cezarica

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About cezarica

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  1. I switched from normal branch to beta and got that error with last update at the time. Running version 435626 and haven't seen Master crash again. Thank you.
  2. Master shard crashed 2 times in a row. [00:01:54]: Registering master server in US lobby [00:02:04]: [string "scripts/entityscript.lua"]:963: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:963 in (method) RemoveEventCallback (Lua) <962-970> self (valid:true) = GUID = 113144 dotalkingtimers = function - scripts/prefabs/hermitcrab.lua:75 inlimbo = false brain = --brain-- sleep time: 0.00 Priority - READY <SUCCESS> ()>0.00 >Parallel - READY <FAILED> ()>0.00 > >PanicHaunted - READY <FAILED> ()>0.00 > >ChattyNode - READY <READY> ()>0.00 > > >Panic - READY <READY> ()>0.00 >RunAway - READY <FAILED> ()>0.00 >Sequence - READY <FAILED> ()>0.00 > >umbrella - READY <FAILED> ()>0.00 > >umbrella - READY <READY> ()>0.00 >Sequence - READY <FAILED> ()>0.00 > >stop umbrella - READY <FAILED> ()>0.00 > >stop umbrella - READY <READY> ()>0.00 >Sequence - READY <FAILED> ()>0.00 > >coat - READY <FAILED> ()>0.00 > >coat - READY <READY> ()>0.00 >Sequence - READY <FAILED> ()>0.00 > >stop coat - READY <FAILED> ()>0.00 > >stop umbrella - READY <READY> ()>0.00 >toss item - READY <FAILED> ()>0.00 >finish talking - READY <FAILED> ()>0.00 >Parallel - READY <SUCCESS> ()>0.00 > >IsDay - READY <SUCCESS> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >Parallel - READY <READY> ()>0.00 > > > > [**truncated**] stopfishing = function - scripts/prefabs/hermitcrab.lua:1049 iscoat = function - scripts/prefabs/hermitcrab.lua:108 AnimState = AnimState (0x1ffabc40) putawayrod = PERIODIC 113144: 2.000000 DynamicShadow = DynamicShadow (0x1ffabcf0) Network = Network (0x1ffabd80) storelevelunlocked = function - scripts/prefabs/hermitcrab.lua:417 pendingtasks = table: 0x20069970 LightWatcher = LightWatcher (0x1ffabc90) restocklures = function - scripts/prefabs/hermitcrab.lua:1000 sg = sg="hermit", state="oceanfishing_stop", time=0.00, tags = "busy," spawntime = 0 persists = true getgeneralfriendlevel = function - scripts/prefabs/hermitcrab.lua:275 children = table: 0x2953bc60 Transform = Transform (0x1ffaba70) _meet_players_task = PERIODIC 113144: 1.500000 CHEVO_marker = 102578 - hermitcrab_marker (valid:true) startfishing = function - scripts/prefabs/hermitcrab.lua:1018 event_listening = table: 0x1ffb0580 SoundEmitter = SoundEmitter (0x1ffabcb0) actioncomponents = table: 0x1ffab920 name = Crabby Hermit lower_components_shadow = table: 0x1ffab710 worldstatewatching = table: 0x2006b4c0 retrofitconstuctiontasks = function - scripts/prefabs/hermitcrab.lua:1130 entity = Entity (0x1ffab5c0) prefab = hermitcrab OnEntitySleep = function - scripts/prefabs/hermitcrab.lua:1341 island_radius = 32 OnSave = function - scripts/prefabs/hermitcrab.lua:227 OnLoadPostPass = function - scripts/prefabs/hermitcrab.lua:262 Physics = Physics (0x1ffac0e0) OnLoad = function - scripts/prefabs/hermitcrab.lua:238 brainfn = table: 0x9304bc0 event_listeners = table: 0x1ffb04e0 OnEntityWake = function - scripts/prefabs/hermitcrab.lua:1346 actionreplica = table: 0x1ffabdc0 displaynamefn = function - scripts/prefabs/hermitcrab.lua:70 rewardcheck = function - scripts/prefabs/hermitcrab.lua:315 complain = function - scripts/prefabs/hermitcrab.lua:286 replica = table: 0x1ffab950 components = table: 0x1ffab6a0 segs = table: 0x24024ec0 event = timerdone fn = nil source = nil scripts/prefabs/hermitcrab.lua:1051 in (field) stopfishing (Lua) <1049-1063> inst = 113144 - hermitcrab (valid:true) scripts/prefabs/hermitcrab.lua:1037 in (local) fn (Lua) <1034-1039> inst = 113144 - hermitcrab (valid:true) data = table: 0x2720d6d0 scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = GUID = 113144 dotalkingtimers = function - scripts/prefabs/hermitcrab.lua:75 inlimbo = false [00:02:04]: [string "scripts/entityscript.lua"]:963: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:963 in (method) RemoveEventCallback (Lua) <962-970> scripts/prefabs/hermitcrab.lua:1051 in (field) stopfishing (Lua) <1049-1063> scripts/prefabs/hermitcrab.lua:1037 in (local) fn (Lua) <1034-1039> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/components/timer.lua:33 in (field) fn (Lua) <31-34> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [00:02:04]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:02:04]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  3. The "DoNotStarveTogetherReturnOfThemBeta" folder is created again cos you are still running the update part to keep you in the beta branch. This is how I start my shards (dst-start.sh): #!/bin/bash install_dir="$HOME/dontstarvetogether_dedicated_server" cd "$install_dir/bin" # Start DsT Dedicated Server echo Starting main world ... screen -dmS "DST_M" ./dontstarve_dedicated_server_nullrenderer -cluster MyDediServer -shard Master echo Starting caves ... screen -dmS "DST_C" ./dontstarve_dedicated_server_nullrenderer -cluster MyDediServer -shard Caves #echo Done! screen -list and this is how i update them manually (dst-update.sh): #!/bin/bash steamcmd_dir="$HOME/steamcmd" install_dir="$HOME/dontstarvetogether_dedicated_server" function fail() { echo Error: "$@" >&2 exit 1 } cd "$steamcmd_dir" || fail "Missing $steamcmd_dir directory!" #steamcmd.sh +force_install_dir "$install_dir" +login anonymous +app_update 343050 -beta returnofthembeta +quit steamcmd.sh +force_install_dir "$install_dir" +login anonymous +app_update 343050 +quit
  4. @sl2va What hardware do you have for the server?
  5. Anyone else having Caves not connecting for some reason after the update?
  6. Well, you could have 1st and 2nd floors with 3x sink, 3x lavatory and 2x shower and 3rd floor with 2x sink, 2x lavatory and 4x shower so that's a nice 8 each on 3 floor span.
  7. For closed bathroom loops I found that two liquid reservoirs with a bit of clever piping, zero electricity and zero automation is also enough to remove germs. How? The incoming liquid bumps out via overflow some liquid out of the clean tanks. Have a look here (not my design). I tested it with got a clock cycle sensor set to be active for 2% and the liquid pump manages to pull at best 140 kg and at worst case scenario around 90 kg (not sure why cos the 4 clocks that I tested this with are on the same 2% active state but at different intervals in the cycle) of polluted water while it's in the active state simulating dupes taking a shower, washing hands or using the lavatory. This has two downsides: - you have to fill the two tanks with polluted water before constructing the overflow bridge but this shouldn't be an issue anyway - you can't empty the the two liquid tanks are will be at 4990 kg all the time Oh, and from my tests 4 daisy-chained liquid tanks is enough to purge a continuous flow of 10 kg of polluted water without any interruption, zero electricity or automation. Downside is that the tanks can't be emptied and only the overflow when the tanks are full will be sent out. Edit: @Neotuck You play with 8 dupes per bathroom schedule? I'm asking cos unless you play with 8 the showers alone in their room makes no sense as have zero morale bonus.
