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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

cezarica

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Everything posted by cezarica

  1. Abigail crash

    Master shard crashed a few minutes ago and here's the error log. [09:37:27]: [string "scripts/prefabs/abigail.lua"]:564: attempt to index local 'data' (a nil value) LUA ERROR stack traceback: scripts/prefabs/abigail.lua:564 in (upvalue) on_target_attacked (Lua) <563-567> inst = 130805 - abigail_vex_debuff (valid:true) target = 116482 - eyeplant (valid:true) data = nil scripts/prefabs/abigail.lua:638 in (local) fn (Lua) <638-638> target = 116482 - eyeplant (valid:true) data = nil scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = GUID = 116482 Transform = Transform (0x2c8daff0) inlimbo = false actionreplica = table: 0x2c8db490 event_listening = table: 0x28ceaee0 actioncomponents = table: 0x2c8dacd0 lower_components_shadow = table: 0x2c8dabb0 minionnumber = 29 entity = Entity (0x2c8daa60) AnimState = AnimState (0x2c8db3a0) prefab = eyeplant updatecomponents = table: 0x28b1ca10 Network = Network (0x2c8db450) Physics = Physics (0x2c8db3f0) SoundEmitter = SoundEmitter (0x2c8db410) minionlord = 110292 - lureplant (valid:true) name = Eye Plant sg = sg="eyeplant", state="attack", time=0.63, tags = "canrotate,attack," spawntime = 0 event_listeners = table: 0x2ebf3490 replica = table: 0x2c8daed0 persists = true components = table: 0x2c8dab40 pendingtasks = table: 0x2ebf3460 event = attacked data = nil listeners = table: 0x1e3ab730 tocall = table: 0x23bd5cb0 i = 2 fn = function - scripts/prefabs/abigail.lua:638 scripts/components/minionspawner.lua:63 in (local) fn (Lua) <62-65> minion = 116482 - eyeplant (valid:true) scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = GUID = 116482 Transform = Transform (0x2c8daff0) inlimbo = false actionreplica = table: 0x2c8db490 event_listening = table: 0x28ceaee0 actioncomponents = table: 0x2c8dacd0 lower_components_shadow = table: 0x2c8dabb0 minionnumber = 29 entity = Entity (0x2c8daa60) AnimState = AnimState (0x2c8db3a0) prefab = eyeplant updatecomponents = table: 0x28b1ca10 Network = Network (0x2c8db450) Physics = Physics (0x2c8db3f0) SoundEmitter = SoundEmitter (0x2c8db410) minionlord = 110292 - lureplant (valid:true) name = Eye Plant sg = sg="eyeplant", state="attack", time=0.63, tags = "canrotate,attack," spawntime = 0 event_listeners = table: 0x2ebf3490 replica = table: 0x2c8daed0 persists = true components = table: 0x2c8dab40 pendingtasks = table: 0x2ebf3460 event = death data = table: 0x23bd5ba0 listeners = table: 0xbeb38a0 tocall = table: 0x23bd5c10 i = 1 fn = function - scripts/components/minionspawner.lua:62 scripts/components/health.lua:354 in (method) SetVal (Lua) <334-371> self = minhealth = 0 absorb = 0 firedamagecaptimer = 0 nofadeout = false firedamageinlastsecond = 0 externalabsorbmodifiers = table: 0x28cebc10 playerabsorb = 0 inst = 116482 - eyeplant (valid:true) externalfiredamagemultipliers = table: 0x28cebac0 fire_damage_scale = 1 takingfiredamagetime = 0 _ = table: 0x28ceb300 fire_timestart = 1 val = -10 cause = abigail afflicter = 129899 - abigail (valid:true) old_health = 30 max_health = 30 min_health = 0 scripts/components/health.lua:383 in (method) DoDelta (Lua) <373-392> self = minhealth = 0 absorb = 0 firedamagecaptimer = 0 nofadeout = false firedamageinlastsecond = 0 externalabsorbmodifiers = table: 0x28cebc10 playerabsorb = 0 inst = 116482 - eyeplant (valid:true) externalfiredamagemultipliers = table: 0x28cebac0 fire_damage_scale = 1 takingfiredamagetime = 0 _ = table: 0x28ceb300 fire_timestart = 1 amount = -40 overtime = nil cause = abigail ignore_invincible = nil afflicter = 129899 - abigail (valid:true) ignore_a [09:37:27]: [string "scripts/prefabs/abigail.lua"]:564: attempt to index local 'data' (a nil value) LUA ERROR stack traceback: scripts/prefabs/abigail.lua:564 in (upvalue) on_target_attacked (Lua) <563-567> scripts/prefabs/abigail.lua:638 in (local) fn (Lua) <638-638> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/components/minionspawner.lua:63 in (local) fn (Lua) <62-65> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/components/health.lua:354 in (method) SetVal (Lua) <334-371> scripts/components/health.lua:383 in (method) DoDelta (Lua) <373-392> scripts/components/combat.lua:446 in (method) GetAttacked (Lua) <420-498> scripts/components/combat.lua:930 in (method) DoAreaAttack (Lua) <920-936> scripts/components/aura.lua:52 in (method) OnTick (Lua) <44-65> scripts/components/aura.lua:22 in (field) fn (Lua) <21-23> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [09:37:27]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [09:37:27]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  2. [Game Update] - 401443

