cezarica

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About cezarica

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Don't Starve Together
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Oxygen Not Included
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  1. Cuckoo bird

    No, not this one but it's close to what I was looking for. Anyway, thanks.
  2. On the research station there's a cuckoo bird that's I think a reference to a movie I'm trying to find. It's about a man that's attacked in his laboratory, beaten and lab smashed and then they leave him on the floor to die. The attackers leave a cuckoo bird on a table as a trigger for the explosion and afterwards he turns invisible and he has to wear bandages and stuff.. dose this ring any bell to anyone? No, it's not Hollow Man. and No, I tried looking upon IMDB but there are a lot of movies with the 'invisible man' in them. And no, it's not the original one, it's more like around 2000-ish or something. I forgot. :S
  3. @bonzaiferroni Can you share the spreadsheet you made your calculations with?
  4. You have to understand that they are a small company with a hand full of people working on a project, and also should take into consideration that they have little time to look over everything in all sections of the forums, hence why I suggested to make a topic in the Suggestions and Feedback section and post your corrected translation there. If they notice it and pick up the corrected translations then that's great, if not, then stick with the workshop mod that has them translated correctly until someone will notice the topic. By all means, I didn't want to be disrespectful towards anyway, just wanted to point out that is easier to complain about something than put your shoulder and help build something.
  5. What about the Suggestions and Feedback section? Create a topic there, put the correct translations and tag a dev to get their attention.
  6. You know you can suggest a fix for the stuff you found instead of pointing fingers at some people living in Canada, where chances are they don't know a word in Russian is 110%, right? They have to rely onto the community to get translations for stuff, but if nobody is willing to help, then don't expect them learn Russian over night. Just saying..
  7. Main shard crashed last night for some reason while running version 370368 (yes, previous update). Not sure if this has been addressed in current update, but nevertheless it's worth a check. Here's the log with the stack traceback: [01:31:49]: Can't find prefab round_puff_fx_sm [01:31:49]: [string "scripts/prefabs/woodie.lua"]:1263: attempt to index a nil value LUA ERROR stack traceback: scripts/prefabs/woodie.lua:1263 in (field) ontramplefn (Lua) <1262-1264> inst = 119041 - woodie (valid:true) other = 129818 - sandspike_med (valid:true) scripts/components/tackler.lua:126 in (method) CheckCollision (Lua) <57-133> self = ontramplefn = function - scripts/prefabs/woodie.lua:1262 radius = 0.75 collide_tags = table: 0x1d041de0 distance = 0.5 structure_damage_mult = 2 inst = 119041 - woodie (valid:true) oncollidefn = function - scripts/prefabs/woodie.lua:1249 onstarttacklefn = function - scripts/prefabs/woodie.lua:1241 edgedistance = 5 no_collide_tags = table: 0x155ad6c0 work_actions = table: 0x1e37f830 ignores = table: 0xa38f650 x = -689.97174072266 y = -2.682209121474e-08 z = -462.62106323242 angle = -0.9255362751722 x1 = -689.67103760997 z1 = -462.22159153377 target = nil targetdist = inf targetworkable = nil trample = table: 0x1b643920 i = 1 v = table: 0x18d49e10 scripts/stategraphs/SGwilson.lua:11746 in (field) onupdate (Lua) <11744-11758> inst = 119041 - woodie (valid:true) scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> self = timelineindex = 1 tags = table: 0x20b97f10 mem = table: 0x164541e0 statemem = table: 0x20b97ee0 currentstate = table: 0x17ad63b0 timeinstate = 0.033333335071802 sg = Stategraph : wilson inst = 119041 - woodie (valid:true) statestarttime = 4289.3002237044 bufferedevents = table: 0x1c9a8e90 lastupdatetime = 4289.3335570395 laststate = table: 0x1f9c9010 prevstate = table: 0x1f9c9010 dt = 0.033333335071802 startstate = table: 0x17ad63b0 scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> self = timelineindex = 1 tags = table: 0x20b97f10 mem = table: 0x164541e0 statemem = table: 0x20b97ee0 currentstate = table: 0x17ad63b0 timeinstate = 0.033333335071802 sg = Stategraph : wilson inst = 119041 - woodie (valid:true) statestarttime = 4289.3002237044 bufferedevents = table: 0x1c9a8e90 lastupdatetime = 4289.3335570395 laststate = table: 0x1f9c9010 prevstate = table: 0x1f9c9010 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> self = updaters = table: 0x1bcfe330 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0xd34f530 haveEvents = table: 0x1f02aee0 hibernaters = table: 0xd34f560 instances = table: 0xd34f4b0 current_tick = 128680 waiters = nil updaters = table: 0xa7b5100 k = sg="wilson", state="tackle_start", time=0.03, tags = "nointerrupt,busy,nopredict,nomorph," v = true prefab = woodie scripts/update.lua:228 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 128680 i = 128680 [01:31:49]: [string "scripts/prefabs/woodie.lua"]:1263: attempt to index a nil value LUA ERROR stack traceback: scripts/prefabs/woodie.lua:1263 in (field) ontramplefn (Lua) <1262-1264> scripts/components/tackler.lua:126 in (method) CheckCollision (Lua) <57-133> scripts/stategraphs/SGwilson.lua:11746 in (field) onupdate (Lua) <11744-11758> scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [01:31:49]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [01:31:49]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  8. Malbatross fight