  8. @ScottHansen You guys might want to have a quick look at this bug as I just upgraded to this version and crashed the server 3 times in a row. :S
  9. Just upgraded to version 428382 and master shard just crashed. No clue what happened as I wasn't the first to connect to it. [00:01:49]: [string "scripts/components/harvestable.lua"]:106: bad argument #1 to 'min' (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (field) min (C) <-1--1> scripts/components/harvestable.lua:106 in (method) StartGrowing (Lua) <102-113> self = onharvestfn = function - scripts/prefabs/beebox.lua:114 pausetime = 268.06666500121 product = honey inst = 122371 - beebox (valid:true) maxproduce = 6 ongrowfn = function - scripts/prefabs/beebox.lua:103 _ = table: 0x27dffcb0 time = nil growtime = nil scripts/components/harvestable.lua:165 in () ? (Lua) <135-168> self = onharvestfn = function - scripts/prefabs/beebox.lua:114 pausetime = 268.06666500121 product = honey inst = 122371 - beebox (valid:true) maxproduce = 6 ongrowfn = function - scripts/prefabs/beebox.lua:103 _ = table: 0x27dffcb0 picker = 127131 - walter (valid:true) produce = 6 pos = (97.50, 0.00, -20.50) =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35> self (valid:true) = action = table: 0x98c8610 invobject = 127162 - pickaxe(LIMBO) (valid:true) onfail = table: 0x225b1680 doerownsobject = true target = 122371 - beebox (valid:true) options = table: 0x1fb979e0 doer = 127131 - walter (valid:true) onsuccess = table: 0x27ce4dd0 scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323> self (valid:true) = DynamicShadow = DynamicShadow (0xc52dc90) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146 SetCameraDistance = function - scripts/prefabs/player_common.lua:1037 ScreenFlash = function - scripts/prefabs/player_common.lua:1099 player_classified = 127132 - player_classified (valid:true) playercolour = table: 0x21bf7ad0 ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1019 Light = Light (0x9e7afe0) _OnDespawn = function - scripts/prefabs/walter.lua:166 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:668 pendingtasks = table: 0x98dd700 ShowHUD = function - scripts/prefabs/player_common.lua:1013 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1025 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,nodangle," IsHUDVisible = function - scripts/prefabs/player_common.lua:1003 ApplyScale = function - scripts/prefabs/player_common.lua:1114 SetGhostMode = function - scripts/prefabs/player_common.lua:581 ShowActions = function - scripts/prefabs/player_common.lua:1007 OnWakeUp = function - scripts/prefabs/player_common.lua:869 Transform = Transform (0xc52dbb0) actionreplica = table: 0x9e7b0a0 event_listening = table: 0xbd27100 actioncomponents = table: 0xc611520 _hermit_music = table: 0x23e4b5d0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:136 CanUseTouchStone = function - scripts/prefabs/player_common.lua:86 updatecomponents = table: 0xa4c68a0 ShakeCamera = function - scripts/prefabs/player_common.lua:1057 OnDespawn = function - scripts/prefabs/player_common.lua:891 persists = false _update_tree_sanity_task = PERIODIC 127131: 1.000000 MiniMapEntity = MiniMapEntity (0xc52dc30) IsFreezing = function - scripts/prefabs/player_common.lua:106 _OnLoad = function - scripts/prefabs/walter.lua:176 replica = table: 0xc611550 GetTemperature = function - scripts/prefabs/player_common.lua:96 GUID = 127131 ghostenabled = true _sanity_damage_protection = table: 0x2197dcb0 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:525 worldstatewatching = table: 0xb8a4860 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1043 Network = Network (0x9e7b060) Physics = Physics (0xbfb2030) GetMoisture = function - scripts/ [00:01:49]: [string "scripts/components/harvestable.lua"]:106: bad argument #1 to 'min' (number expected, got nil) LUA ERROR stack traceback: =[C]:-1 in (field) min (C) <-1--1> scripts/components/harvestable.lua:106 in (method) StartGrowing (Lua) <102-113> scripts/components/harvestable.lua:165 in () ? (Lua) <135-168> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35> scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323> scripts/stategraphs/SGwilson.lua:5108 in (field) ontimeout (Lua) <5101-5109> scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584> scripts/stategraph.lua:611 in (method) Update (Lua) <603-631> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [00:01:49]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:01:49]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  10. Master shard crashed with this log: [08:41:03]: [string "scripts/prefabs/mermking.lua"]:244: attempt to index field 'king' (a nil value) LUA ERROR stack traceback: scripts/prefabs/mermking.lua:244 in (local) fn (Lua) <242-258> inst = 261701 - mermguard (valid:true) remove_at = nil scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = DynamicShadow = DynamicShadow (0x144275e0) Transform = Transform (0x3e8bddf0) inlimbo = false actionreplica = table: 0x1930d360 event_listening = table: 0x401b77f0 brain = --brain-- sleep time: 0.06 Priority - RUNNING <RUNNING> (execute 2, eval in 0.08)>0.06 >Parallel - READY <READY> ()>0.00 > >OnFire - READY <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - RUNNING <RUNNING> ()>0.06 > >AttackMomentarily - READY <SUCCESS> ()>0.00 > >ChaseAndAttack - RUNNING <RUNNING> ()>0.06 >Parallel - READY <READY> ()>0.00 > >Dodge - READY <READY> ()>0.00 > >RunAway - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >ShouldGoToThrone - READY <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >Leash - READY <READY> ()>0.00 > > >Sequence - READY <READY> ()>0.00 > > > >IsThroneValid - READY <READY> ()>0.00 > > > >ActionNode - READY <READY> ()>0.00 >Sequence - READY <READY> ()>0.00 > >chop - READY <READY> ()>0.00 > >Parallel - READY <READY> ()>0.00 > > >keep chopping - READY <READY> ()>0.00 > > >Sequence - READY <READY> ()>0.00 > > > >ChattyNode - READY [**truncated**] actioncomponents = table: 0x331e45c0 sounds = table: 0x3c1d1630 lower_components_shadow = table: 0x35bfc1b0 entity = Entity (0x415399a0) AnimState = AnimState (0x36c31690) prefab = mermguard updatecomponents = table: 0xa4a4350 return_to_king = false Network = Network (0x1c1d83a0) Physics = Physics (0x30f34b70) brainfn = table: 0xd1589a0 SoundEmitter = SoundEmitter (0x17216190) name = Loyal Merm Guard event_listeners = table: 0x3b654a50 sg = sg="merm", state="hit", time=0.27, tags = "hit,busy," spawntime = 18431.900961298 pendingtasks = table: 0x95d13e0 replica = table: 0x23e39800 GUID = 261701 components = table: 0x320aad60 persists = true event = death data = table: 0x14017a50 listeners = table: 0x2a5fc260 tocall = table: 0x972edc0 i = 2 fn = function - scripts/prefabs/mermking.lua:242 scripts/components/health.lua:354 in (method) SetVal (Lua) <334-371> self = minhealth = 0 absorb = 0 firedamagecaptimer = 0 nofadeout = false firedamageinlastsecond = 0 externalabsorbmodifiers = table: 0x3d4fcc30 playerabsorb = 0 inst = 261701 - mermguard (valid:true) externalfiredamagemultipliers = table: 0x2b5f24b0 fire_damage_scale = 1 takingfiredamagetime = 0 _ = table: 0x3e95fb20 fire_timestart = 1 val = -20 cause = bishop_nightmare afflicter = 259605 - bishop_nightmare (valid:true) old_health = 20 max_health = 660 min_health = 0 scripts/components/health.lua:383 in (method) DoDelta (Lua) <373-392> self = minhealth = 0 absorb = 0 firedamagecaptimer = 0 nofadeout = false firedamageinlastsecond = 0 externalabsorbmodifiers = table: 0x3d4fcc30 playerabsorb = 0 inst = 261701 - mermguard (valid:true) externalfiredamagemultipliers = table: 0x2b5f24b0 fire_damage_scale = 1 takingfiredamagetime = 0 _ = table: 0x3e95fb20 fire_timestart = 1 amount = -40 overtime = nil cause = bishop_nightmare ignore_invincible = nil afflicter = 259605 - bishop_nightmare (valid:true) ignore_absorb = nil old_percent = 0.03030303030303 scripts/components/combat.lua:459 in (method) GetAttacked (Lua) <433-515> self = hiteffectsymbol = pig_torso defaultdamage = 50 keeptargetfn = function - scripts/prefabs/merm.lua:93 forcefacing = true [08:41:03]: [string "scripts/prefabs/mermking.lua"]:244: attempt to index field 'king' (a nil value) LUA ERROR stack traceback: scripts/prefabs/mermking.lua:244 in (local) fn (Lua) <242-258> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/components/health.lua:354 in (method) SetVal (Lua) <334-371> scripts/components/health.lua:383 in (method) DoDelta (Lua) <373-392> scripts/components/combat.lua:459 in (method) GetAttacked (Lua) <433-515> scripts/components/combat.lua:895 in (method) DoAttack (Lua) <832-919> scripts/components/projectile.lua:211 in (method) Hit (Lua) <191-218> scripts/components/projectile.lua:273 in (upvalue) DoUpdate (Lua) <257-324> scripts/components/projectile.lua:352 in (method) OnUpdate (Lua) <326-353> scripts/update.lua:202 in () ? (Lua) <159-238> [08:41:03]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [08:41:03]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  11. Left pipe is Oxygen (actually any gas except Hydrogen since the gas pipe element sensors are set to Hydrogen and the first sensor has a NOT gate on it) and right one is Hydrogen. Haven't tested this but should work. Edit: Corrected a bridge flaw. Didn't test this as well.