    @ScottHansen You guys might want to check out this crash as soon as possible.
  3. This is how I control the input from lavatories, showers and sinks and supply them back with some fresh germs free water.
  4. Game crash/freeze

    A friend of mine is having a problem with playing the game on a NVIDIA GeForce GTX 1660 Ti, meaning it starts and freezes shortly after. He did a fresh (or 'clean' as they call it) install of his video card drivers that are/where up-to-date, Windows 10 is up-to-date, did multiple file integrity checks and even did a clear steam download cache, has Microsoft Visual C++ 2015-2019, .NET Framework 4.6.2 and 4.8. We are out of options to try to figure out what's wrong. He tried other games and those work just fine. The game used to work fine until update. Attached you find dxdiag log and the output from starting the game. DxDiag.txt output_log.txt
  5. Abigail and Moles

    OH! The horror! what a massacre!
  6. Abigail and Moles

    And why is a sad day? It's a day to celebrate! I love gnomes and moles!
  7. Carrat Racing cause crash

    Don't know how to check that, but given that I tried with a fresh batch of spawned carats via console c_give("carat") then I think it's safe to assume they have 0 points. I had one training for a bit in all machines and all behaved the same way, n matter if it had some or no training at all last time i tested.
  8. Carrat Racing cause crash

    @ScottHansen Nope, I just tested and the wiggle at the start is still there. I mean I put the carat down, then right click on the wheel to start the race and the carat dose the wiggle animation on it's own and when finishes starts the race like Charlie's carats. As for the crash, haven't seen it since my first post in here.
  9. Carrat Racing cause crash

    if you change the carat BEFORE the race has been started nothing happens, as it should. I tried and nothing bad happened. I tried something else instead: I put my champion down and right click on the wheel to start the race. When I tried to pick my carat to swap it with another the game didn't let me pick it BUT the carat entered in the animation state as if when you pick an animal and release it and dose the wiggle animation before getting up on it's feet and run (or becoming wild again in a carat case). Because of this animation it started the race a bit late and Charlie's carats had a head start and they won obviously. After the race has been finished I picked my carat and started over, but this time i didn't touch it, just started the race and it still entered the wiggle state on it's own. Stopped server and started it again and it still dose the wiggle animation even if i just put it down to start the race. I put the carat down on the start point and it waits there, but as soon as I start the race without touching it, the carat enters in the wiggle state on it's own. I let that race end and I tried with a fresh batch of carats they all behaved the same way, meaning enter wiggle state as soon as the race was started, and after the wiggle animation actually start racing with Charlie's carats, and I assume it's same with other player carats. @ScottHansen You guys might want to have a look at this issue. Oh, and another thing that I noticed. Not sure if it's intended or it's a slip, but carats that are left training go to sleep at night and in the morning they don't start training again, instead they are just sitting there doing nothing just staring at the machine they where placed on.
  10. Carrat Racing cause crash