    So far two teams at two different times wanted to attack Malbatross and their "action" resulted in a crash as soon as they grabbed their pitchforks I guess. Will send you a PM as the player info is something I'm not keen to make public for everyone to see and re-validate the game game files. Edit: I validated the files and will ask people try a 3rd time to attack Malbatross and will see if crashes.
  9. Malbatross fight

    Main shard crashed again like 1 hour ago. here's a few more lines from the end of the log. Anything was fine until people got on boats and proceeded to attack Malbatross. I wasn't online when it happened so can't tell exactly what they did. And before you ask, yes, I put those x's after session. All it's running fine until someone attacks this boss. How or what triggers it it's something I don't know at the moment. [19:50:22]: Serializing world: session/x/0000000646 [19:55:54]: Could not find anim [death] in bank [ghost] [19:55:54]: Serializing user: session/x/xx/0000000647 [19:57:04]: Could not find anim [idle_loop] in bank [ghost] [19:57:07]: Serializing user: session/x/xx/0000000647 [19:58:23]: Serializing user: session/x/xx/0000000647 [19:58:23]: Serializing user: session/x/xx/0000000647 [19:58:23]: Serializing world: session/x/0000000647 [19:58:26]: Registering master server in EU lobby [19:58:26]: Registering master server in EU lobby [19:59:15]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> inst = 425984 - malbatross (valid:true) target = table: 0x1e18f0a0 scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> self = timelineindex = 1 tags = table: 0x226a7de0 mem = table: 0x258b6f10 statemem = table: 0x30a5d3c0 currentstate = table: 0x1b089360 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 425984 - malbatross (valid:true) bufferedevents = table: 0x242dc820 lastupdatetime = 54288.869498052 statestarttime = 54288.836164717 laststate = table: 0x20d68250 prevstate = table: 0x20d68250 dt = 0.033333335071802 startstate = table: 0x1b089360 scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> self = timelineindex = 1 tags = table: 0x226a7de0 mem = table: 0x258b6f10 statemem = table: 0x30a5d3c0 currentstate = table: 0x1b089360 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 425984 - malbatross (valid:true) bufferedevents = table: 0x242dc820 lastupdatetime = 54288.869498052 statestarttime = 54288.836164717 laststate = table: 0x20d68250 prevstate = table: 0x20d68250 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> self = updaters = table: 0x31e18020 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0x1ec1d840 haveEvents = table: 0x3625c1c0 hibernaters = table: 0x23f1d9b0 instances = table: 0x1b00a940 current_tick = 1628666 waiters = nil updaters = table: 0x172bd6c0 k = sg="malbatross", state="swoop_pre", time=0.03, tags = "swoop,canrotate,busy," v = true prefab = malbatross scripts/update.lua:228 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 1628666 i = 1628666 [19:59:15]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [19:59:15]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [19:59:15]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  10. [Game Update] - 368772

