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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

cezarica

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Everything posted by cezarica

  1. Don't do the DMZ like k2trix suggested, instead check your firewall and your router port forward rules. Oh, and you should post in the [Don't Starve Together] Dedicated Server Discussion section server related questions
  2. House on Day 5

    So, basically you bragging about RNGesus smiling upon you, eh? All those gold nuggets.. something is fishy.
  3. Gnats...

    They seem to be attracted by light, so.. yeah. This is a cheaper way to deal with them.
  4. Gnats are attracted by light, so it's easy to make them loose interest in you.
  5. Drop some food (i used a cooked radish i think) to lure the Peagawk towards the bait (like you normally would with a berrie to turkey in DS) and it will pull a Houdini on you leaving you with just a shade on the ground to see where it's going. Attacking that with F kills it without a problem and gives you the loot.
  6. Master Shard crash

    On my Linux dedicated server I found my Master shard crashed and here's the log with error: [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  7. @V2C @PeterA Duno if it's related to this update or not, but one thing is clear: I didn't see this crash before on my Linux dedicated server. Here's the crash part when Master shard crashed. Hope this helps. [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  8. I understand the idea behind making a new skin for Rainometer, meaning that is I guess very rarely used (to be honest I don't recall If I ever built one), but I don't get it why make new skins for Prestihatitator and two new top hat skins because the two already have plenty of skins thanks to top hat skins. Don't get me wrong, I'm a sucker for freebies, but I for one would have picked a skin for Tent and maybe for Shadow Manipulator... Did I mention that I absolutely love the Ice Box's safe skin? Kudos on that (on top of everything else obviously)!
  9. Phew! So happy you guys finally fixed this two as where really annoying.
  10. Thron

    Guess he means the throne at the end of the Adventure in Don't Starve when Wilson takes pity on Maxwell and ... Edit: Added spoiler, just in case.
  11. Try with deleting the /home/steam/dontstarvetogether_dedicated_server or whatever you got and try the command again. Another option would be to disable your mods and see if maybe one of them is causing problems.
  12. ./steamcmd.sh +force_install_dir "${install_dir}" +login anonymous +app_update 343050 +quit where install_dir is /home/steam/dontstarvetogether_dedicated_server I don't use the bash scripts that came with the tutorial on the forums, I made my own thingy and that's the command I use to update the server.
  13. Caves plugged

    The issue seems to have solved by itself, unless there was a sneaky update as I suspect.
  14. On a Linux Dedicated Endless server all caves entrances are collapsed and can't enter. I tried restarting the shards twice and nothing changed. [00:00:08]: [Shard] Connecting to master... [00:00:08]: Telling Client our new session identifier: 923BF8ABCD612549 [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:09]: [Steam] SteamGameServer_Init(8768, 11003, 27019) CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) Setting breakpad minidump AppID = 322330 [00:00:09]: [Steam] SteamGameServer_Init success [00:00:09]: Validating portal[7] <-> 1[7] (inactive) [00:00:09]: Validating portal[4] <-> 1[4] (inactive) [00:00:09]: Validating portal[6] <-> 1[6] (inactive) [00:00:09]: Validating portal[10] <-> 1[10] (inactive) [00:00:09]: Validating portal[3] <-> 1[3] (inactive) [00:00:09]: Validating portal[8] <-> 1[8] (inactive) [00:00:09]: Validating portal[1] <-> 1[1] (inactive) [00:00:09]: Validating portal[5] <-> 1[5] (inactive) [00:00:09]: Validating portal[2] <-> 1[2] (inactive) [00:00:09]: Validating portal[9] <-> 1[9] (inactive) [00:00:10]: Gameserver logged on to Steam, assigned SteamID [A:1:2768805892:11120] [00:00:11]: [Shard] Sending slave information to master... [00:00:14]: [Shard] Registering in lobby as a slave server... [00:00:14]: Best lobby region is aws/EU (ping 42); returning lobby-eu.kleientertainment.com [00:00:15]: [Shard] Error while registering slave server: NOT_IN_DB and at second restart I got this: [00:00:12]: Validating portal[5] <-> 3128363754[5] (inactive) [00:00:12]: Validating portal[4] <-> 3128363754[4] (inactive) [00:00:12]: Validating portal[9] <-> 3128363754[9] (inactive) [00:00:12]: Validating portal[2] <-> 3128363754[2] (inactive) [00:00:12]: Validating portal[7] <-> 3128363754[7] (inactive) [00:00:12]: Validating portal[10] <-> 3128363754[10] (inactive) [00:00:12]: Validating portal[8] <-> 3128363754[8] (inactive) [00:00:12]: Validating portal[1] <-> 3128363754[1] (inactive) [00:00:12]: Validating portal[6] <-> 3128363754[6] (inactive) [00:00:12]: Validating portal[3] <-> 3128363754[3] (inactive) [00:00:12]: Sim paused [00:00:12]: Gameserver logged on to Steam, assigned SteamID [A:1:3056989192:11120] [00:00:13]: Didn't find an ideal lobby region; returning default [00:00:14]: [Shard] Slave Caves(3128363754) connected: [LAN] 127.0.0.1 but still can't enter the caves.
  15. If you look at your server_log(master).log file you will see a few lines with warnings. I for one would try to take care of those first. If you are complaining about Caves shard not connecting to Master then just try a forced update of the game files, it worked for me.
  16. Digging moleworm in its hole deletes mole

    This is intended and is not a bug. Just let the mole leave it's burrow then dig it to get the minerals the mole stole got there.
  17. Like I've mentioned about this in here, I was playing with a Woodie guy that turned into beaver form and saw something like I mentioned in the past in here, then he died while in beaver form and all I could see was a small beam of light like in this screenshot. Edit: Here is another discussion about Woodie's skins.
  18. Ah! ChatFix mod should help you until they nail all the bugs with the chat.
  19. For those who still experience the chat bug should do a "Verify integrity of game files..." by opening Steam's Library, right click on DST, click on Properties when you see the menu, then go to 'Local Files' tab and press that "Verify integrity of game files..." button.
  20. Goose/Moose Wimping Out

    Most likely because you get a notch too far from the nest. Try fighting her closer to the unhatched egg/moslings and see if she runs away.
  21. Caves plugged

    Aghh! My bad. Can you move it there? :S
  22. bugs after update

    1 - I don't have this issue 2 - Just loaded a player hosted old world without problems 3 - On an Endless dedicated server the caves appear collapsed 4 - I don't have this issue 5 - I watched a few people stream and I saw similar issues in chat, so it's not just me.
  23. I've opened a few hours ago 3 hours ago a bug report ticket here about the same issue: can't enter the caves in a Endless server. Feel free to pitch in if you got more info. I for one don't have any mods and is a dedicated server running on a Ubuntu Server.
  24. Weird, I didn't get any notification like peterA showed yet I got the first 30 minutes drop. Awesome! Glad that it works.
  25. The time you watch a stream is cumulative, you don't have to do all the 2 hours and then another 4 in one big scoop to get all the new stuff.