    Decided to test what you said @X-lem and made the start, finish and some checkpoints. After trained two carats separately I started the race with one and charlie came up with other 3. In the middle of the race I tried picking my own carat but I couldn't and then I tried dropping another one that behaved like a released rabbit for example by wiggling a bit and then going wild. Nothing happened. If it helps was a player hosted server, not dedicated.
  11. Carrat Racing cause crash

    @X-lem If I knew what caused would have mentioned the steps to follow to reproduce it. Just found the Master shard crashed with that error and posted on the forums thinking it will help track down the issue. I've asked my friends if they are doing the rat race and for some reason the server crashes to let me know exactly what they did so we can then reproduce the steps and see what caused the error and the crash.
  12. Ground Item Removal Mod?

    Using the command @7Meias suggested will also remove stuff from players inventory and chests, not only from the world. Instead uses something like this: for k,v in pairs(Ents) do if v.prefab == "prefab" then if not (v.components.inventoryitem ~= nil and v.components.inventoryitem.owner~= nil) then v:Remove() end end end Don't forget to replace "prefab" with something you actually want to remove from the world Another option so you don't to mess with the command multiple times would be to create your own personalized customcommands.lua that will put on the server in Master and Caves folder with some custom commands in it for easy access to server admins, for example we have one to remove a bunch of stuff like this: local function hasValue(tab, item) local match = false for key, value in pairs(tab) do if (value == item) then match = true break end end return match end function m_cleanup() local prefabs = { --"spoiled_food", "boneshard", "stinger", "seeds", "spoiled_food", "stinger", "seeds", -- Boats debris "boatfragment01", "boatfragment02", "boatfragment03", "boatfragment04", "boatfragment05" -- Winter event --"winter_food1", "winter_food2", "winter_food3", "winter_food4", "winter_food5", --"winter_food6", "winter_food7", "winter_food8", "winter_food9" } local count = 0 for k,v in pairs(Ents) do if (hasValue(prefabs, v.prefab)) then if not (v.components.inventoryitem ~= nil and v.components.inventoryitem.owner~= nil) then v:Remove() count = count + 1 end end end ThePlayer.components.talker:Say(string.format("Cleared %s", count)) end And from in-game console I just do 'm_cleanup()' (be sure to send it to Remote and not Local) and it will remove "spoiled_food", "stinger", "seeds", and boat debris in the world. The last line makes your character say how many prefabs have been removed. If you don't like this then you can use this code (I think i got this for CarlZalph, don't recall right now): function m_clean(prefab) if type(prefab) == "string" then local count = 0 for k, v in pairs(Ents) do if v and prefab and v.prefab == prefab then if v.components and v.components.inventoryitem and v.components.inventoryitem.owner == nil and ((v.components.stackable and v.components.stackable.stacksize == 1) or v.components.stackable == nil) then v:Remove() count = count + 1 end end end ThePlayer.components.talker:Say(string.format("Cleared %s stacks of %s", count, prefab)) end end function m_cleanall(prefab) if type(prefab) == "string" then local count = 0 for k, v in pairs(Ents) do if v and prefab and v.prefab == prefab then if v.components and v.components.inventoryitem and v.components.inventoryitem.owner == nil then v:Remove() count = count + 1 end end end ThePlayer.components.talker:Say(string.format("Cleared %s %s", count, prefab)) end end First removes stacks of given prefab name and the second doesn't care if it's in a stack or not.
  13. Carrat Racing cause crash

