cezarica

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Everything posted by cezarica

  1. [Game Update] - 335754

    We noticed the Sandy Turf is having an image.
  2. And a second later would turn yellow-ish .. cos i just soiled my pants. xD
  3. I found the rook nose on one of the islands. Thanks to the boat was easier to get it closer to set piece.
  4. Can live without the flute as there other ways to get one, but without Glommer statue .. boy that sure sucks. Not being able to reset traps is the most annoying thing right now. Disabled all mods and nothing.. just doesn't reset them.
  5. The opposite happened to us, had Glommer statue but no pan flute.
  6. Server crashed twice cos of: [00:06:00]: [string "scripts/prefabs/rock_avocado_bush.lua"]:159: variable 'worker' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> Full error log here. For some reason we can't reset hound tooth traps and we have to pick them and replant to set them. Boat fixing is not working as well (dedicated server).
  7. @blizstorm Are you trolling or what? Do you realize that you compare a server CPU with a desktop CPU? What about that hefty price difference?
  8. Console command

    I have this code in my customcommands.lua on my dedicated server and use it to remove some stuff: Hope this helps. function c_cleanup() local prefabs = { "twigs", "spoiled_food" } local count = 0 for k,v in pairs(Ents) do if (hasValue(prefabs, v.prefab)) then local owner = nil if not (v.components.inventoryitem ~= nil and v.components.inventoryitem.owner~= nil) then v:Remove() count = count + 1 end end end end local function hasValue(tab, item) local match = false for key, value in pairs(tab) do if (value == item) then match = true break end end return match end Added "spoiled_food" so you can understand how to add more stuff if you want.
  9. I used the Skin Queue linked above and works as you expect. Give it a try.
  10. cave crash

    Unload one mod at a time and see what mod makes your game crash and either contact author about it or simply don't use it.
  11. @JoeW Any chance we can have a link to the Wilson background from the first page in a bigger screen size? Thanks in advance. Looking forward for what you guys planned ahead. Bursting with excitement is a minor statement. xD Edit: I would like to see the software behind community dedicated servers get some love, meaning see it take advantage of all the CPU cores and whatever features they have to offer to run all the tasks, not have one core for Master and one for Caves.
  12. hound.lua error

    [05:18:43]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:18:46]: Resuming user: session/03471B7459028D87/KU_UrT0T4wZ_/0000000135 [05:18:46]: Spawning player at: [Load] (-567.02, -0.00, -21.64) [05:18:46]: Registering master server in EU lobby [05:18:52]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:18:55]: Could not find anim [atk_petrify] in bank [FROMNUM] [05:18:56]: Could not find anim [howl_pre] in bank [pigman] [05:18:57]: Could not find anim [transform_howl] in bank [pigman] [05:18:58]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:18:59]: Could not find anim [transform_atk] in bank [hound] [05:18:59]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:05]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:11]: Could not find anim [death_pre] in bank [hound] [05:19:12]: Could not find anim [transform_death] in bank [hound] [05:19:12]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:12]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:15]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:18]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:18]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:25]: Could not find anim [transform_atk] in bank [hound] [05:19:25]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> Sadly I wasn't around when this happened and I guess it has something to do with the Moon Stone as we have a camp like 1 screen away from it and a tooth trap area close to it.
  13. Since update 288768 the Master shard crashed twice with about the same reason. First was cos of this: [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> and a few minutes ago this: [07:31:03]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x1ec58c30 inst = 189716 - icebox (valid:true) _ = table: 0x1bd37270 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 3 container = table: 0x1ad1ea80 item = 214779 - monstermeat(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 221741 - wathgrithr (valid:true) slot = 3 srccontainer = 189716 - icebox (valid:true) destcontainer = 185178 - cookpot (valid:true) container = table: 0x1bd37240 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 221741 - wathgrithr (valid:true) data = table: 0x1fc0afb0 tick = false scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016722751781344 [07:31:03]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [07:31:03]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [07:31:03]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  14. Drop some food (i used a cooked radish i think) to lure the Peagawk towards the bait (like you normally would with a berrie to turkey in DS) and it will pull a Houdini on you leaving you with just a shade on the ground to see where it's going. Attacking that with F kills it without a problem and gives you the loot.
  15. Master Shard crash

