cezarica

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Everything posted by cezarica

  1. Hi, can someone shed some light on a custom command to unban someone on a Linux dedicated server without having to stop the server and remove the line from blocklist.txt file?
  2. hound.lua error

    [05:18:43]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:18:46]: Resuming user: session/03471B7459028D87/KU_UrT0T4wZ_/0000000135 [05:18:46]: Spawning player at: [Load] (-567.02, -0.00, -21.64) [05:18:46]: Registering master server in EU lobby [05:18:52]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:18:55]: Could not find anim [atk_petrify] in bank [FROMNUM] [05:18:56]: Could not find anim [howl_pre] in bank [pigman] [05:18:57]: Could not find anim [transform_howl] in bank [pigman] [05:18:58]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:18:59]: Could not find anim [transform_atk] in bank [hound] [05:18:59]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:05]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:11]: Could not find anim [death_pre] in bank [hound] [05:19:12]: Could not find anim [transform_death] in bank [hound] [05:19:12]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:12]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:15]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:18]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:18]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> [05:19:25]: Could not find anim [transform_atk] in bank [hound] [05:19:25]: component entitytracker already exists! scripts/prefabs/hound.lua:573 in (field) fn (Lua) <552-579> Sadly I wasn't around when this happened and I guess it has something to do with the Moon Stone as we have a camp like 1 screen away from it and a tooth trap area close to it.
  3. Instead of circumventing the problem why not look for a solution on how do safely defeat them? Sine you said you have problems with just 2 shouldn't be that hard. The trick is to finish them off one by one as soon as one spawns, else if they get to make a group will be harder and harder as world progresses so if you didn't get to master ways to defeat them then use a field of tooth traps like suggested above a few times.
  4. I had my doubts that the world count would be reset to 1 by renaming a file, but the idea behind what I suggested is that it would, in theory at least, keep the world progress as is and just reset players progress. Thanks for the code!
  5. You know you can use builds.json (mentioned in here) file to get the version from the 'release' branch, right? In Perl i get it like this: sub getLast { my $release = 0; my $url = 'https://s3.amazonaws.com/dstbuilds/builds.json'; my $response = HTTP::Tiny->new->get($url); if ($response->{success}) { $release = decode_json($response->{content})->{'release'}[-1]; } return $release; }
  6. You could try: - removing all 0000000xxx files (where xxx stand for days, for example 0000000864) except last one from Master\save\session\xxxx (where xxxx is a folder that is created automatically, for example F22593DE81938B8E) and rename the last file as 0000000001 (for example 0000000864 would be renamed to 0000000001) - do the same step mentioned above but for Caves folder - remove all the folders with players profiles (KU_xxx if got encode_user_path set to false or ... forgot the other format..) from the two folders I mentioned above (for Master and Caves) The world should, in theory at least as I haven't tested this, be at day 1 without loosing any progress, only the players' progress would be reset. Make a copy of the files and folders and give it a try and reply back.
  7. You mean keep the progress but make it look like it's day 1 while it isn't?
  8. Cheating Forge

    A few pages ago I saw comments regarding other mods like Geo Placement, minimap, and so on, so needless to say that those are client side mostly and barely have any impact in the game for other players. Using this on the other hand quickly helped a hand full of people to reach the top 10 from what I understand with basically doing nothing than pressing some keys to automatically do stuff for them. Saw a few claims that if everyone would have access to the same advantage then things would be fair. No, not at all. Let's look at things from a different perspective. A guy has tools to open other people doors and can get inside and rob them while they are away. Would it be ok if you would have the same tools, or at least something similar, to do the same job? On the contrary, you would want that guy punished for his deeds, not encourage others to do the same thing. Apart the bragging rights I know there's nothing for top teams, but having top teams that most likely cheated their way to the top is a stain on the even itself. Well, I'm glad Klei did something in the right direction so kudos for that. My only "regret" it that I wish they done something last year so this year's top teams wouldn't have been so plagued with about the same people that where most likely using scripts to gain an advantage over others, basically denying other people the right to be in the top by doing a clean fight. Anyway, good luck everyone with next boss that's around the corner.
  9. Level filtering