    @ScottHansen You guys might want to check this out asap as it's an important aspect of the new update and sucks the fun out of it. I got the same error a few minutes ago: [14:47:05]: [string "scripts/stategraphs/SGcarrat.lua"]:701: attempt to index field 'locomotor' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGcarrat.lua:701 in (field) onenter (Lua) <700-703> inst = 370264 - carrat (valid:true) scripts/stategraph.lua:505 in (method) GoToState (Lua) <456-515> self = tags = table: 0x2d7f1050 mem = table: 0x1fadf090 statemem = table: 0x2b72c920 currentstate = table: 0x24ad0210 stopped = false timeinstate = 0 sg = Stategraph : carrat inst = 370264 - carrat (valid:true) bufferedevents = table: 0x266ebff0 timelineindex = 1 lastupdatetime = 41250.835484732 laststate = table: 0x24aafd60 statestarttime = 41249.83548468 statename = race_start_startle params = nil state = table: 0x24ad0210 scripts/prefabs/carrat.lua:343 in (field) race_begun_fn (Lua) <312-349> inst = 370264 - carrat (valid:true) reaction_stat = 0.6 start_delay = 1.0410769411554 scripts/components/yotc_racecompetitor.lua:117 in (method) StartRace (Lua) <100-123> self = checkpoint_timer = 41251.368818093 onnextcheckpointremove = function - scripts/components/yotc_racecompetitor.lua:23 inst = 370264 - carrat (valid:true) racestate = racing race_distance = 12.010412149464 next_checkpoint = 242700 - yotc_carrat_race_checkpoint (valid:true) stamina = 20.020474200146 checkpoints = table: 0x1d71a1e0 race_start_point = 242600 - yotc_carrat_race_start (valid:true) exhausted_time = 2 isforgetful = false prev_checkpoint = 242600 - yotc_carrat_race_start (valid:true) race_over_fn = function - scripts/prefabs/carrat.lua:359 race_finished_fn = function - scripts/prefabs/carrat.lua:351 latestartertask = PERIODIC 370264: 1.041077 race_begun_fn = function - scripts/prefabs/carrat.lua:312 stamina_max = 18 stamina_max_var = 3 forgetfulness = 0 start_race = function - scripts/components/yotc_racecompetitor.lua:28 _ = table: 0x2bdc6830 exhausted_time_var = 1 delay = nil scripts/components/yotc_racecompetitor.lua:120 in (field) fn (Lua) <120-120> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0x98db320 waitingfortick = table: 0x9691830 tasks = table: 0x98db2d0 waking = table: 0x1ee71940 attime = table: 0x96918c0 hibernating = table: 0x9691890 tick = 1237541 k = PERIODIC 370264: 0.472316 v = true already_dead = false scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 1237541 scripts/update.lua:180 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 1237541 i = 1237541 [14:47:05]: [string "scripts/stategraphs/SGcarrat.lua"]:701: attempt to index field 'locomotor' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGcarrat.lua:701 in (field) onenter (Lua) <700-703> scripts/stategraph.lua:505 in (method) GoToState (Lua) <456-515> scripts/prefabs/carrat.lua:343 in (field) race_begun_fn (Lua) <312-349> scripts/components/yotc_racecompetitor.lua:117 in (method) StartRace (Lua) <100-123> scripts/components/yotc_racecompetitor.lua:120 in (field) fn (Lua) <120-120> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [14:47:05]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [14:47:05]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  14. Wortox Exploit

    You realize that what OP said is impossible unless you have admin rights, right?
  15. Wortox Exploit

    That sounds like a player with administrator rights on that server (ab)used some console commands to do the things you said. Are you new to the game?
  16. Master crash