  12. @Jason In the release notes I don't see any mentions of fixing the hermit brain bug i posted in here nor see it marked at seen by a developer or fixed. can you check this out please? we had a few crashes cos of this and had to roll back a few times while in beta. Thanks in advance!
  13. [11:15:45]: [string "scripts/brains/hermitcrabbrain.lua"]:272: attempt to index global 'ThePlayer' (a nil value) LUA ERROR stack traceback: scripts/brains/hermitcrabbrain.lua:272 in (field) getfn (Lua) <250-277> inst = 104231 - hermitcrab (valid:true) target = 152021 - winona (valid:true) shouldface = 152021 - winona (valid:true) scripts/behaviours/faceentity.lua:18 in (method) Visit (Lua) <16-56> self = starttime = 0 lastresult = READY parent = table: 0x28967c10 getfn = function - scripts/brains/hermitcrabbrain.lua:250 name = FaceEntity status = READY keepfn = function - scripts/brains/hermitcrabbrain.lua:279 inst = 104231 - hermitcrab (valid:true) scripts/behaviourtree.lua:298 in (method) Visit (Lua) <288-308> self = idx = 2 name = Sequence status = READY parent = table: 0x28968d70 children = table: 0x28967b90 lastresult = READY done = false child = table: 0xc3ec0c0 scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> self = lasttime = 7226.3003768809 name = Priority parent = table: 0x26726d30 status = READY period = 1 children = table: 0xc3eb760 lastresult = READY time = 7226.3003768809 do_eval = true oldidx = nil old_event = nil found = false idx = 4 child = table: 0x28967c10 should_test_anyway = nil scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> self = name = Parallel status = READY parent = table: 0x26726e50 children = table: 0x28968e90 lastresult = READY done = true any_done = true idx = 2 child = table: 0x28968d70 scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> self = lasttime = 7226.3003768809 name = Priority parent = table: 0x267270e0 status = READY period = 1 children = table: 0xc3eb710 lastresult = READY time = 7226.3003768809 do_eval = true oldidx = nil old_event = nil found = false idx = 1 child = table: 0x26726d30 should_test_anyway = nil scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> self = name = Parallel status = READY parent = table: 0x1fedb2d0 children = table: 0x26727060 lastresult = READY done = true any_done = true idx = 2 child = table: 0x26726e50 scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> self = lasttime = 7226.3003768809 name = Priority status = READY period = 0.5 children = table: 0x26727f90 lastresult = READY time = 7226.3003768809 do_eval = true oldidx = nil old_event = nil found = false idx = 9 child = table: 0x267270e0 should_test_anyway = nil scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> self = root = table: 0x1fedb2d0 inst = 104231 - hermitcrab (valid:true) forceupdate = false scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> self = bt = Priority - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >PanicHaunted - FAILED <READY> ()>0.00 > >ChattyNode - READY <READY> ()>0.00 > > >Panic - READY <READY> ()>0.00 >RunAway - FAILED <READY> ()>0.00 >Sequence - FAILED <READY> ()>0.00 > >umbrella - FAILED <READY> ()>0.00 > >umbrella - READY <READY> ()>0.00 >Sequence - FAILED <READY> ()>0.00 > >stop umbrella - FAILED <READY> ()>0.00 > >stop umbrella - READY <READY> ()>0.00 >Sequence - FAILED <READY> ()>0.00 > >coat - FAILED <READY> ()>0.00 > >coat - READY <READY> ()>0.00 >Sequence - FAILED <READY> ()>0.00 > >stop coat - FAILED <READY> ()>0.00 > >stop umbrella - READY <READY> ()>0.00 >toss item - FAILED <READY> ()>0.00 >finish talking - FAILED <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >IsDay - SUCCESS <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >Parallel - READY <READY> ()>0.00 > > > >unfriendly - SUCCESS <READY> () [**truncated**] [11:15:45]: [string "scripts/brains/hermitcrabbrain.lua"]:272: attempt to index global 'ThePlayer' (a nil value) LUA ERROR stack traceback: scripts/brains/hermitcrabbrain.lua:272 in (field) getfn (Lua) <250-277> scripts/behaviours/faceentity.lua:18 in (method) Visit (Lua) <16-56> scripts/behaviourtree.lua:298 in (method) Visit (Lua) <288-308> scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> scripts/brain.lua:135 in (method) Update (Lua) <105-147> scripts/update.lua:232 in () ? (Lua) <159-238> [11:15:45]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [11:15:45]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  14. @ScottHansen You guys might want to check out this crash as soon as possible.