    1. The problem 'Quick Match' doesn't care what fancy name you set for the room you created and sure it doesn't care what you set in it's description. It cares if the room isn't locked with a password or isn't already full. I can understand and accept that some people want to defeat whatever the final boss is with only top notch teams that know what they are doing by assessing the skill level only based on a number (meaning Forge level), so obviously when they create a Forge server they sure like to set fancy names like 25+, 30+, or something like this anyway to tell newbies that they shouldn't join unless they are at that level or above. Since they can't be bothered to set a password and mention it in description they start to rage at people that get inside via 'Quick Match' and demand that they should leave immediately. 2. My solution Allow people to set a minimum Forge level like would set a password, so this way none of the sides would waste their time with explaining how they got in in the first place followed by disconnect, reconnect and look for another match again, experience at first hand the multiple levels of human stupidity in Internet games have like I did yesterday when joined a room that had a name like that, all this because some people can't be bothered to set a password and at least put a stop the 'Quick Match' issue. PS: Before asking and start flaming, in this season at the moment I'm only level 15 mostly because of extra work hours i had lately and obviously limited spare time that comes with it. I would honestly appreciate a level filter for reasons stated above, what about you?
  10. And where exactly to put this customcommands.lua file?
  11. By any chance can you ask your viewer how he/she got it? If it's not a secret.
  12. I heard that @GLERMZ has the 'Tesla' skin for lantern, you know the one you get with Wilson figurine, so worth to ask him from where he got it.
  13. Drop @JoeW a PM with your Steam profile id and he will have a look.
  14. Made some custom commands that put in customcommands.lua and one of them outputs something via print(), but the output is visible only on server's console and not to client's console (in-game). Is there a way to fix this? Thanks.
  15. If you are watching someone who has 'Drops enabled! Watch for a chance to earn loot.' then you should have already received the first two drops when you first get online. Did you try to close the game and start it again?
  16. You know that the skin requirement is 6 hours of watching a DST streamer on Twich, right?
  17. Since update 288768 the Master shard crashed twice with about the same reason. First was cos of this: [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> and a few minutes ago this: [07:31:03]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x1ec58c30 inst = 189716 - icebox (valid:true) _ = table: 0x1bd37270 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 3 container = table: 0x1ad1ea80 item = 214779 - monstermeat(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 221741 - wathgrithr (valid:true) slot = 3 srccontainer = 189716 - icebox (valid:true) destcontainer = 185178 - cookpot (valid:true) container = table: 0x1bd37240 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 221741 - wathgrithr (valid:true) data = table: 0x1fc0afb0 tick = false scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016722751781344 [07:31:03]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [07:31:03]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [07:31:03]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  18. Drop some food (i used a cooked radish i think) to lure the Peagawk towards the bait (like you normally would with a berrie to turkey in DS) and it will pull a Houdini on you leaving you with just a shade on the ground to see where it's going. Attacking that with F kills it without a problem and gives you the loot.
  19. Master Shard crash

    On my Linux dedicated server I found my Master shard crashed and here's the log with error: [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  20. @V2C @PeterA Duno if it's related to this update or not, but one thing is clear: I didn't see this crash before on my Linux dedicated server. Here's the crash part when Master shard crashed. Hope this helps. [12:08:26]: [Warning] cSteamPunchthrough::onAuthenticationApproved - Client already authenticated [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> self = ignoresound = false onopenfn = function - scripts/prefabs/icebox.lua:14 slots = table: 0x20623a80 inst = 226291 - icebox (valid:true) _ = table: 0x15b74670 onclosefn = function - scripts/prefabs/icebox.lua:19 slot = 4 container = table: 0x1b9f2da0 item = 172172 - blue_cap(LIMBO) (valid:true) scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> player = 222824 - wolfgang (valid:true) slot = 4 srccontainer = 226291 - icebox (valid:true) destcontainer = 225370 - cookpot (valid:true) container = table: 0x15429420 =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> i = 1 fn = function - scripts/networkclientrpc.lua:616 sender = 222824 - wolfgang (valid:true) data = table: 0x1f754280 tick = true scripts/update.lua:41 in () ? (Lua) <33-129> dt = 0.016730567440391 [12:11:33]: [string "scripts/components/container.lua"]:676: attempt to index field 'opener' (a nil value) LUA ERROR stack traceback: scripts/components/container.lua:676 in (method) MoveItemFromAllOfSlot (Lua) <670-708> scripts/networkclientrpc.lua:625 in () ? (Lua) <616-627> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:812 in (global) HandleRPCQueue (Lua) <803-820> scripts/update.lua:41 in () ? (Lua) <33-129> [12:11:33]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [12:11:33]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  21. Phew! So happy you guys finally fixed this two as where really annoying.
  22. Try with deleting the /home/steam/dontstarvetogether_dedicated_server or whatever you got and try the command again. Another option would be to disable your mods and see if maybe one of them is causing problems.
  23. ./steamcmd.sh +force_install_dir "${install_dir}" +login anonymous +app_update 343050 +quit where install_dir is /home/steam/dontstarvetogether_dedicated_server I don't use the bash scripts that came with the tutorial on the forums, I made my own thingy and that's the command I use to update the server.
  24. Caves plugged

    The issue seems to have solved by itself, unless there was a sneaky update as I suspect.