    Server running version 388775 had Master shard crashing with this error a few minutes ago: [11:08:20]: [string "scripts/prefabs/wintersfeastbuff.lua"]:26: attempt to perform arithmetic on a nil value LUA ERROR stack traceback: scripts/prefabs/wintersfeastbuff.lua:26 in (upvalue) CalcIntensity (Lua) <25-27> inst = 459233 - wintersfeastbuff (valid:false) scripts/prefabs/wintersfeastbuff.lua:94 in (field) addeffectbonusfn (Lua) <76-95> inst = 459233 - wintersfeastbuff (valid:false) num_feasters = 1 num_foodtypes = 0 num_totalfood = 0 timeleft = nil score = 0 bonus = 0 scripts/components/feasts.lua:76 in (upvalue) ApplyFeastBuff (Lua) <57-78> feaster = 458184 - wolfgang (valid:false) tables = table: 0x1715d380 totalfeasters = 1 foods = table: 0x1caefec0 totalfood = 0 differentfoodtypes = 0 buff = 459233 - wintersfeastbuff (valid:false) scripts/components/feasts.lua:100 in (field) fn (Lua) <80-123> activegroups = table: 0x1f3732e0 group = 3 feasters = table: 0x26838640 i = 1 feaster = 458184 - wolfgang (valid:false) scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0x270a54f0 waitingfortick = table: 0x21eda040 tasks = table: 0x28390f10 waking = table: 0x21ff6600 attime = table: 0xceb1f00 hibernating = table: 0x2d2acd20 tick = 1518839 k = PERIODIC 100025: 0.333333 v = true already_dead = nil scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 1518839 scripts/update.lua:180 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 1518839 i = 1518839 [11:08:20]: [string "scripts/prefabs/wintersfeastbuff.lua"]:26: attempt to perform arithmetic on a nil value LUA ERROR stack traceback: scripts/prefabs/wintersfeastbuff.lua:26 in (upvalue) CalcIntensity (Lua) <25-27> scripts/prefabs/wintersfeastbuff.lua:94 in (field) addeffectbonusfn (Lua) <76-95> scripts/components/feasts.lua:76 in (upvalue) ApplyFeastBuff (Lua) <57-78> scripts/components/feasts.lua:100 in (field) fn (Lua) <80-123> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [11:08:20]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [11:08:20]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> oh, and for some reason I see a lot of lines like: [11:08:19]: Stale Component Reference: GUID 459233, scripts/prefabs/wintersfeastbuff.lua:94 [11:08:19]: Stale Component Reference: GUID 459233, scripts/prefabs/wintersfeastbuff.lua:94 [11:08:19]: Stale Component Reference: GUID 459233, scripts/prefabs/wintersfeastbuff.lua:94 [11:08:20]: Stale Component Reference: GUID 459233, scripts/prefabs/wintersfeastbuff.lua:94 [11:08:20]: Stale Component Reference: GUID 459233, scripts/prefabs/wintersfeastbuff.lua:94 and like this:
  17. If there's a firewall that's blocking any outgoing connections you might want to look at that first. Also, doesn't hurt to sit in the console (you started and maintain them open with screen?) and see what happens live. If not, you can also look in the server log files, the server_log.txt in Master folder for example. Edit: Forgot to answer the 100 points question: are you on Windows or under some Linux distro?
  18. [Game Update] - 388775

    @ScottHansen You guys might want to check out fast why in-game it says we are running version 388647 yet the last version as per this thread and Game Updates obviously is 388775 Before you ask, yes, I've updated the game to the 'last' version and even did a file integrity check and all was fine.
  19. Caves shard crash