    On my Linux dedicated server I found my Master shard crashed and here's the log with error: [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  16. @V2C @PeterA Duno if it's related to this update or not, but one thing is clear: I didn't see this crash before on my Linux dedicated server. Here's the crash part when Master shard crashed. Hope this helps. [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  17. Phew! So happy you guys finally fixed this two as where really annoying.
  18. Try with deleting the /home/steam/dontstarvetogether_dedicated_server or whatever you got and try the command again. Another option would be to disable your mods and see if maybe one of them is causing problems.
  19. ./steamcmd.sh +force_install_dir "${install_dir}" +login anonymous +app_update 343050 +quit where install_dir is /home/steam/dontstarvetogether_dedicated_server I don't use the bash scripts that came with the tutorial on the forums, I made my own thingy and that's the command I use to update the server.
  20. Caves plugged

    The issue seems to have solved by itself, unless there was a sneaky update as I suspect.
  21. On a Linux Dedicated Endless server all caves entrances are collapsed and can't enter. I tried restarting the shards twice and nothing changed. [00:00:08]: [Shard] Connecting to master... [00:00:08]: Telling Client our new session identifier: 923BF8ABCD612549 [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:09]: [Steam] SteamGameServer_Init(8768, 11003, 27019) CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) Setting breakpad minidump AppID = 322330 [00:00:09]: [Steam] SteamGameServer_Init success [00:00:09]: Validating portal[7] <-> 1[7] (inactive) [00:00:09]: Validating portal[4] <-> 1[4] (inactive) [00:00:09]: Validating portal[6] <-> 1[6] (inactive) [00:00:09]: Validating portal[10] <-> 1[10] (inactive) [00:00:09]: Validating portal[3] <-> 1[3] (inactive) [00:00:09]: Validating portal[8] <-> 1[8] (inactive) [00:00:09]: Validating portal[1] <-> 1[1] (inactive) [00:00:09]: Validating portal[5] <-> 1[5] (inactive) [00:00:09]: Validating portal[2] <-> 1[2] (inactive) [00:00:09]: Validating portal[9] <-> 1[9] (inactive) [00:00:10]: Gameserver logged on to Steam, assigned SteamID [A:1:2768805892:11120] [00:00:11]: [Shard] Sending slave information to master... [00:00:14]: [Shard] Registering in lobby as a slave server... [00:00:14]: Best lobby region is aws/EU (ping 42); returning lobby-eu.kleientertainment.com [00:00:15]: [Shard] Error while registering slave server: NOT_IN_DB and at second restart I got this: [00:00:12]: Validating portal[5] <-> 3128363754[5] (inactive) [00:00:12]: Validating portal[4] <-> 3128363754[4] (inactive) [00:00:12]: Validating portal[9] <-> 3128363754[9] (inactive) [00:00:12]: Validating portal[2] <-> 3128363754[2] (inactive) [00:00:12]: Validating portal[7] <-> 3128363754[7] (inactive) [00:00:12]: Validating portal[10] <-> 3128363754[10] (inactive) [00:00:12]: Validating portal[8] <-> 3128363754[8] (inactive) [00:00:12]: Validating portal[1] <-> 3128363754[1] (inactive) [00:00:12]: Validating portal[6] <-> 3128363754[6] (inactive) [00:00:12]: Validating portal[3] <-> 3128363754[3] (inactive) [00:00:12]: Sim paused [00:00:12]: Gameserver logged on to Steam, assigned SteamID [A:1:3056989192:11120] [00:00:13]: Didn't find an ideal lobby region; returning default [00:00:14]: [Shard] Slave Caves(3128363754) connected: [LAN] 127.0.0.1 but still can't enter the caves.
  22. If you look at your server_log(master).log file you will see a few lines with warnings. I for one would try to take care of those first. If you are complaining about Caves shard not connecting to Master then just try a forced update of the game files, it worked for me.
  23. Digging moleworm in its hole deletes mole

    This is intended and is not a bug. Just let the mole leave it's burrow then dig it to get the minerals the mole stole got there.
  24. Like I've mentioned about this in here, I was playing with a Woodie guy that turned into beaver form and saw something like I mentioned in the past in here, then he died while in beaver form and all I could see was a small beam of light like in this screenshot. Edit: Here is another discussion about Woodie's skins.
  25. Ah! ChatFix mod should help you until they nail all the bugs with the chat.