked and it does still give off light. It's like what -Variant said, you just need to keep it well fed. Edited June 28, 2019 by TheKingDedede 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted July 4, 2019 Share Posted July 4, 2019 On 6/26/2019 at 6:10 PM, ScottHansen said: Bull kelp roots can now be planted in the ocean Okay,,, I tried but no avail. Not sure what I'm doing wrong. Link to comment Share on other sites More sharing options...
-Variant Posted July 4, 2019 Share Posted July 4, 2019 (edited) 11 hours ago, minespatch said: Okay,,, I tried but no avail. Not sure what I'm doing wrong. It's a bit wonky, so make sure your boat is completely still, or you're at the edge of the water. It's good to have Geometric placement on, but that also can make it seem more wonky, pick your poison. I'd suggest paying attention to the highlighter, if r-clicking puts it away try putting it closer. Spoiler Edited July 4, 2019 by -Variant 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted July 5, 2019 Share Posted July 5, 2019 3 hours ago, -Variant said: sure your boat is completely still, or you're at the edge of the water. Thanks so much. I'll try that next time. I'll have to keep the boat still with a anchor. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now