    Hi, caves shard crashed two times on different occasions with the same error. All was working fine and then it wasn't. [17:22:50]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> self (valid:true) = GUID = 316777 Transform = Transform (0x1326c510) inlimbo = false actionreplica = table: 0x12ab8c30 event_listening = table: 0x204adc00 brain = --brain-- sleep time: 0.02 Priority - RUNNING <RUNNING> (execute 2, eval in 0.02)>0.02 >Parallel - READY <FAILED> ()>0.00 > >Attack - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - RUNNING <RUNNING> ()>0.02 > >Harass - SUCCESS <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 1, eval in 0.02)>0.02 > > >Parallel - RUNNING <RUNNING> ()>0.02 > > > >ChaseAndHarass - READY <SUCCESS> ()>0.00 > > > >Follow - RUNNING <RUNNING> (310554 - wickerbottom APPROACH, (0.00) )>0.02 > > >ActionNode - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >LoiterAndHarass - READY <READY> ()>0.00 > >Wander - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 actioncomponents = table: 0x1b9a2050 sounds = table: 0x225f5360 lower_components_shadow = table: 0x1fbd61d0 entity = Entity (0x19384760) AnimState = AnimState (0x191bb6c0) prefab = nightmarebeak updatecomponents = table: 0x199f9780 Network = Network (0xca58e80) Physics = Physics (0xb2522e0) brainfn = table: 0x13be1990 SoundEmitter = SoundEmitter (0x191bb680) name = Nightmarebeak worldstatewatching = table: 0x17452040 sg = sg="shadowcreature", state="walk", time=0.70, tags = "moving,canrotate," spawntime = 21618.501127493 event_listeners = table: 0x1f9f6cf0 replica = table: 0x1b9a2080 pendingtasks = table: 0x1aa501d0 components = table: 0x1fbd61a0 persists = true inst = 310554 - wickerbottom (valid:false) scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> self (valid:true) = GUID = 316777 Transform = Transform (0x1326c510) inlimbo = false actionreplica = table: 0x12ab8c30 event_listening = table: 0x204adc00 brain = --brain-- sleep time: 0.02 Priority - RUNNING <RUNNING> (execute 2, eval in 0.02)>0.02 >Parallel - READY <FAILED> ()>0.00 > >Attack - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - RUNNING <RUNNING> ()>0.02 > >Harass - SUCCESS <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 1, eval in 0.02)>0.02 > > >Parallel - RUNNING <RUNNING> ()>0.02 > > > >ChaseAndHarass - READY <SUCCESS> ()>0.00 > > > >Follow - RUNNING <RUNNING> (310554 - wickerbottom APPROACH, (0.00) )>0.02 > > >ActionNode - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >LoiterAndHarass - READY <READY> ()>0.00 > >Wander - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 actioncomponents = table: 0x1b9a2050 sounds = table: 0x225f5360 lower_components_shadow = table: 0x1fbd61d0 entity = Entity (0x19384760) AnimState = AnimState (0x191bb6c0) prefab = nightmarebeak updatecomponents = table: 0x199f9780 Network = Network (0xca58e80) Physics = Physics (0xb2522e0) brainfn = table: 0x13be1990 SoundEmitter = SoundEmitter (0x191bb680) name = Nightmarebeak worldstatewatching = table: 0x17452040 sg = sg="shadowcreature", state="walk", time=0.70, tags = "moving,canrotate," spawntime = 21618.501127493 event_listeners = table: 0x1f9f6cf0 replica = table: 0x1b9a2080 pendingtasks = table: 0x1aa501d0 components = table: 0x1fbd61a0 persists = true otherinst = 310554 - wickerbottom (valid:false) dist = 4 scripts/brains/nightmarecreaturebrain.lua:30 in () ? (Lua) <28-31> self = _harasstarget = 310554 - wickerbottom (valid:false) bt = Priority - RUNNING <RUNNING> (execu [17:22:50]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> scripts/brains/nightmarecreaturebrain.lua:30 in () ? (Lua) <28-31> =(tail call):-1 in () (tail) <-1--1> scripts/behaviourtree.lua:200 in (method) Visit (Lua) <199-205> scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> scripts/brain.lua:135 in (method) Update (Lua) <105-147> scripts/update.lua:232 in () ? (Lua) <159-238> [17:22:50]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [17:22:50]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
  20. [06:09:25]: Stale Component Reference: GUID 209490, scripts/prefabs/shadowhand.lua:124 [06:09:25]: [string "scripts/util.lua"]:526: Something is wrong: v1 is nil stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:526 in (global) distsq (Lua) <522-540> v1 = nil v2 = nil v3 = 472.71853637695 v4 = 335.07043457031 scripts/prefabs/shadowhand.lua:126 in (field) fn (Lua) <119-130> inst = 214796 - shadowhand (valid:true) fire_x = nil fire_y = nil fire_z = nil origin = (472.72, 0.00, 335.07) scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0xa081ab0 waitingfortick = table: 0xa081ae0 tasks = table: 0xa081a60 waking = table: 0x266ec310 attime = table: 0xcaccfd0 hibernating = table: 0xcaccfa0 tick = 512873 k = PERIODIC 214796: 0.500000 v = true already_dead = nil scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 512873 scripts/update.lua:180 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 512873 i = 512873 [06:09:25]: [string "scripts/util.lua"]:526: Something is wrong: v1 is nil stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:526 in (global) distsq (Lua) <522-540> scripts/prefabs/shadowhand.lua:126 in (field) fn (Lua) <119-130> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:180 in () ? (Lua) <159-238> [06:09:25]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [06:09:25]: stack traceback: scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624> scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> [06:09:25]: Stale Component Reference: GUID 209490, scripts/prefabs/shadowhand.lua:124 [06:09:26]: Stale Component Reference: GUID 209490, scripts/prefabs/shadowhand.lua:124
  21. [Game Update] - 385648