    That's the entire related to the crash, prior to that everything seemed normal. I don't have any mods (server is vanilla) and as stated in the bug report I filled i was running 368772, unless stated otherwise.
  11. Server running version 368772 crashed with this log: [05:02:22]: [string "scripts/prefabs/warg.lua"]:86: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/warg.lua:86 in (field) keeptargetfn (Lua) <82-88> inst = 104830 - warg (valid:true) target = 110226 - winona_catapult (valid:true) scripts/components/combat.lua:267 in (method) OnUpdate (Lua) <251-274> self = hiteffectsymbol = marker defaultdamage = 50 keeptargetfn = function - scripts/prefabs/warg.lua:82 forcefacing = true inst = 104830 - warg (valid:true) retargetperiod = 1 hitrange = 5 lasttargetGUID = 185136 lastwasattackedtime = 0 keeptargettimeout = 1 nextbattlecrytime = 12786.301566052 externaldamagemultipliers = table: 0x1826c300 externaldamagetakenmultipliers = table: 0x1826c450 laststartattacktime = 2186.9667807259 retargettask = PERIODIC 104830: 1.000000 hurtsound = dontstarve_DLC001/creatures/vargr/hit losetargetcallback = function - scripts/components/combat.lua:286 battlecryenabled = true _ = table: 0x1826bf60 targetfn = function - scripts/prefabs/warg.lua:68 dt = 0.033333335071802 scripts/update.lua:202 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 385097 k = 104830 v = 104830 - warg (valid:true) cmp = table: 0x1826bf30 [05:02:22]: [string "scripts/prefabs/warg.lua"]:86: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/warg.lua:86 in (field) keeptargetfn (Lua) <82-88> scripts/components/combat.lua:267 in (method) OnUpdate (Lua) <251-274> scripts/update.lua:202 in () ? (Lua) <159-238> [05:02:22]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [05:02:22]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  12. Server running version 368772 crashed with this error log: [09:19:11]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> inst = 102189 - malbatross (valid:true) target = table: 0x31bb75c0 scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> self = timelineindex = 1 tags = table: 0x313fafa0 mem = table: 0x1aac8cc0 statemem = table: 0x313faf70 currentstate = table: 0x14ee8910 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 102189 - malbatross (valid:true) bufferedevents = table: 0x313fb040 lastupdatetime = 11382.700593654 statestarttime = 11382.667260319 laststate = table: 0x184658e0 prevstate = table: 0x184658e0 dt = 0.033333335071802 startstate = table: 0x14ee8910 scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> self = timelineindex = 1 tags = table: 0x313fafa0 mem = table: 0x1aac8cc0 statemem = table: 0x313faf70 currentstate = table: 0x14ee8910 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 102189 - malbatross (valid:true) bufferedevents = table: 0x313fb040 lastupdatetime = 11382.700593654 statestarttime = 11382.667260319 laststate = table: 0x184658e0 prevstate = table: 0x184658e0 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> self = updaters = table: 0x20757b40 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0x13cfd310 haveEvents = table: 0x11486a70 hibernaters = table: 0x21b88c10 instances = table: 0x285dcae0 current_tick = 341481 waiters = table: 0x150294c0 updaters = table: 0x1d044f40 k = sg="malbatross", state="swoop_pre", time=0.03, tags = "swoop,canrotate,busy," v = true prefab = malbatross scripts/update.lua:228 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 341481 i = 341481 [09:19:11]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [09:19:11]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [09:19:11]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  13. [Game Update] - 368772

    That's the entire log and will do from now on, sorry about not doing it until now.
  14. Cooling water

    I like to build my metal refinery at the entrance of an ice biome with a closed loop of the input and output to a liquid reservoir, then I add a liquid pipe thermo sensor and a liquid shutoff and dump it on the ice when the input temperature is at like 90 °C to melt some ice to get more fresh water and cool the output at the same time. When I will need to cool down the water that I will get from an cool steam vent I will most likely use a room with 2-3 wheezewort that cools down a gas trapped in a closed loop and then have the water in a pipe flow in the opposite dirrection than the gas to make the heat transfer. Sure, it needs some testing first cos don't want to freeze and burst into the pipes. Edit: Here is my fresh oxygen cooling station. As you can notice the output is at -28.4 °C and heat it up a bit by passing the pipes in front of my smart batteries to get it to like -6°C.
  15. [Game Update] - 368772

    @ScottHansen here's another bug for you guys. Server crashed while fighting malbatross from a boat. [09:19:11]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> inst = 102189 - malbatross (valid:true) target = table: 0x31bb75c0 scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> self = timelineindex = 1 tags = table: 0x313fafa0 mem = table: 0x1aac8cc0 statemem = table: 0x313faf70 currentstate = table: 0x14ee8910 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 102189 - malbatross (valid:true) bufferedevents = table: 0x313fb040 lastupdatetime = 11382.700593654 statestarttime = 11382.667260319 laststate = table: 0x184658e0 prevstate = table: 0x184658e0 dt = 0.033333335071802 startstate = table: 0x14ee8910 scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> self = timelineindex = 1 tags = table: 0x313fafa0 mem = table: 0x1aac8cc0 statemem = table: 0x313faf70 currentstate = table: 0x14ee8910 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 102189 - malbatross (valid:true) bufferedevents = table: 0x313fb040 lastupdatetime = 11382.700593654 statestarttime = 11382.667260319 laststate = table: 0x184658e0 prevstate = table: 0x184658e0 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> self = updaters = table: 0x20757b40 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0x13cfd310 haveEvents = table: 0x11486a70 hibernaters = table: 0x21b88c10 instances = table: 0x285dcae0 current_tick = 341481 waiters = table: 0x150294c0 updaters = table: 0x1d044f40 k = sg="malbatross", state="swoop_pre", time=0.03, tags = "swoop,canrotate,busy," v = true prefab = malbatross scripts/update.lua:228 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 341481 i = 341481 [09:19:11]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [09:19:11]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [09:19:11]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>