    @PeterA or @ScottHansen can you guys please fix the page layout in the Game Updates of the update 385648 to look like the others, I mean show up that 'release' thingy on it's right side? This breaks the forum parsing and my auto-update doesn't see the release number correctly. Thank you.
  22. [Game Update] - 384348

    Thanks for the quick fix, really appreciated!
  23. [Game Update] - 384348

    @ScottHansen According to the Game Updates page 384848 is the last version, but I just opt-ed out and then back in the beta branch and I got the 384348 version. Even did a 'verify integrity of game files' on client (Windows) and nothing changed, meaning same 384348 version. Clearly something is up with game versions cos for example I can't find 384348 in that list. This makes the process of automatic updates screw up and give false 'update released' alerts. Please fix this asap! Thank you.
  24. [Game Update] - 381519

    @ScottHansen Someone forgot to add the 3 in the version number here on this topic and in the updates section as well. Also, thanks for fixing the Crock Pot containing rot bug that I reported here.
  25. Caves shard was offline and when wanted to start it again it crashed again. Sadly I don't have any logs cos in a rush I forgot to backup the logs as well when removed the caves folders to start fresh again. [00:00:16]: [string "scripts/prefabs/portablecookpot.lua"]:144: attempt to index a nil value LUA ERROR stack traceback: scripts/prefabs/portablecookpot.lua:144 in (upvalue) ShowProduct (Lua) <141-146> inst = 109178 - portablecookpot (valid:true) product = spoiled_food scripts/prefabs/portablecookpot.lua:162 in (field) oncontinuedone (Lua) <159-164> inst = 109178 - portablecookpot (valid:true) scripts/components/stewer.lua:241 in (method) OnLoad (Lua) <208-248> self = oncontinuecooking = function - scripts/prefabs/portablecookpot.lua:166 oncontinuedone = function - scripts/prefabs/portablecookpot.lua:159 ondonecooking = function - scripts/prefabs/portablecookpot.lua:148 product_spoilage = 0.9572202831163 product = spoiled_food onharvest = function - scripts/prefabs/portablecookpot.lua:175 onstartcooking = function - scripts/prefabs/portablecookpot.lua:87 onspoil = function - scripts/prefabs/portablecookpot.lua:134 inst = 109178 - portablecookpot (valid:true) spoiledproduct = spoiled_food cooktimemult = 0.8 _ = table: 0x17435190 data = table: 0xaf4e750 scripts/entityscript.lua:1590 in (method) SetPersistData (Lua) <1581-1598> self (valid:true) = DynamicShadow = DynamicShadow (0x173e3f50) Transform = Transform (0x173e17c0) inlimbo = false actionreplica = table: 0x173df730 event_listening = table: 0x17447da0 actioncomponents = table: 0x173def60 lower_components_shadow = table: 0x173daf10 entity = Entity (0x173d8fc0) AnimState = AnimState (0x19022e30) prefab = portablecookpot Light = Light (0x173e1fa0) OnSave = function - scripts/prefabs/portablecookpot.lua:190 Network = Network (0x173e4410) persists = true physicsradiusoverride = 0.5 MiniMapEntity = MiniMapEntity (0x173e3b80) SoundEmitter = SoundEmitter (0x173e2000) name = MISSING NAME OnLoad = function - scripts/prefabs/portablecookpot.lua:196 event_listeners = table: 0x17448580 spawntime = 0 nameoverride = portablecookpot_item replica = table: 0x173e1370 Physics = Physics (0x167458f0) components = table: 0x173db370 GUID = 109178 data = table: 0xaf4e6a0 newents = table: 0x124aa9d0 k = stewer v = table: 0xaf4e750 cmp = table: 0x17435590 scripts/mainfunctions.lua:356 in (global) SpawnSaveRecord (Lua) <321-363> saved = table: 0xaf4e5f0 newents = table: 0x124aa9d0 inst = 109178 - portablecookpot (valid:true) scripts/gamelogic.lua:549 in (upvalue) PopulateWorld (Lua) <325-583> savedata = table: 0xb90c150 profile = table: 0xb273650 world = 100025 - world (valid:true) map = Map (0xbb14d00) waterfall_tuning = table: 0x9951510 minimap_ocean_tuning = table: 0x9a280d0 retrofiting = table: 0x9b9bdf0 tuning_override = table: 0x124b9480 newents = table: 0x124aa9d0 prefab = portablecookpot ents = table: 0xaf4e580 i = 1 v = table: 0xaf4e5f0 scripts/gamelogic.lua:799 in (upvalue) DoInitGame (Lua) <682-878> savedata = table: 0xb90c150 profile = table: 0xb273650 was_file_load = false scripts/gamelogic.lua:912 in (local) cb (Lua) <906-913> savedata = table: 0xb90c150 scripts/saveindex.lua:312 in (upvalue) OnLoadSaveDataFile (Lua) <294-313> file = session/6B5C66D6E53F65BE/0000000575 cb = function - scripts/gamelogic.lua:906 load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=27.5,daylight=true,noisetime=262974.84375,season="autumn",phasetemperature=2.6942673592181},seasons={elapseddaysinseason=11,premode=false,remainingdaysinseason=9,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=2,mammalsremaining=1,time=5.4333336167037,debrispersecond=5},clock={moonwaxing=false,totaltimeinphase=240,cycles=571,phase="day",remainingtimeinphase=43 [00:00:16]: [string "scripts/prefabs/portablecookpot.lua"]:144: attempt to index a nil value LUA ERROR stack traceback: scripts/prefabs/portablecookpot.lua:144 in (upvalue) ShowProduct (Lua) <141-146> scripts/prefabs/portablecookpot.lua:162 in (field) oncontinuedone (Lua) <159-164> scripts/components/stewer.lua:241 in (method) OnLoad (Lua) <208-248> scripts/entityscript.lua:1590 in (method) SetPersistData (Lua) <1581-1598> scripts/mainfunctions.lua:356 in (global) SpawnSaveRecord (Lua) <321-363> scripts/gamelogic.lua:549 in (upvalue) PopulateWorld (Lua) <325-583> scripts/gamelogic.lua:799 in (upvalue) DoInitGame (Lua) <682-878> scripts/gamelogic.lua:912 in (local) cb (Lua) <906-913> scripts/saveindex.lua:312 in (upvalue) OnLoadSaveDataFile (Lua) <294-313> scripts/saveindex.lua:317 in () ? (Lua) <316-318> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:316 in (method) GetSaveDataFile (Lua) <315-319> [00:00:16]: Check for write access: TRUE [00:00:16]: Check for read access: TRUE [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning [00:00:16]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:00:16]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>